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OpenSpace/modules/newhorizons/rendering/renderableplanetprojection.h
2015-05-20 21:08:21 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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****************************************************************************************/
#ifndef __RENDERABLEPLANETPROJECTION_H__
#define __RENDERABLEPLANETPROJECTION_H__
#include <ghoul/opengl/textureunit.h>
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/util/imagesequencer2.h>
#include <openspace/util/sequenceparser.h>
#include <openspace/util/hongkangparser.h>
#include <openspace/util/labelparser.h>
#include <openspace/util/decoder.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/framebufferobject.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <openspace/query/query.h>
namespace openspace {
namespace planetgeometryprojection {
class PlanetGeometryProjection;
}
class RenderablePlanetProjection : public Renderable {
public:
RenderablePlanetProjection(const ghoul::Dictionary& dictionary);
~RenderablePlanetProjection();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
protected:
void loadTexture();
void loadProjectionTexture();
bool auxiliaryRendertarget();
glm::mat4 computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up);
void attitudeParameters(double time);
void textureBind();
void project();
void clearAllProjections();
private:
void imageProjectGPU();
std::map<std::string, Decoder*> _fileTranslation;
properties::StringProperty _colorTexturePath;
properties::StringProperty _projectionTexturePath;
properties::IntProperty _rotation;
properties::FloatProperty _fadeProjection;
properties::BoolProperty _performProjection;
properties::BoolProperty _clearAllProjections;
ghoul::opengl::ProgramObject* _programObject;
ghoul::opengl::ProgramObject* _fboProgramObject;
ghoul::opengl::Texture* _texture;
ghoul::opengl::Texture* _textureOriginal;
ghoul::opengl::Texture* _textureProj;
ghoul::opengl::Texture* _textureWhiteSquare;
planetgeometryprojection::PlanetGeometryProjection* _geometry;
glm::vec2 _camScaling;
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _projectorMatrix;
//sequenceloading
std::string _sequenceSource;
std::string _sequenceType;
bool _foundSequence;
// spice
std::string _instrumentID;
std::string _projectorID;
std::string _projecteeID;
std::string _aberration;
std::vector<std::string> _potentialTargets; // @TODO copy-n-paste from renderablefov
float _fovy;
float _aspectRatio;
float _nearPlane;
float _farPlane;
glm::dmat3 _stateMatrix;
glm::dmat3 _instrumentMatrix;
glm::vec3 _boresight;
double _time;
double _previousTime;
double _previousCapture;
double lightTime;
std::vector<Image> _imageTimes;
int _sequenceID;
std::string _target;
std::string _frame;
std::string _defaultProjImage;
std::string _clearingImage;
std::string _next;
bool _capture;
// FBO stuff
GLuint _fboID;
GLuint _quad;
GLuint _vertexPositionBuffer;
};
} // namespace openspace
#endif // __RENDERABLEPLANETPROJECTION_H__