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* Simplest possible PBO implementation. * Add PBO class * TileLoadJob owns raw tile data * Working on a soluton to cache textures and reuse them * PBO and cached textures working for one texture type. Color textures. * Threadpool for tile requests uses LRU cache as queue * Remove framesUntilRequestFlush * Clean up * Clean up * Use prioritizing concurrent job manager * Use TileTextureInitData to initialize RawTileDataReader. * Class TextureContainer owns the textures to use for tiles. * Using TileTextureInitData to determine if new caches need to be created. * Remove WriteDataDescription * Remove TileDataLayout * Rendering many different layer types again * TileProviderByLevel gives layergroup id to tile providers * Comment away use of PBO * Erase unfinished requests to make room for new ones * Enable choice of PBO or not. * Enable resetting of asynctiledataprovider * Add the ability to use PBO and also load to CPU * Update ghoul * Solve culling issue. * Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider. * Add gpudata * Move fetching of shader preprocessing data to LayerManager * No comparisons to determine shader recompilation. * Show the tile cache size in the GUI * Clean up and comment. * Solve bug where float is interpreted as NaN * Enable ability to blend between layers again * Fix single image provider * Fix windows build error * Fix OSX compile issue. * Some clean up * Showing correct texture data size * Enable use of text tile providers again. No backgroupd image path however. * Change cache size from GUI * Clean up * Solve osx compilation error. * Update ghoul * Make it possible to switch between PBO and not during runtime. * Enable resetting of tile datasets * change function module in moduleengine to identify module by name * MemoryAwareTileCache is no longer a singleton * Update ownership of properties for globe browsing * Logging info about resetting tile reader. * Logging info * Fix requested changes * Fix some compile warnings. * Fix compilation warnings * Add ability to blend values with blend parameter. Also define settings through lua dict. * Fix some comments on pull request. * Change formatting * Change formatting * Change formatting * Fix pull request comments. * Those are details * Make Mercury great again. * Make Earth great again. * Solve conflict * Test to sometimes use valueblending and sometimes not * Not always use value blending * Update ghoul * Change from auto to explicit type. * Update test for LRU Cache * Include algorithm.
141 lines
5.6 KiB
C++
141 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___PIXEL_BUFFER___H__
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#define __OPENSPACE_MODULE_GLOBEBROWSING___PIXEL_BUFFER___H__
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#include <ghoul/opengl/ghoul_gl.h>
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namespace openspace {
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namespace globebrowsing {
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/**
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* Handles an OpenGL pixel buffer which contains data allocated on the GPU. A simple
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* class that wraps the standard functionality of OpenGL pixel buffer objects. Once
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* the PixelBuffer is created, data is allocated on the GPU. When mapping data to a
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* address pointer, the user needs to ensure the data is unmapped before the data can
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* be used on the GPU / CPU depending on Usage.
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*/
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class PixelBuffer
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{
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public:
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/**
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* All kinds of usage for pixel buffer objects as defined by the OpenGL standard.
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* See: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBufferData.xhtml
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*/
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enum class Usage {
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StreamDraw = GL_STREAM_DRAW,
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StreamRead = GL_STREAM_READ,
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StreamCopy = GL_STREAM_COPY,
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StaticDraw = GL_STATIC_DRAW,
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StaticRead = GL_STATIC_READ,
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StaticCopy = GL_STATIC_COPY,
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DynamicDraw = GL_DYNAMIC_DRAW,
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DynamicRead = GL_DYNAMIC_READ,
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DynamicCopy = GL_DYNAMIC_COPY
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};
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/**
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* Access hints for OpenGL buffer mapping
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* See: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMapBuffer.xml
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*/
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enum class Access {
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ReadOnly = GL_READ_ONLY,
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WriteOnly = GL_WRITE_ONLY,
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ReadWrite = GL_READ_WRITE
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};
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/**
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* Allocates <code>numBytes</code> bytes on the GPU and creates an ID for the pixel
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* buffer object.
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* \param numBytes is the number of bytes to be allocated on GPU memory
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* \param usage is the <code>Usage</code> for the pixel buffer
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*/
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PixelBuffer(size_t numBytes, Usage usage);
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/**
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* calls glDeleteBuffers().
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*/
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~PixelBuffer();
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/**
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* Maps an address pointer to GPU direct memory access. The user must make sure the
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* buffer is bound before calling this function.
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* \param access is the access to which can be any of <code>GL_READ_ONLY</code>,
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* <code>GL_WRITE_ONLY</code>, or <code>GL_READ_WRITE</code>
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* \returns the DMA address to the mapped buffer. Returns nullptr if the mapping
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* failed
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*/
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void* mapBuffer(Access access);
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/**
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* Maps an address pointer to GPU direct memory access. Gives access to a range of
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* the buffer. The user must make sure the buffer is bound before calling this
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* function.
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* \param offet is the number of bytes to the first address to get in the buffer
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* \param length is the number of bytes to access in the buffer
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* \param access is a bitfield describing the access as described in:
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* https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glMapBufferRange.xhtml
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* \returns the DMA address to the mapped buffer. Returns nullptr if the mapping
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* failed
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*/
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void* mapBufferRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
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/**
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* Maps the default buffer and makes the data available on the GPU
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*/
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bool unMapBuffer();
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/**
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* Calls glBindBuffer()
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*/
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void bind();
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/**
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* Calls glBindBuffer() with argument 0 to unmap any pixel buffer
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*/
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void unbind();
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/**
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* \returns true of the buffer is mapped, otherwise false
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*/
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bool isMapped() const;
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/**
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* \returns the OpenGL id of the pixel buffer object
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*/
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operator GLuint() const;
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private:
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GLuint _id;
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const size_t _numBytes;
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const Usage _usage;
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bool _isMapped;
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};
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} // namespace globebrowsing
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_GLOBEBROWSING___PIXEL_BUFFER___H__
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