mirror of
https://github.com/OpenSpace/OpenSpace.git
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155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEPLANETPROJECTION_H__
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#define __RENDERABLEPLANETPROJECTION_H__
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#include <ghoul/opengl/textureunit.h>
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/util/imagesequencer2.h>
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#include <openspace/util/sequenceparser.h>
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#include <openspace/util/hongkangparser.h>
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#include <openspace/util/labelparser.h>
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#include <openspace/util/decoder.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/framebufferobject.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <openspace/query/query.h>
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namespace openspace {
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namespace planetgeometryprojection {
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class PlanetGeometryProjection;
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}
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class RenderablePlanetProjection : public Renderable {
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public:
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RenderablePlanetProjection(const ghoul::Dictionary& dictionary);
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~RenderablePlanetProjection();
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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protected:
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void loadTexture();
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void loadProjectionTexture();
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bool auxiliaryRendertarget();
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glm::mat4 computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up);
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void attitudeParameters(double time);
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void textureBind();
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void project();
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void clearAllProjections();
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private:
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void imageProjectGPU();
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std::map<std::string, Decoder*> _fileTranslation;
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properties::StringProperty _colorTexturePath;
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properties::StringProperty _projectionTexturePath;
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properties::IntProperty _rotation;
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properties::FloatProperty _fadeProjection;
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properties::BoolProperty _performProjection;
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properties::BoolProperty _clearAllProjections;
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ghoul::opengl::ProgramObject* _programObject;
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ghoul::opengl::ProgramObject* _fboProgramObject;
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ghoul::opengl::Texture* _texture;
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ghoul::opengl::Texture* _textureOriginal;
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ghoul::opengl::Texture* _textureProj;
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ghoul::opengl::Texture* _textureWhiteSquare;
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planetgeometryprojection::PlanetGeometryProjection* _geometry;
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glm::vec2 _camScaling;
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glm::vec3 _up;
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glm::mat4 _transform;
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glm::mat4 _projectorMatrix;
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//sequenceloading
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std::string _sequenceSource;
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std::string _sequenceType;
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bool _foundSequence;
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// spice
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std::string _instrumentID;
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std::string _projectorID;
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std::string _projecteeID;
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std::string _aberration;
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std::vector<std::string> _potentialTargets; // @TODO copy-n-paste from renderablefov
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float _fovy;
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float _aspectRatio;
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float _nearPlane;
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float _farPlane;
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glm::dmat3 _stateMatrix;
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glm::dmat3 _instrumentMatrix;
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glm::vec3 _boresight;
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double _time;
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double _previousTime;
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double _previousCapture;
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double lightTime;
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std::vector<Image> _imageTimes;
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int _sequenceID;
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std::string _target;
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std::string _frame;
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std::string _defaultProjImage;
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std::string _clearingImage;
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std::string _next;
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bool _capture;
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// FBO stuff
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GLuint _fboID;
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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};
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} // namespace openspace
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#endif // __RENDERABLEPLANETPROJECTION_H__
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