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141 lines
5.7 KiB
C++
141 lines
5.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rotation/staticrotation.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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namespace {
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constexpr openspace::properties::Property::PropertyInfo RotationInfo = {
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"Rotation",
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"Rotation",
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"This value is the used as a 3x3 rotation matrix that is applied to the scene "
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"graph node that this transformation is attached to relative to its parent."
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};
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// Conversion from rotation matrix to euler angles, given that the rotation is a pure
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// rotation matrix.
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// Inspired by: https://www.learnopencv.com/rotation-matrix-to-euler-angles/
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glm::dvec3 rotationMatrixToEulerAngles(glm::dmat4 mat) {
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const double sy = glm::sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1]);
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bool singular = sy < 1e-6;
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glm::dvec3 res;
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if (singular) {
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res.x = glm::atan(-mat[2][1], mat[1][1]);
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res.y = glm::atan(-mat[0][2], sy);
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res.z = 0;
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}
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else {
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res.x = glm::atan(mat[1][2], mat[2][2]);
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res.y = glm::atan(-mat[0][2], sy);
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res.z = glm::atan(mat[0][1], mat[0][0]);
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}
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return res;
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}
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} // namespace
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namespace openspace {
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documentation::Documentation StaticRotation::Documentation() {
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using namespace openspace::documentation;
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return {
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"Static Rotation",
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"base_transform_rotation_static",
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{
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{
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"Type",
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new StringEqualVerifier("StaticRotation"),
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Optional::No
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},
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{
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RotationInfo.identifier,
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new OrVerifier({
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new DoubleVector3Verifier(),
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new DoubleVector4Verifier(),
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new DoubleMatrix3Verifier()
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}),
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Optional::No,
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"Stores the static rotation as a vector containing Euler angles, "
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" a quaternion or a rotation matrix."
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}
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}
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};
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}
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StaticRotation::StaticRotation()
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: _eulerRotation(
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RotationInfo,
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glm::vec3(0.f),
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glm::vec3(-glm::pi<float>()),
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glm::vec3(glm::pi<float>())
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)
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{
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addProperty(_eulerRotation);
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_eulerRotation.onChange([this]() { requireUpdate(); });
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}
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StaticRotation::StaticRotation(const ghoul::Dictionary& dictionary) : StaticRotation() {
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"StaticRotation"
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);
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if (dictionary.hasKeyAndValue<glm::dvec3>(RotationInfo.identifier)) {
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_eulerRotation = static_cast<glm::vec3>(
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dictionary.value<glm::dvec3>(RotationInfo.identifier)
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);
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_matrixIsDirty = true;
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}
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else if (dictionary.hasKeyAndValue<glm::dvec4>(RotationInfo.identifier)) {
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glm::dvec4 data = dictionary.value<glm::dvec4>(RotationInfo.identifier);
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_eulerRotation = rotationMatrixToEulerAngles(
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glm::mat3_cast(glm::dquat(data.w, data.x, data.y, data.z))
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);
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_matrixIsDirty = true;
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}
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else if (dictionary.hasKeyAndValue<glm::dmat3>(RotationInfo.identifier)) {
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_eulerRotation = rotationMatrixToEulerAngles(
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dictionary.value<glm::dmat3>(RotationInfo.identifier)
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);
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_matrixIsDirty = true;
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}
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_eulerRotation.onChange([this]() {
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_matrixIsDirty = true;
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});
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}
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glm::dmat3 StaticRotation::matrix(const UpdateData&) const {
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if (_matrixIsDirty) {
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_cachedMatrix = glm::mat3_cast(glm::quat(_eulerRotation.value()));
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_matrixIsDirty = false;
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}
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return _cachedMatrix;
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}
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} // namespace openspace
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