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Conflicts: include/openspace/rendering/screenspacerenderable.h modules/base/rendering/screenspaceimage.cpp src/rendering/screenspacerenderable.cpp
56 lines
2.8 KiB
C++
56 lines
2.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __SCREENSPACEIMAGE_H__
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#define __SCREENSPACEIMAGE_H__
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#include <openspace/rendering/screenspacerenderable.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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class ScreenSpaceImage : public ScreenSpaceRenderable {
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public:
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ScreenSpaceImage(std::string texturePath);
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~ScreenSpaceImage();
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void render() override;
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bool initialize() override;
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bool deinitialize() override;
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void update() override;
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bool isReady() const override;
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void useEuclideanCoordinates(bool b);
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private:
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void loadTexture();
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static int id();
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properties::StringProperty _texturePath;
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std::unique_ptr<ghoul::opengl::Texture> _texture; // The image to render
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int _id;
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const std::string _vertexPath;
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const std::string _fragmentPath;
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};
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} //namespace openspace
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#endif //__SCREENSPACEIMAGE_H__
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