mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-10 21:49:38 -06:00
208 lines
8.3 KiB
C++
208 lines
8.3 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2016 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/globebrowsing/rendering/patchrenderer.h>
|
|
|
|
#include <modules/globebrowsing/rendering/clipmapgeometry.h>
|
|
|
|
// open space includes
|
|
#include <openspace/engine/wrapper/windowwrapper.h>
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
|
|
|
|
// ghoul includes
|
|
#include <ghoul/misc/assert.h>
|
|
|
|
#define _USE_MATH_DEFINES
|
|
#include <math.h>
|
|
|
|
namespace {
|
|
const std::string _loggerCat = "LatLonPatch";
|
|
|
|
const std::string keyFrame = "Frame";
|
|
const std::string keyGeometry = "Geometry";
|
|
const std::string keyShading = "PerformShading";
|
|
|
|
const std::string keyBody = "Body";
|
|
}
|
|
|
|
namespace openspace {
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// PATCH RENDERER //
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
PatchRenderer::PatchRenderer(shared_ptr<Geometry> geometry)
|
|
: _geometry(geometry)
|
|
{
|
|
|
|
}
|
|
|
|
PatchRenderer::~PatchRenderer() {
|
|
if (_programObject) {
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
renderEngine.removeRenderProgram(_programObject);
|
|
_programObject = nullptr;
|
|
}
|
|
}
|
|
|
|
void PatchRenderer::setFrustrumCuller(std::shared_ptr<FrustrumCuller> fc) {
|
|
_frustrumCuller = fc;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// LATLON PATCH RENDERER //
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
LatLonPatchRenderer::LatLonPatchRenderer(shared_ptr<Geometry> geometry)
|
|
: PatchRenderer(geometry)
|
|
{
|
|
_programObject = OsEng.renderEngine().buildRenderProgram(
|
|
"LatLonSphereMappingProgram",
|
|
"${MODULE_GLOBEBROWSING}/shaders/latlonpatch_spheremapping_vs.glsl",
|
|
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
|
|
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
|
|
|
|
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
|
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
|
|
}
|
|
|
|
void LatLonPatchRenderer::renderPatch(
|
|
const LatLonPatch& patch, const RenderData& data, double radius)
|
|
{
|
|
// activate shader
|
|
_programObject->activate();
|
|
using namespace glm;
|
|
|
|
|
|
|
|
|
|
// TODO : Model transform should be fetched as a matrix directly.
|
|
mat4 modelTransform = translate(mat4(1), data.position.vec3());
|
|
mat4 viewTransform = data.camera.combinedViewMatrix();
|
|
mat4 modelViewProjectionTransform = data.camera.projectionMatrix()
|
|
* viewTransform * modelTransform;
|
|
|
|
|
|
// View frustrum culling
|
|
if (_frustrumCuller != nullptr) {
|
|
//LatLon center = patch.center;
|
|
//vec3 centerPoint = radius * center.asUnitCartesian();
|
|
if (!_frustrumCuller->isVisible(patch, radius, modelViewProjectionTransform)) {
|
|
// dont render the patch
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Get the textures that should be used for rendering
|
|
glm::ivec3 tileIndex = tileSet.getTileIndex(patch);
|
|
LatLonPatch tilePatch = tileSet.getTilePositionAndScale(tileIndex);
|
|
TextureTile tile00 = tileSet.getTile(tileIndex);
|
|
|
|
// Upload the tile to the GPU (a lot of caching things should be done)
|
|
|
|
LatLon swCorner = patch.southWestCorner();
|
|
_programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
|
|
_programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
|
|
_programObject->setUniform("lonLatScalingFactor", 2.0f * vec2(patch.halfSize.toLonLatVec2()));
|
|
_programObject->setUniform("globeRadius", float(radius));
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_BACK);
|
|
|
|
// render
|
|
_geometry->drawUsingActiveProgram();
|
|
|
|
// disable shader
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// CLIPMAP PATCH RENDERER //
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
ClipMapPatchRenderer::ClipMapPatchRenderer()
|
|
: PatchRenderer(shared_ptr<ClipMapGeometry>(new ClipMapGeometry(32)))
|
|
{
|
|
_programObject = OsEng.renderEngine().buildRenderProgram(
|
|
"LatLonSphereMappingProgram",
|
|
"${MODULE_GLOBEBROWSING}/shaders/clipmappatch_spheremapping_vs.glsl",
|
|
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
|
|
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
|
|
|
|
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
|
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
|
|
}
|
|
|
|
void ClipMapPatchRenderer::renderPatch(
|
|
const LatLonPatch& patch, const RenderData& data, double radius)
|
|
{
|
|
// activate shader
|
|
_programObject->activate();
|
|
using namespace glm;
|
|
|
|
const mat4& viewTransform = data.camera.combinedViewMatrix();
|
|
|
|
// TODO : Model transform should be fetched as a matrix directly.
|
|
mat4 modelTransform = translate(mat4(1), data.position.vec3());
|
|
|
|
// Snap patch position
|
|
int segmentsPerPatch = 32;
|
|
LatLon stepSize = LatLon(
|
|
patch.halfSize.lat * 2 / segmentsPerPatch,
|
|
patch.halfSize.lon * 2 / segmentsPerPatch);
|
|
ivec2 patchesToCoverGlobe = ivec2(
|
|
M_PI / (patch.halfSize.lat * 2) + 0.5,
|
|
M_PI * 2 / (patch.halfSize.lon * 2) + 0.5);
|
|
ivec2 intSnapCoord = ivec2(
|
|
patch.center.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y,
|
|
patch.center.lon / (M_PI) * segmentsPerPatch * patchesToCoverGlobe.x);
|
|
LatLon swCorner = LatLon(
|
|
stepSize.lat * intSnapCoord.x - patch.halfSize.lat,
|
|
stepSize.lon * intSnapCoord.y - patch.halfSize.lon);
|
|
|
|
ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2);
|
|
|
|
//LDEBUG("patch.center = [ " << patch.center.lat << " , " << patch.center.lon << " ]");
|
|
//LDEBUG("intSnapCoord = [ " << intSnapCoord.x << " , " << intSnapCoord.y << " ]");
|
|
//LDEBUG("contraction = [ " << contraction.x << " , " << contraction.y << " ]");
|
|
|
|
_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
|
|
_programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
|
|
_programObject->setUniform("lonLatScalingFactor", 2.0f * vec2(patch.halfSize.toLonLatVec2()));
|
|
_programObject->setUniform("globeRadius", float(radius));
|
|
_programObject->setUniform("contraction", contraction);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_BACK);
|
|
|
|
// render
|
|
_geometry->drawUsingActiveProgram();
|
|
|
|
// disable shader
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
} // namespace openspace
|