Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
2020-11-28 22:31:06 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/glm.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr const char* ProgramName = "Sphere";
constexpr const std::array<const char*, 5> UniformNames = {
"opacity", "modelViewProjection", "modelViewRotation", "colorTexture",
"mirrorTexture"
};
enum class Orientation : int {
Outside = 0,
Inside,
Both
};
constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"This value specifies an image that is loaded from disk and is used as a texture "
"that is applied to this sphere. This image is expected to be an equirectangular "
"projection."
};
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
"MirrorTexture",
"Mirror Texture",
"Mirror the texture along the x-axis."
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both."
};
constexpr openspace::properties::Property::PropertyInfo UseAdditiveBlendingInfo = {
"UseAdditiveBlending",
"Use Additive Blending",
"Render the object using additive blending."
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that the sphere is separated in."
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the radius of the sphere in meters."
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
"FadeOutThreshold",
"Fade-Out Threshold",
"This value determines percentage of the sphere is visible before starting "
"fading-out it."
};
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
"FadeInThreshold",
"Fade-In Threshold",
"Distance from center of MilkyWay from where the astronomical object starts to "
"fade in."
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
"DisableFadeInOut",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the Fade-In/Out effects."
};
constexpr openspace::properties::Property::PropertyInfo BackgroundInfo = {
"Background",
"Sets the current sphere rendering as a background rendering type",
"Enables/Disables background rendering."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
using namespace documentation;
return {
"RenderableSphere",
"base_renderable_sphere",
{
{
SizeInfo.identifier,
new DoubleVerifier,
Optional::No,
SizeInfo.description
},
{
SegmentsInfo.identifier,
new IntVerifier,
Optional::No,
SegmentsInfo.description
},
{
TextureInfo.identifier,
new StringVerifier,
Optional::No,
TextureInfo.description
},
{
OrientationInfo.identifier,
new StringInListVerifier({ "Inside", "Outside", "Both" }),
Optional::Yes,
OrientationInfo.description
},
{
UseAdditiveBlendingInfo.identifier,
new BoolVerifier,
Optional::Yes,
UseAdditiveBlendingInfo.description
},
{
MirrorTextureInfo.identifier,
new BoolVerifier,
Optional::Yes,
MirrorTextureInfo.description
},
{
FadeOutThresholdInfo.identifier,
new DoubleInRangeVerifier(0.0, 1.0),
Optional::Yes,
FadeOutThresholdInfo.description
},
{
FadeInThresholdInfo.identifier,
new DoubleVerifier,
Optional::Yes,
FadeInThresholdInfo.description
},
{
DisableFadeInOutInfo.identifier,
new BoolVerifier,
Optional::Yes,
DisableFadeInOutInfo.description
},
{
BackgroundInfo.identifier,
new BoolVerifier,
Optional::Yes,
BackgroundInfo.description
},
}
};
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath(TextureInfo)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _size(SizeInfo, 1.f, 0.f, 1e35f)
, _segments(SegmentsInfo, 8, 4, 1000)
, _mirrorTexture(MirrorTextureInfo, false)
, _useAdditiveBlending(UseAdditiveBlendingInfo, false)
, _disableFadeInDistance(DisableFadeInOutInfo, true)
, _backgroundRendering(BackgroundInfo, false)
, _fadeInThreshold(FadeInThresholdInfo, -1.f, 0.f, 1.f)
, _fadeOutThreshold(FadeOutThresholdInfo, -1.f, 0.f, 1.f)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphere"
);
addProperty(_opacity);
registerUpdateRenderBinFromOpacity();
_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
_texturePath = absPath(dictionary.value<std::string>(TextureInfo.identifier));
_orientation.addOptions({
{ static_cast<int>(Orientation::Outside), "Outside" },
{ static_cast<int>(Orientation::Inside), "Inside" },
{ static_cast<int>(Orientation::Both), "Both" }
});
if (dictionary.hasKey(OrientationInfo.identifier)) {
const std::string& v = dictionary.value<std::string>(OrientationInfo.identifier);
if (v == "Inside") {
_orientation = static_cast<int>(Orientation::Inside);
}
else if (v == "Outside") {
_orientation = static_cast<int>(Orientation::Outside);
}
else if (v == "Both") {
_orientation = static_cast<int>(Orientation::Both);
}
else {
throw ghoul::MissingCaseException();
}
}
else {
_orientation = static_cast<int>(Orientation::Outside);
}
addProperty(_orientation);
addProperty(_size);
_size.onChange([this]() { _sphereIsDirty = true; });
addProperty(_segments);
_segments.onChange([this]() { _sphereIsDirty = true; });
addProperty(_texturePath);
_texturePath.onChange([this]() { loadTexture(); });
addProperty(_mirrorTexture);
addProperty(_useAdditiveBlending);
if (dictionary.hasKey(MirrorTextureInfo.identifier)) {
_mirrorTexture = dictionary.value<bool>(MirrorTextureInfo.identifier);
