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OpenSpace/include/openspace/engine/openspaceengine.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACEENGINE_H__
#define __OPENSPACEENGINE_H__
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/scripting/scriptscheduler.h>
#include <ghoul/glm.h>
#include <ghoul/misc/dictionary.h>
#include <memory>
#include <string>
#include <vector>
namespace ghoul {
namespace cmdparser { class CommandlineParser; }
namespace fontrendering { class FontManager; }
}
namespace openspace {
class ConfigurationManager;
class DownloadManager;
class LuaConsole;
class NetworkEngine;
class GUI;
class RenderEngine;
class SyncBuffer;
class ModuleEngine;
class WindowWrapper;
class SettingsEngine;
namespace interaction { class InteractionHandler; }
namespace gui { class GUI; }
//namespace scripting { class ScriptEngine; }
namespace network { class ParallelConnection; }
namespace properties { class PropertyOwner; }
class OpenSpaceEngine {
public:
static bool create(int argc, char** argv,
std::unique_ptr<WindowWrapper> windowWrapper,
std::vector<std::string>& sgctArguments);
static void destroy();
static bool isInitialized();
static OpenSpaceEngine& ref();
bool isMaster();
void setMaster(bool master);
double runTime();
void setRunTime(double t);
// Guaranteed to return a valid pointer
ConfigurationManager& configurationManager();
interaction::InteractionHandler& interactionHandler();
RenderEngine& renderEngine();
scripting::ScriptEngine& scriptEngine();
scripting::ScriptScheduler& scriptScheduler();
NetworkEngine& networkEngine();
LuaConsole& console();
ModuleEngine& moduleEngine();
network::ParallelConnection& parallelConnection();
properties::PropertyOwner& globalPropertyOwner();
WindowWrapper& windowWrapper();
ghoul::fontrendering::FontManager& fontManager();
DownloadManager& downloadManager();
#ifdef OPENSPACE_MODULE_ONSCREENGUI_ENABLED
gui::GUI& gui();
#endif
// SGCT callbacks
bool initialize();
bool initializeGL();
void preSynchronization();
void postSynchronizationPreDraw();
void render(const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix);
void postDraw();
void keyboardCallback(Key key, KeyModifier mod, KeyAction action);
void charCallback(unsigned int codepoint, KeyModifier mod);
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double x, double y);
void mouseScrollWheelCallback(double pos);
void externalControlCallback(const char* receivedChars, int size, int clientId);
void encode();
void decode();
void enableBarrier();
void disableBarrier();
void toggleShutdownMode();
bool useBusyWaitForDecode();
bool logSGCTOutOfOrderErrors();
void runPostInitializationScripts(const std::string& sceneDescription);
/**
* Returns the Lua library that contains all Lua functions available to affect the
* application.
*/
static scripting::LuaLibrary luaLibrary();
private:
OpenSpaceEngine(std::string programName, std::unique_ptr<WindowWrapper> windowWrapper);
~OpenSpaceEngine();
void clearAllWindows();
bool gatherCommandlineArguments();
void loadFonts();
void runScripts(const ghoul::Dictionary& scripts);
void runPreInitializationScripts(const std::string& sceneDescription);
void configureLogging();
// Components
std::unique_ptr<ConfigurationManager> _configurationManager;
std::unique_ptr<interaction::InteractionHandler> _interactionHandler;
std::unique_ptr<RenderEngine> _renderEngine;
std::unique_ptr<scripting::ScriptEngine> _scriptEngine;
std::unique_ptr<scripting::ScriptScheduler> _scriptScheduler;
std::unique_ptr<NetworkEngine> _networkEngine;
std::unique_ptr<ghoul::cmdparser::CommandlineParser> _commandlineParser;
std::unique_ptr<LuaConsole> _console;
std::unique_ptr<ModuleEngine> _moduleEngine;
std::unique_ptr<SettingsEngine> _settingsEngine;
std::unique_ptr<DownloadManager> _downloadManager;
#ifdef OPENSPACE_MODULE_ONSCREENGUI_ENABLED
std::unique_ptr<gui::GUI> _gui;
#endif
std::unique_ptr<network::ParallelConnection> _parallelConnection;
std::unique_ptr<WindowWrapper> _windowWrapper;
std::unique_ptr<ghoul::fontrendering::FontManager> _fontManager;
// Others
std::unique_ptr<properties::PropertyOwner> _globalPropertyNamespace;
std::unique_ptr<SyncBuffer> _syncBuffer;
bool _isMaster;
double _runTime;
// Whether the application is currently in shutdown mode (i.e. counting down the timer
// and closing it at '0'
bool _isInShutdownMode;
// The total amount of time the application will wait before actually shutting down
float _shutdownWait;
// The current state of the countdown; if it reaches '0', the application will close
float _shutdownCountdown;
static OpenSpaceEngine* _engine;
};
#define OsEng (openspace::OpenSpaceEngine::ref())
} // namespace openspace
#endif // __OPENSPACEENGINE_H__