Files
OpenSpace/modules/base/rendering/renderableplane.cpp
Alexander Bock 58f79a8851 Issue/518 (#529)
* Adding ScreenSpaceSpout object to display spout textures in screen space
 * Enable the clearing of option properties
 * Fix crash in ScreenSpaceImageLocal specification
 * Split RenderablePlane into RenderablePlaneImageLocal and RenderablePlaneImageOnline
 * Add RenderablePlane Spout
 * Rename Texture parameter in ScreenSpaceImageOnline into URL

Closes #518
2018-02-23 13:24:35 -05:00

296 lines
9.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2018 *
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* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rendering/renderableplane.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/defer.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
enum BlendMode {
BlendModeNormal = 0,
BlendModeAdditive
};
static const openspace::properties::Property::PropertyInfo BillboardInfo = {
"Billboard",
"Billboard mode",
"This value specifies whether the plane is a billboard, which means that it is "
"always facing the camera. If this is false, it can be oriented using other "
"transformations."
};
static const openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the size of the plane in meters."
};
static const openspace::properties::Property::PropertyInfo BlendModeInfo = {
"BlendMode",
"Blending Mode",
"This determines the blending mode that is applied to this plane."
};
} // namespace
namespace openspace {
documentation::Documentation RenderablePlane::Documentation() {
using namespace documentation;
return {
"Renderable Plane",
"base_renderable_plane",
{
{
SizeInfo.identifier,
new DoubleVerifier,
Optional::No,
SizeInfo.description
},
{
BillboardInfo.identifier,
new BoolVerifier,
Optional::Yes,
BillboardInfo.description
},
{
BlendModeInfo.identifier,
new StringInListVerifier({ "Normal", "Additive" }),
Optional::Yes,
BlendModeInfo.description, // + " The default value is 'Normal'.",
}
}
};
}
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _billboard(BillboardInfo, false)
, _size(SizeInfo, 10.f, 0.f, 1e25f)
, _blendMode(BlendModeInfo, properties::OptionProperty::DisplayType::Dropdown)
, _shader(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
, _planeIsDirty(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderablePlane"
);
_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
if (dictionary.hasKey(BillboardInfo.identifier)) {
_billboard = dictionary.value<bool>(BillboardInfo.identifier);
}
_blendMode.addOptions({
{ BlendModeNormal, "Normal" },
{ BlendModeAdditive, "Additive"}
});
_blendMode.onChange([&]() {
switch (_blendMode) {
case BlendModeNormal:
setRenderBin(Renderable::RenderBin::Opaque);
break;
case BlendModeAdditive:
setRenderBin(Renderable::RenderBin::Transparent);
break;
default:
throw ghoul::MissingCaseException();
}
});
if (dictionary.hasKey(BlendModeInfo.identifier)) {
const std::string v = dictionary.value<std::string>(BlendModeInfo.identifier);
if (v == "Normal") {
_blendMode = BlendModeNormal;
}
else if (v == "Additive") {
_blendMode = BlendModeAdditive;
}
}
addProperty(_billboard);
addProperty(_size);
_size.onChange([this](){ _planeIsDirty = true; });
setBoundingSphere(_size);
}
bool RenderablePlane::isReady() const {
return _shader != nullptr;
}
void RenderablePlane::initializeGL() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
_shader = OsEng.renderEngine().buildRenderProgram(
"PlaneProgram",
absPath("${MODULE_BASE}/shaders/plane_vs.glsl"),
absPath("${MODULE_BASE}/shaders/plane_fs.glsl")
);
}
void RenderablePlane::deinitializeGL() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
}
void RenderablePlane::render(const RenderData& data, RendererTasks&) {
_shader->activate();
// Model transform and view transform needs to be in double precision
const glm::dmat4 rotationTransform = _billboard ?
glm::inverse(glm::dmat4(data.camera.viewRotationMatrix())) :
glm::dmat4(data.modelTransform.rotation);
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
rotationTransform *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
glm::dmat4(1.0);
const glm::dmat4 modelViewTransform =
data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform("modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
_shader->setUniform("modelViewTransform",
glm::mat4(data.camera.combinedViewMatrix() * glm::dmat4(modelViewTransform)));
ghoul::opengl::TextureUnit unit;
unit.activate();
bindTexture();
defer { unbindTexture(); };
_shader->setUniform("texture1", unit);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() ==
RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer =
OsEng.renderEngine().rendererImplementation() ==
RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", _blendMode == BlendModeAdditive);
}
bool additiveBlending = _blendMode == BlendModeAdditive && usingFramebufferRenderer;
if (additiveBlending) {
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
if (additiveBlending) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
}
_shader->deactivate();
}
void RenderablePlane::bindTexture() {}
void RenderablePlane::unbindTexture() {}
void RenderablePlane::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_planeIsDirty) {
createPlane();
}
}
void RenderablePlane::createPlane() {
const GLfloat size = _size;
const GLfloat vertexData[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
-size, size, 0.f, 0.f, 0.f, 1.f,
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, -size, 0.f, 0.f, 1.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
nullptr
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
}
} // namespace openspace