mirror of
https://github.com/OpenSpace/OpenSpace.git
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117 lines
4.6 KiB
C++
117 lines
4.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLETRAILNEW_H__
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#define __RENDERABLETRAILNEW_H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/vectorproperty.h>
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#include <openspace/util/timerange.h>
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#include <ghoul/opengl/ghoul_gl.h>
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namespace ghoul {
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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}
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namespace openspace {
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/**
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* This class currently has a temporary name until it is merged with or replaces
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* RenderableTrail. It renders the trail with higher precision close to the
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* position of the body of a renderable. The lua mod dictionary describing the
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* renderable trail is changed.
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*/
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class RenderableTrailNew : public Renderable {
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public:
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explicit RenderableTrailNew(const ghoul::Dictionary& dictionary);
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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void sweepTimeRange();
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void initializeGlobalOpenGLPathData();
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void initializeLocalOpenGLPathData();
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void deInitializeGlobalOpenGLPathData();
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void deInitializeLocalOpenGLPathData();
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void preRender(int totalNumVerticesToDraw);
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void preRenderSubPathGlobally(const RenderData& renderData);
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void preRenderSubPathLocally(const RenderData& renderData, int totalNumVerticesToDraw);
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void renderLines(GLuint vao, int numberOfVertices);
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void renderPoints(GLuint vao, int numberOfVertices);
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// Spice
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std::string _body;
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std::string _observer;
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std::string _frame;
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// Properties
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properties::Vec3Property _lineColor;
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properties::Vec3Property _pointColor;
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properties::FloatProperty _lineFade;
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properties::FloatProperty _lineWidth;
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properties::FloatProperty _renderPart;
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properties::BoolProperty _showTimeStamps;
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properties::BoolProperty _renderFullTrail;
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// OpenGL
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GLuint _vaoGlobalID;
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GLuint _vBufferGlobalID;
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GLuint _vaoLocalID;
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GLuint _vBufferLocalID;
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// Other
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bool _successfullDictionaryFetch;
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TimeRange _timeRange;
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double _sampleDeltaTime;
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int _subSamples;
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std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
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std::vector<glm::vec3> _vertexPositionArray;
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// Data updated in update function
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double _currentTimeClamped; // Time clamped to time range
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glm::dmat4 _modelTransform;
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glm::dvec3 _clampedBodyPosition; // Position of body clamped to time range
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};
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} // namespace openspace
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#endif // __RENDERABLETRAILNEW_H__
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