Files
OpenSpace/modules/base/rendering/renderablerings.cpp
2016-07-31 20:22:29 +02:00

280 lines
9.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablerings.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderableRings";
const std::string KeySize = "Size";
const std::string KeyTexture = "Texture";
const std::string KeyBody = "Body";
const std::string KeyFrame = "Frame";
const std::string KeyOrientation = "Orientation";
const std::string KeyOffset = "Offset";
const std::string KeyNightFactor = "NightFactor";
const std::string KeyTransparency = "Transparency";
}
namespace openspace {
RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(1.f, 25.f))
, _offset("offset", "Texture Offset", glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
, _nightFactor("nightFactor", "Night Factor", 0.33f, 0.f, 1.f)
, _transparency("transparency", "Transparency", 0.15f, 0.f, 1.f)
, _shader(nullptr)
, _texture(nullptr)
, _textureFile(nullptr)
, _textureIsDirty(false)
, _quad(0)
, _vertexPositionBuffer(0)
, _planeIsDirty(false)
, _hasSunPosition(false)
{
glm::vec2 size;
dictionary.getValue(KeySize, size);
_size = size;
if (dictionary.hasKeyAndValue<std::string>(KeyBody)) {
_body = dictionary.value<std::string>(KeyBody);
_hasSunPosition = true;
}
if (dictionary.hasKeyAndValue<std::string>(KeyFrame)) {
_frame = dictionary.value<std::string>(KeyFrame);
}
if (dictionary.hasKeyAndValue<glm::mat3>(KeyOrientation)) {
_orientation = dictionary.value<glm::mat3>(KeyOrientation);
}
if (dictionary.hasKeyAndValue<std::string>(KeyTexture)) {
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
}
if (dictionary.hasKeyAndValue<glm::vec2>(KeyOffset)) {
glm::vec2 off = dictionary.value<glm::vec2>(KeyOffset);
_offset = off;
}
if (dictionary.hasKeyAndValue<float>(KeyNightFactor)) {
float v = dictionary.value<float>(KeyNightFactor);
_nightFactor = v;
}
if (dictionary.hasKeyAndValue<float>(KeyTransparency)) {
float v = dictionary.value<float>(KeyTransparency);
_transparency = v;
}
addProperty(_offset);
addProperty(_size);
_size.onChange([&](){ _planeIsDirty = true; });
addProperty(_texturePath);
_texturePath.onChange([&](){ loadTexture(); });
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
addProperty(_nightFactor);
addProperty(_transparency);
setBoundingSphere(_size.value());
}
bool RenderableRings::isReady() const {
return _shader && _texture;
}
bool RenderableRings::initialize() {
if (!_shader) {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("RingProgram",
"${MODULE_BASE}/shaders/rings_vs.glsl",
"${MODULE_BASE}/shaders/rings_fs.glsl"
);
if (!_shader)
return false;
_shader->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
}
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
loadTexture();
return isReady();
}
bool RenderableRings::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_textureFile = nullptr;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableRings::render(const RenderData& data) {
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", glm::mat4(_orientation * _state));
_shader->setUniform("textureOffset", _offset);
_shader->setUniform("transparency", _transparency);
_shader->setUniform("hasSunPosition", _hasSunPosition);
if (_hasSunPosition) {
_shader->setUniform("_nightFactor", _nightFactor);
_shader->setUniform("sunPosition", _sunPosition);
}
setPscUniforms(*_shader.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glDisable(GL_CULL_FACE);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
void RenderableRings::update(const UpdateData& data) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_planeIsDirty) {
createPlane();
_planeIsDirty = false;
}
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
if (!_frame.empty()) {
_state = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
}
if (!_body.empty()) {
double lt;
_sunPosition = SpiceManager::ref().targetPosition(
"SUN",
_body,
"GALACTIC",
{},
data.time,
lt
);
}
}
void RenderableRings::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
_texture = std::move(texture);
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
// _texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
}
}
}
void RenderableRings::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size.value()[0];
const GLfloat w = _size.value()[1];
const GLfloat vertex_data[] = {
// x y z w s t
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
} // namespace openspace