mirror of
https://github.com/OpenSpace/OpenSpace.git
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232 lines
8.7 KiB
C++
232 lines
8.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/dsn/rendering/renderablecone.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr const char* ProgramName = "ConesProgram";
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constexpr const char* _loggerCat = "RenderableCone";
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constexpr const std::array <const char*, openspace::RenderableCone::uniformCacheSize> UniformNames = {
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"modelView", "projectionTransform"};
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} // namespace
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namespace openspace {
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RenderableCone::RenderableCone(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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{
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}
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void RenderableCone::initializeGL() {
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_programObject = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine.buildRenderProgram(
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ProgramName,
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absPath("${MODULE_DSN}/shaders/renderablecone_vs.glsl"),
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absPath("${MODULE_DSN}/shaders/renderablecone_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
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setRenderBin(Renderable::RenderBin::Overlay);
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// We don't need an index buffer, so we keep it at the default value of 0
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glGenVertexArrays(1, &_lateralSurfaceInfo._vaoID);
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glGenBuffers(1, &_lateralSurfaceInfo._vBufferID);
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glGenVertexArrays(1, &_baseInfo._vaoID);
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glGenBuffers(1, &_baseInfo._vBufferID);
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updateVertexAttributes();
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}
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void RenderableCone::deinitializeGL() {
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glDeleteVertexArrays(1, &_lateralSurfaceInfo._vaoID);
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glDeleteBuffers(1, &_lateralSurfaceInfo._vBufferID);
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glDeleteVertexArrays(1, &_baseInfo._vaoID);
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glDeleteBuffers(1, &_baseInfo._vBufferID);
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine.removeRenderProgram(p);
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}
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);
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_programObject = nullptr;
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}
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bool RenderableCone::isReady() const {
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return _programObject != nullptr;
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}
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// Unbind buffers and arrays
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inline void unbindGL() {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void RenderableCone::updateVertexAttributes() {
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// position attributes
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glVertexAttribPointer(_vaLocVer, _sizeThreeVal, GL_FLOAT, GL_FALSE,
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sizeof(ColorVBOLayout) + sizeof(PositionVBOLayout),
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(void*)0);
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glEnableVertexAttribArray(_vaLocVer);
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// color attributes
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glVertexAttribPointer(_vaLocCol, _sizeFourVal, GL_FLOAT, GL_FALSE,
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sizeof(ColorVBOLayout) + sizeof(PositionVBOLayout),
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(void*)(sizeof(PositionVBOLayout)));
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glEnableVertexAttribArray(_vaLocCol);
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};
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void RenderableCone::render(const RenderData& data, RendererTasks&) {
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_programObject->activate();
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updateUniforms(data);
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const bool usingFramebufferRenderer =
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global::renderEngine.rendererImplementation() ==
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RenderEngine::RendererImplementation::Framebuffer;
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if (usingFramebufferRenderer) {
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glDepthMask(false);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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//Lateral surface of the cone
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glBindVertexArray(_lateralSurfaceInfo._vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _lateralSurfaceInfo._vBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexLateralSurfaceArray.size() * sizeof(float),
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_vertexLateralSurfaceArray.data(),
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GL_STATIC_DRAW
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);
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updateVertexAttributes();
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glFrontFace(GL_CW);
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glDrawArrays(
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GL_TRIANGLE_FAN,
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0,
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_lateralSurfaceInfo.count
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);
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glFrontFace(GL_CCW);
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//Base part of the cone
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glBindVertexArray(_baseInfo._vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _baseInfo._vBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexBaseArray.size() * sizeof(float),
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_vertexBaseArray.data(),
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GL_STATIC_DRAW
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);
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updateVertexAttributes();
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glDrawArrays(
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GL_TRIANGLE_FAN,
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0,
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_baseInfo.count
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);
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unbindGL();
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if (usingFramebufferRenderer) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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_programObject->deactivate();
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}
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void RenderableCone::update(const UpdateData& data) {
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_vertexLateralSurfaceArray.clear();
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_vertexBaseArray.clear();
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glm::dvec3 earthPos = global::renderEngine.scene()->sceneGraphNode("Earth")->worldPosition();
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glm::dvec3 apex = global::renderEngine.scene()->sceneGraphNode("DSS14")->worldPosition();
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glm::dvec3 d = glm::normalize(apex - earthPos);
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double h = 20000000;
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double radius = h/2;
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int n = 8;
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std::vector<glm::dvec3> points;
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glm::dvec3 baseCenter = apex + (d * h);
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glm::dvec3 e0 = glm::cross(d, glm::dvec3(1.0, 0.0, 0.0));
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glm::dvec3 e1 = glm::cross(d, e0);
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float angleIncrement = glm::radians(360.0/n);
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for (int i = 0; i < n; ++i) {
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double rad = angleIncrement * i;
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glm::dvec3 p = baseCenter + (((e0 * glm::cos(rad)) + (e1 * glm::sin(rad))) * radius);
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points.push_back(p);
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}
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fillVertexArray(_vertexBaseArray, baseCenter, points);
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fillVertexArray(_vertexLateralSurfaceArray, apex, points);
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// Update the number of lines to render
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_lateralSurfaceInfo.count = static_cast<GLsizei>(_vertexLateralSurfaceArray.size() / (_sizeThreeVal + _sizeFourVal));
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_baseInfo.count = static_cast<GLsizei>(_vertexBaseArray.size() / (_sizeThreeVal + _sizeFourVal));
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unbindGL();
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}
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void RenderableCone::updateUniforms(const RenderData& data) {
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_programObject->setUniform(_uniformCache.modelView,
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data.camera.combinedViewMatrix() * _lateralSurfaceInfo._localTransform);
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_programObject->setUniform(_uniformCache.projection, data.camera.sgctInternal.projectionMatrix());
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}
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void RenderableCone::fillVertexArray(std::vector<float> &vertexArray, glm::dvec3 centerPoint, std::vector<glm::dvec3> points) {
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glm::vec4 color = { 0.0f, 0.0f, 1.0f, 0.2f };
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addVertexToVertexArray(vertexArray, centerPoint, color);
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for (int i = 0; i < points.size(); ++i) {
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addVertexToVertexArray(vertexArray,points[i], color);
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}
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addVertexToVertexArray(vertexArray,points[0], color);
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}
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void RenderableCone::addVertexToVertexArray(std::vector<float> &vertexArray,glm::dvec3 position, glm::vec4 color)
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{
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vertexArray.push_back(position.x);
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vertexArray.push_back(position.y);
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vertexArray.push_back(position.z);
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vertexArray.push_back(color.r);
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vertexArray.push_back(color.g);
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vertexArray.push_back(color.b);
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vertexArray.push_back(color.a);
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}
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} // namespace openspace
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