mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-22 19:29:04 -05:00
43851899c7
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
74 lines
3.7 KiB
GLSL
74 lines
3.7 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2020 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
uniform vec4 color#{id};
|
|
uniform float time#{id};
|
|
uniform float maxStepSize#{id} = 0.02;
|
|
|
|
void sample#{id}(vec3 samplePos, vec3 dir, inout vec3 accumulatedColor,
|
|
inout vec3 accumulatedAlpha, inout float stepSize)
|
|
{
|
|
// Generate a procedural placeholder volume.
|
|
// In real situations, the sample function would sample a
|
|
// 3D texture to retrieve the color contribution of a given point.
|
|
|
|
vec3 fromCenter = vec3(0.5, 0.5, 0.5) - samplePos;
|
|
|
|
float theta = atan(fromCenter.x, fromCenter.z);
|
|
float angularRatio = (theta + 3.1415) / 6.283;
|
|
angularRatio = mod(angularRatio + time#{id}*0.01, 1.0);
|
|
|
|
|
|
float timeWave = sin(mod(time#{id}*0.05, 2.0 * 3.1415));
|
|
float rDisplacement = 0.1 * timeWave;
|
|
|
|
vec4 c = color#{id};
|
|
float r = length(fromCenter);
|
|
c.a *= (1.0 - smoothstep(0.35 + rDisplacement, 0.40 + rDisplacement, r));
|
|
c.a *= (1.0 - smoothstep(0.30 + rDisplacement, 0.25 + rDisplacement, r));
|
|
c.a *= (1.0 - smoothstep(0.1, 0.2, abs(fromCenter.y) / angularRatio * 0.5));
|
|
|
|
c.a *= 1.0 - smoothstep(0.0, 1.0, clamp(angularRatio, 0.0, 1.0));
|
|
c.a *= smoothstep(0.0, 0.1, clamp(angularRatio, 0.0, 1.0));
|
|
|
|
vec3 backAlpha = c.aaa * 10.0;
|
|
vec3 backColor = c.rgb * backAlpha;
|
|
|
|
backColor *= stepSize;
|
|
backAlpha *= stepSize;
|
|
|
|
backColor = clamp(backColor, 0.0, 1.0);
|
|
backAlpha = clamp(backAlpha, 0.0, 1.0);
|
|
|
|
vec3 oneMinusFrontAlpha = vec3(1.0) - accumulatedAlpha;
|
|
accumulatedColor += oneMinusFrontAlpha * backColor;
|
|
accumulatedAlpha += oneMinusFrontAlpha * backAlpha;
|
|
|
|
stepSize = maxStepSize#{id};
|
|
}
|
|
|
|
float stepSize#{id}(vec3 samplePos, vec3 dir) {
|
|
return maxStepSize#{id};
|
|
}
|