}
if (dictionary.hasKey(UseAdditiveBlendingInfo.identifier)) {
_useAdditiveBlending = dictionary.value<bool>(UseAdditiveBlendingInfo.identifier);
if (_useAdditiveBlending) {
setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
}
}
if (dictionary.hasKey(FadeOutThresholdInfo.identifier)) {
_fadeOutThreshold = static_cast<float>(
dictionary.value<double>(FadeOutThresholdInfo.identifier)
);
addProperty(_fadeOutThreshold);
}
if (dictionary.hasKey(FadeInThresholdInfo.identifier)) {
_fadeInThreshold = static_cast<float>(
dictionary.value<double>(FadeInThresholdInfo.identifier)
);
addProperty(_fadeInThreshold);
}
if (dictionary.hasKey(FadeOutThresholdInfo.identifier) ||
dictionary.hasKey(FadeInThresholdInfo.identifier)) {
_disableFadeInDistance.set(false);
addProperty(_disableFadeInDistance);
}
if (dictionary.hasKey(BackgroundInfo.identifier)) {
_backgroundRendering = dictionary.value<bool>(BackgroundInfo.identifier);
if (_backgroundRendering) {
setRenderBin(Renderable::RenderBin::Background);
}
}
setRenderBinFromOpacity();
}
bool RenderableSphere::isReady() const {
return _shader && _texture;
}
void RenderableSphere::initializeGL() {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
ProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
ProgramName,
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
loadTexture();
}
void RenderableSphere::deinitializeGL() {
_texture = nullptr;
BaseModule::ProgramObjectManager.release(
ProgramName,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_shader = nullptr;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
Orientation orientation = static_cast<Orientation>(_orientation.value());
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat3 modelRotation =
glm::dmat3(data.modelTransform.rotation);
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
glm::mat4 modelViewProjection = data.camera.projectionMatrix() *
glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjection);
glm::mat3 modelViewRotation = glm::mat3(
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
);
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
float adjustedOpacity = _opacity;
if (!_disableFadeInDistance) {
if (_fadeInThreshold > -1.0) {
const float logDistCamera = glm::log(static_cast<float>(
glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
));
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDistCamera > startLogFadeDistance && logDistCamera <
stopLogFadeDistance)
{
const float fadeFactor = glm::clamp(
(logDistCamera - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= fadeFactor;
}
else if (logDistCamera <= startLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
if (_fadeOutThreshold > -1.0) {
const float logDistCamera = glm::log(static_cast<float>(
glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
));
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDistCamera > startLogFadeDistance && logDistCamera <
stopLogFadeDistance)
{
const float fadeFactor = glm::clamp(
(logDistCamera - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= (1.f - fadeFactor);
}
else if (logDistCamera >= stopLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
}
// Performance wise
if (adjustedOpacity < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
_shader->setUniform(_uniformCache._mirrorTexture, _mirrorTexture.value());
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform(_uniformCache.colorTexture, unit);
// Setting these states should not be necessary,
// since they are the default state in OpenSpace.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
if (orientation == Orientation::Inside) {
glCullFace(GL_FRONT);
}
else if (orientation == Orientation::Both) {
glDisable(GL_CULL_FACE);
}
bool usingFramebufferRenderer = global::renderEngine->rendererImplementation() ==
RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer = global::renderEngine->rendererImplementation() ==
RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer && _useAdditiveBlending) {
_shader->setUniform("additiveBlending", true);
}
if (usingFramebufferRenderer && _useAdditiveBlending) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
}
_sphere->render();
if (usingFramebufferRenderer && _useAdditiveBlending) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
}
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
if (orientation == Orientation::Inside) {
glCullFace(GL_BACK);
}
else if (orientation == Orientation::Both) {
glEnable(GL_CULL_FACE);
}
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
if (_sphereIsDirty) {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::loadTexture() {
if (!_texturePath.value().empty()) {
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(_texturePath);
if (texture) {
LDEBUGC(
"RenderableSphere",
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
);
texture->uploadTexture();
texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
texture->purgeFromRAM();
_texture = std::move(texture);
}
}
}
} // namespace openspace