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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___RENDERABLE___H__
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#define __OPENSPACE_CORE___RENDERABLE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalar/boolproperty.h>
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namespace ghoul {
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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class Dictionary;
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} // namespace ghoul
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namespace openspace {
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struct RenderData;
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struct UpdateData;
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struct RendererTasks;
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struct SurfacePositionHandle;
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namespace documentation { struct Documentation; }
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// Forward declare to minimize dependencies
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class Camera;
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class PowerScaledCoordinate;
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class Renderable : public properties::PropertyOwner {
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public:
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enum class RenderBin : int {
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Background = 1,
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Opaque = 2,
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Transparent = 4,
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Overlay = 8
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};
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static std::unique_ptr<Renderable> createFromDictionary(const ghoul::Dictionary& dictionary);
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// constructors & destructor
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Renderable();
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Renderable(const ghoul::Dictionary& dictionary);
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virtual ~Renderable();
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virtual bool initialize() = 0;
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virtual bool deinitialize() = 0;
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virtual bool isReady() const = 0;
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bool isEnabled() const;
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void setBoundingSphere(float boundingSphere);
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float boundingSphere() const;
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virtual void render(const RenderData& data);
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virtual void render(const RenderData& data, RendererTasks& rendererTask);
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virtual void update(const UpdateData& data);
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virtual SurfacePositionHandle calculateSurfacePositionHandle(
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const glm::dvec3& targetModelSpace);
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RenderBin renderBin() const;
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void setRenderBin(RenderBin bin);
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bool matchesRenderBinMask(int binMask);
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bool isVisible() const;
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bool hasTimeInterval();
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bool getInterval(double& start, double& end);
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void onEnabledChange(std::function<void(bool)> callback);
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static void setPscUniforms(ghoul::opengl::ProgramObject& program, const Camera& camera, const PowerScaledCoordinate& position);
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static documentation::Documentation Documentation();
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protected:
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properties::BoolProperty _enabled;
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private:
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RenderBin _renderBin;
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float _boundingSphere;
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std::string _startTime;
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std::string _endTime;
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bool _hasTimeInterval;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___RENDERABLE___H__
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