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OpenSpace/modules/fieldlinessequence/CMakeLists.txt
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

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2.7 KiB
CMake

##########################################################################################
# #
# OpenSpace #
# #
# Copyright (c) 2014-2023 #
# #
# Permission is hereby granted, free of charge, to any person obtaining a copy of this #
# software and associated documentation files (the "Software"), to deal in the Software #
# without restriction, including without limitation the rights to use, copy, modify, #
# merge, publish, distribute, sublicense, and/or sell copies of the Software, and to #
# permit persons to whom the Software is furnished to do so, subject to the following #
# conditions: #
# #
# The above copyright notice and this permission notice shall be included in all copies #
# or substantial portions of the Software. #
# #
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, #
# INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A #
# PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT #
# HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF #
# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE #
# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #
##########################################################################################
include(${OPENSPACE_CMAKE_EXT_DIR}/module_definition.cmake)
set(HEADER_FILES
rendering/renderablefieldlinessequence.h
util/fieldlinesstate.h
util/commons.h
util/kameleonfieldlinehelper.h
)
source_group("Header Files" FILES ${HEADER_FILES})
set(SOURCE_FILES
rendering/renderablefieldlinessequence.cpp
util/fieldlinesstate.cpp
util/commons.cpp
util/kameleonfieldlinehelper.cpp
)
source_group("Source Files" FILES ${SOURCE_FILES})
set(SHADER_FILES
shaders/fieldlinessequence_vs.glsl
shaders/fieldlinessequence_fs.glsl
)
source_group("Shader Files" FILES ${SHADER_FILES})
create_new_module(
"FieldlinesSequence"
fieldlinessequence_module
${HEADER_FILES} ${SOURCE_FILES} ${SHADER_FILES}
)