Files
OpenSpace/modules/base/rotation/staticrotation.cpp
2020-02-14 19:37:06 +01:00

141 lines
5.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2020 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rotation/staticrotation.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo RotationInfo = {
"Rotation",
"Rotation",
"This value is the used as a 3x3 rotation matrix that is applied to the scene "
"graph node that this transformation is attached to relative to its parent."
};
// Conversion from rotation matrix to euler angles, given that the rotation is a pure
// rotation matrix.
// Inspired by: https://www.learnopencv.com/rotation-matrix-to-euler-angles/
glm::dvec3 rotationMatrixToEulerAngles(glm::dmat4 mat) {
const double sy = glm::sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1]);
bool singular = sy < 1e-6;
glm::dvec3 res;
if (singular) {
res.x = glm::atan(-mat[2][1], mat[1][1]);
res.y = glm::atan(-mat[0][2], sy);
res.z = 0;
}
else {
res.x = glm::atan(mat[1][2], mat[2][2]);
res.y = glm::atan(-mat[0][2], sy);
res.z = glm::atan(mat[0][1], mat[0][0]);
}
return res;
}
} // namespace
namespace openspace {
documentation::Documentation StaticRotation::Documentation() {
using namespace openspace::documentation;
return {
"Static Rotation",
"base_transform_rotation_static",
{
{
"Type",
new StringEqualVerifier("StaticRotation"),
Optional::No
},
{
RotationInfo.identifier,
new OrVerifier({
new DoubleVector3Verifier(),
new DoubleVector4Verifier(),
new DoubleMatrix3Verifier()
}),
Optional::No,
"Stores the static rotation as a vector containing Euler angles, "
" a quaternion or a rotation matrix."
}
}
};
}
StaticRotation::StaticRotation()
: _eulerRotation(
RotationInfo,
glm::vec3(0.f),
glm::vec3(-glm::pi<float>()),
glm::vec3(glm::pi<float>())
)
{
addProperty(_eulerRotation);
_eulerRotation.onChange([this]() { requireUpdate(); });
}
StaticRotation::StaticRotation(const ghoul::Dictionary& dictionary) : StaticRotation() {
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"StaticRotation"
);
if (dictionary.hasKeyAndValue<glm::dvec3>(RotationInfo.identifier)) {
_eulerRotation = static_cast<glm::vec3>(
dictionary.value<glm::dvec3>(RotationInfo.identifier)
);
_matrixIsDirty = true;
}
else if (dictionary.hasKeyAndValue<glm::dvec4>(RotationInfo.identifier)) {
glm::dvec4 data = dictionary.value<glm::dvec4>(RotationInfo.identifier);
_eulerRotation = rotationMatrixToEulerAngles(
glm::mat3_cast(glm::dquat(data.w, data.x, data.y, data.z))
);
_matrixIsDirty = true;
}
else if (dictionary.hasKeyAndValue<glm::dmat3>(RotationInfo.identifier)) {
_eulerRotation = rotationMatrixToEulerAngles(
dictionary.value<glm::dmat3>(RotationInfo.identifier)
);
_matrixIsDirty = true;
}
_eulerRotation.onChange([this]() {
_matrixIsDirty = true;
});
}
glm::dmat3 StaticRotation::matrix(const UpdateData&) const {
if (_matrixIsDirty) {
_cachedMatrix = glm::mat3_cast(glm::quat(_eulerRotation.value()));
_matrixIsDirty = false;
}
return _cachedMatrix;
}
} // namespace openspace