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OpenSpace/modules/toyvolume/rendering/toyvolumeraycaster.h
Alexander Bock 7004c02b86 Happy new year
2021-01-02 15:26:51 +01:00

84 lines
3.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_TOYVOLUME___TOYVOLUMERAYCASTER___H__
#define __OPENSPACE_MODULE_TOYVOLUME___TOYVOLUMERAYCASTER___H__
#include <openspace/rendering/volumeraycaster.h>
#include <openspace/util/boxgeometry.h>
#include <ghoul/glm.h>
#include <string>
namespace ghoul::opengl {
class Texture;
class ProgramObject;
} // namespace ghoul::opengl
namespace openspace {
struct RenderData;
struct RaycastData;
class ToyVolumeRaycaster : public VolumeRaycaster {
public:
ToyVolumeRaycaster(glm::vec4 color);
virtual ~ToyVolumeRaycaster() = default;
void initialize();
void deinitialize();
void renderEntryPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program) override;
void renderExitPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program) override;
void preRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program) override;
void postRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program) override;
bool isCameraInside(const RenderData& data, glm::vec3& localPosition) override;
std::string boundsVertexShaderPath() const override;
std::string boundsFragmentShaderPath() const override;
std::string raycasterPath() const override;
std::string helperPath() const override;
void setColor(glm::vec4 color);
void setModelTransform(glm::mat4 transform);
void setTime(double time);
void setStepSize(float time);
private:
glm::dmat4 modelViewTransform(const RenderData& data);
BoxGeometry _boundingBox;
glm::vec4 _color = glm::vec4(0.f);
glm::mat4 _modelTransform = glm::mat4(1.f);
float _stepSize = 0.f;
double _time = 0.0;
}; // ToyVolumeRaycaster
} // openspace
#endif // __OPENSPACE_MODULE_TOYVOLUME___TOYVOLUMERAYCASTER___H__