mirror of
https://github.com/OpenSpace/OpenSpace.git
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280 lines
9.7 KiB
C++
280 lines
9.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablerings.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <ghoul/filesystem/filesystem>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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const std::string _loggerCat = "RenderableRings";
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const std::string KeySize = "Size";
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const std::string KeyTexture = "Texture";
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const std::string KeyBody = "Body";
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const std::string KeyFrame = "Frame";
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const std::string KeyOrientation = "Orientation";
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const std::string KeyOffset = "Offset";
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const std::string KeyNightFactor = "NightFactor";
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const std::string KeyTransparency = "Transparency";
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}
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namespace openspace {
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RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath("texture", "Texture")
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, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(1.f, 25.f))
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, _offset("offset", "Texture Offset", glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
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, _nightFactor("nightFactor", "Night Factor", 0.33f, 0.f, 1.f)
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, _transparency("transparency", "Transparency", 0.15f, 0.f, 1.f)
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, _shader(nullptr)
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, _texture(nullptr)
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, _textureFile(nullptr)
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, _textureIsDirty(false)
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, _quad(0)
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, _vertexPositionBuffer(0)
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, _planeIsDirty(false)
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, _hasSunPosition(false)
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{
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glm::vec2 size;
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dictionary.getValue(KeySize, size);
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_size = size;
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if (dictionary.hasKeyAndValue<std::string>(KeyBody)) {
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_body = dictionary.value<std::string>(KeyBody);
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_hasSunPosition = true;
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}
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if (dictionary.hasKeyAndValue<std::string>(KeyFrame)) {
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_frame = dictionary.value<std::string>(KeyFrame);
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}
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if (dictionary.hasKeyAndValue<glm::mat3>(KeyOrientation)) {
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_orientation = dictionary.value<glm::mat3>(KeyOrientation);
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}
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if (dictionary.hasKeyAndValue<std::string>(KeyTexture)) {
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_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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}
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if (dictionary.hasKeyAndValue<glm::vec2>(KeyOffset)) {
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glm::vec2 off = dictionary.value<glm::vec2>(KeyOffset);
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_offset = off;
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}
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if (dictionary.hasKeyAndValue<float>(KeyNightFactor)) {
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float v = dictionary.value<float>(KeyNightFactor);
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_nightFactor = v;
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}
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if (dictionary.hasKeyAndValue<float>(KeyTransparency)) {
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float v = dictionary.value<float>(KeyTransparency);
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_transparency = v;
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}
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addProperty(_offset);
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addProperty(_size);
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_size.onChange([&](){ _planeIsDirty = true; });
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addProperty(_texturePath);
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_texturePath.onChange([&](){ loadTexture(); });
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_textureFile->setCallback(
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[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
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);
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addProperty(_nightFactor);
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addProperty(_transparency);
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setBoundingSphere(_size.value());
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}
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bool RenderableRings::isReady() const {
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return _shader && _texture;
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}
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bool RenderableRings::initialize() {
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if (!_shader) {
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RenderEngine& renderEngine = OsEng.renderEngine();
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_shader = renderEngine.buildRenderProgram("RingProgram",
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"${MODULE_BASE}/shaders/rings_vs.glsl",
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"${MODULE_BASE}/shaders/rings_fs.glsl"
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);
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if (!_shader)
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return false;
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_shader->setIgnoreUniformLocationError(
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ghoul::opengl::ProgramObject::IgnoreError::Yes
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);
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}
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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loadTexture();
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return isReady();
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}
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bool RenderableRings::deinitialize() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_textureFile = nullptr;
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_texture = nullptr;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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return true;
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}
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void RenderableRings::render(const RenderData& data) {
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_shader->activate();
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", glm::mat4(_orientation * _state));
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_shader->setUniform("textureOffset", _offset);
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_shader->setUniform("transparency", _transparency);
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_shader->setUniform("hasSunPosition", _hasSunPosition);
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if (_hasSunPosition) {
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_shader->setUniform("_nightFactor", _nightFactor);
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_shader->setUniform("sunPosition", _sunPosition);
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}
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setPscUniforms(*_shader.get(), data.camera, data.position);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform("texture1", unit);
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glDisable(GL_CULL_FACE);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glEnable(GL_CULL_FACE);
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_shader->deactivate();
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}
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void RenderableRings::update(const UpdateData& data) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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}
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if (_planeIsDirty) {
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createPlane();
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_planeIsDirty = false;
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}
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if (_textureIsDirty) {
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loadTexture();
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_textureIsDirty = false;
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}
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if (!_frame.empty()) {
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_state = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
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}
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if (!_body.empty()) {
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double lt;
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_sunPosition = SpiceManager::ref().targetPosition(
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"SUN",
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_body,
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"GALACTIC",
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{},
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data.time,
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lt
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);
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}
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}
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void RenderableRings::loadTexture() {
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if (_texturePath.value() != "") {
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
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if (texture) {
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LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
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_texture = std::move(texture);
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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// _texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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_textureFile->setCallback(
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[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
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);
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}
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}
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}
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void RenderableRings::createPlane() {
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// ============================
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// GEOMETRY (quad)
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// ============================
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const GLfloat size = _size.value()[0];
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const GLfloat w = _size.value()[1];
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const GLfloat vertex_data[] = {
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// x y z w s t
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-size, -size, 0.f, w, 0.f, 0.f,
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size, size, 0.f, w, 1.f, 1.f,
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-size, size, 0.f, w, 0.f, 1.f,
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-size, -size, 0.f, w, 0.f, 0.f,
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size, -size, 0.f, w, 1.f, 0.f,
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size, size, 0.f, w, 1.f, 1.f,
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};
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glBindVertexArray(_quad); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
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}
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} // namespace openspace
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