Files
OpenSpace/modules/base/shaders/model_depth_vs.glsl
2024-08-30 10:42:46 +02:00

12 lines
225 B
GLSL

#version __CONTEXT__
layout(location = 0) in vec4 in_position;
uniform dmat4 model;
uniform dmat4 light_vp;
uniform mat4 meshTransform;
void main() {
gl_Position = vec4(light_vp * model * meshTransform * in_position);
}