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73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __SELECTIONPROPERTY_H__
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#define __SELECTIONPROPERTY_H__
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#include <openspace/properties/scalarproperty.h>
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#include <vector>
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namespace openspace {
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namespace properties {
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class SelectionProperty : public TemplateProperty<std::vector<int>> {
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public:
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struct Option {
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int value;
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std::string description;
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};
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SelectionProperty(std::string identifier, std::string guiName);
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void addOption(Option option);
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const std::vector<Option>& options() const;
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private:
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static const std::string OptionsKey;
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std::string generateAdditionalDescription() const;
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/// The list of options which have been registered with this OptionProperty
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std::vector<Option> _options;
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std::vector<int> _values;
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};
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template <>
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std::string PropertyDelegate<TemplateProperty<std::vector<int>>>::className();
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template <>
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template <>
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std::vector<int> PropertyDelegate<TemplateProperty<std::vector<int>>>::fromLuaValue(lua_State* state, bool& success);
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template <>
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template <>
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bool PropertyDelegate<TemplateProperty<std::vector<int>>>::toLuaValue(lua_State* state, std::vector<int> value);
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template <>
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int PropertyDelegate<TemplateProperty<std::vector<int>>>::typeLua();
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} // namespace properties
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} // namespace openspace
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#endif // __SELECTIONPROPERTY_H__
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