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OpenSpace/include/openspace/scripting/scriptengine.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCRIPTENGINE___H__
#define __OPENSPACE_CORE___SCRIPTENGINE___H__
#include <openspace/util/syncable.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/json.h>
#include <ghoul/lua/luastate.h>
#include <ghoul/misc/boolean.h>
#include <filesystem>
#include <mutex>
#include <optional>
#include <queue>
#include <functional>
namespace openspace { class SyncBuffer; }
namespace openspace::scripting {
/**
* The ScriptEngine is responsible for handling the execution of custom Lua functions and
* executing scripts (#runScript and #runScriptFile). Before usage, it has to be
* #initialize%d and #deinitialize%d. New ScriptEngine::Library%s consisting of
* Library::Function%s have to be added which can then be called using the
* `openspace` namespace prefix in Lua. The same functions can be exposed to other Lua
* states by passing them to the #initializeLuaState method.
*/
class ScriptEngine : public Syncable {
public:
using ScriptCallback = std::function<void(ghoul::Dictionary)>;
BooleanType(ShouldBeSynchronized);
BooleanType(ShouldSendToRemote);
struct QueueItem {
std::string script;
ShouldBeSynchronized shouldBeSynchronized;
ShouldSendToRemote shouldSendToRemote;
ScriptCallback callback;
};
static constexpr std::string_view OpenSpaceLibraryName = "openspace";
ScriptEngine();
/**
* Initializes the internal Lua state and registers a common set of library functions.
*
* \throw LuaRuntimeException If the creation of the new Lua state fails
*/
void initialize();
/**
* Cleans the internal Lua state and leaves the ScriptEngine in a state to be newly
* initialize%d.
*/
void deinitialize();
void initializeLuaState(lua_State* state);
ghoul::lua::LuaState* luaState();
void addLibrary(LuaLibrary library);
bool hasLibrary(const std::string& name);
bool runScript(const std::string& script, ScriptCallback callback = ScriptCallback());
bool runScriptFile(const std::filesystem::path& filename);
virtual void preSync(bool isMaster) override;
virtual void encode(SyncBuffer* syncBuffer) override;
virtual void decode(SyncBuffer* syncBuffer) override;
virtual void postSync(bool isMaster) override;
void queueScript(std::string script, ShouldBeSynchronized shouldBeSynchronized,
ShouldSendToRemote shouldSendToRemote, ScriptCallback cb = ScriptCallback());
std::vector<std::string> allLuaFunctions() const;
const std::vector<LuaLibrary>& allLuaLibraries() const;
private:
BooleanType(Replace);
void writeLog(const std::string& script);
bool registerLuaLibrary(lua_State* state, LuaLibrary& library);
void addLibraryFunctions(lua_State* state, LuaLibrary& library, Replace replace);
bool isLibraryNameAllowed(lua_State* state, const std::string& name);
void addBaseLibrary();
ghoul::lua::LuaState _state;
std::vector<LuaLibrary> _registeredLibraries;
std::queue<QueueItem> _incomingScripts;
// Client scripts are mutex protected since decode and rendering may happen
// asynchronously
std::mutex _clientScriptsMutex;
std::queue<std::string> _clientScriptQueue;
std::queue<QueueItem> _masterScriptQueue;
std::vector<std::string> _scriptsToSync;
// Logging variables
bool _logFileExists = false;
bool _logScripts = true;
std::string _logFilename;
};
} // namespace openspace::scripting
#endif // __OPENSPACE_CORE___SCRIPTENGINE___H__