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502 lines
18 KiB
C++
502 lines
18 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablesphere.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/sphere.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr const char* ProgramName = "Sphere";
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constexpr const std::array<const char*, 5> UniformNames = {
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"opacity", "modelViewProjection", "modelViewRotation", "colorTexture",
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"mirrorTexture"
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};
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enum class Orientation : int {
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Outside = 0,
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Inside,
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Both
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};
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constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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"This value specifies an image that is loaded from disk and is used as a texture "
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"that is applied to this sphere. This image is expected to be an equirectangular "
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"projection."
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};
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constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
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"MirrorTexture",
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"Mirror Texture",
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"Mirror the texture along the x-axis."
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};
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constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
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"Orientation",
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"Orientation",
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"Specifies whether the texture is applied to the inside of the sphere, the "
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"outside of the sphere, or both."
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};
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constexpr openspace::properties::Property::PropertyInfo UseAdditiveBlendingInfo = {
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"UseAdditiveBlending",
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"Use Additive Blending",
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"Render the object using additive blending."
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};
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constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
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"Segments",
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"Number of Segments",
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"This value specifies the number of segments that the sphere is separated in."
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size (in meters)",
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"This value specifies the radius of the sphere in meters."
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};
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constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
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"FadeOutThreshold",
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"Fade-Out Threshold",
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"This value determines percentage of the sphere is visible before starting "
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"fading-out it."
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};
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constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
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"FadeInThreshold",
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"Fade-In Threshold",
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"Distance from center of MilkyWay from where the astronomical object starts to "
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"fade in."
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};
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constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
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"DisableFadeInOut",
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"Disable Fade-In/Fade-Out effects",
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"Enables/Disables the Fade-In/Out effects."
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};
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constexpr openspace::properties::Property::PropertyInfo BackgroundInfo = {
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"Background",
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"Sets the current sphere rendering as a background rendering type",
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"Enables/Disables background rendering."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableSphere::Documentation() {
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using namespace documentation;
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return {
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"RenderableSphere",
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"base_renderable_sphere",
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{
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{
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SizeInfo.identifier,
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new DoubleVerifier,
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Optional::No,
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SizeInfo.description
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},
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{
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SegmentsInfo.identifier,
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new IntVerifier,
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Optional::No,
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SegmentsInfo.description
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},
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{
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TextureInfo.identifier,
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new StringVerifier,
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Optional::No,
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TextureInfo.description
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},
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{
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OrientationInfo.identifier,
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new StringInListVerifier({ "Inside", "Outside", "Both" }),
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Optional::Yes,
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OrientationInfo.description
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},
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{
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UseAdditiveBlendingInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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UseAdditiveBlendingInfo.description
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},
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{
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MirrorTextureInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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MirrorTextureInfo.description
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},
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{
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FadeOutThresholdInfo.identifier,
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new DoubleInRangeVerifier(0.0, 1.0),
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Optional::Yes,
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FadeOutThresholdInfo.description
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},
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{
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FadeInThresholdInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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FadeInThresholdInfo.description
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},
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{
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DisableFadeInOutInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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DisableFadeInOutInfo.description
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},
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{
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BackgroundInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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BackgroundInfo.description
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},
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}
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};
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}
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RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath(TextureInfo)
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, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
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, _size(SizeInfo, 1.f, 0.f, 1e35f)
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, _segments(SegmentsInfo, 8, 4, 1000)
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, _mirrorTexture(MirrorTextureInfo, false)
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, _useAdditiveBlending(UseAdditiveBlendingInfo, false)
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, _disableFadeInDistance(DisableFadeInOutInfo, true)
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, _backgroundRendering(BackgroundInfo, false)
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, _fadeInThreshold(FadeInThresholdInfo, -1.f, 0.f, 1.f)
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, _fadeOutThreshold(FadeOutThresholdInfo, -1.f, 0.f, 1.f)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableSphere"
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);
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addProperty(_opacity);
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registerUpdateRenderBinFromOpacity();
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_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
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_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
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_texturePath = absPath(dictionary.value<std::string>(TextureInfo.identifier));
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_orientation.addOptions({
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{ static_cast<int>(Orientation::Outside), "Outside" },
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{ static_cast<int>(Orientation::Inside), "Inside" },
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{ static_cast<int>(Orientation::Both), "Both" }
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});
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if (dictionary.hasKey(OrientationInfo.identifier)) {
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const std::string& v = dictionary.value<std::string>(OrientationInfo.identifier);
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if (v == "Inside") {
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_orientation = static_cast<int>(Orientation::Inside);
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}
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else if (v == "Outside") {
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_orientation = static_cast<int>(Orientation::Outside);
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}
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else if (v == "Both") {
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_orientation = static_cast<int>(Orientation::Both);
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}
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else {
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throw ghoul::MissingCaseException();
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}
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}
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else {
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_orientation = static_cast<int>(Orientation::Outside);
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}
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addProperty(_orientation);
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addProperty(_size);
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_size.onChange([this]() { _sphereIsDirty = true; });
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addProperty(_segments);
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_segments.onChange([this]() { _sphereIsDirty = true; });
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addProperty(_texturePath);
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_texturePath.onChange([this]() { loadTexture(); });
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addProperty(_mirrorTexture);
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addProperty(_useAdditiveBlending);
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if (dictionary.hasKey(MirrorTextureInfo.identifier)) {
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_mirrorTexture = dictionary.value<bool>(MirrorTextureInfo.identifier);
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}
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if (dictionary.hasKey(UseAdditiveBlendingInfo.identifier)) {
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_useAdditiveBlending = dictionary.value<bool>(UseAdditiveBlendingInfo.identifier);
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if (_useAdditiveBlending) {
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setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
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}
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}
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if (dictionary.hasKey(FadeOutThresholdInfo.identifier)) {
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_fadeOutThreshold = static_cast<float>(
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dictionary.value<double>(FadeOutThresholdInfo.identifier)
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);
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addProperty(_fadeOutThreshold);
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}
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if (dictionary.hasKey(FadeInThresholdInfo.identifier)) {
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_fadeInThreshold = static_cast<float>(
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dictionary.value<double>(FadeInThresholdInfo.identifier)
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);
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addProperty(_fadeInThreshold);
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}
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if (dictionary.hasKey(FadeOutThresholdInfo.identifier) ||
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dictionary.hasKey(FadeInThresholdInfo.identifier)) {
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_disableFadeInDistance.set(false);
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addProperty(_disableFadeInDistance);
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}
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if (dictionary.hasKey(BackgroundInfo.identifier)) {
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_backgroundRendering = dictionary.value<bool>(BackgroundInfo.identifier);
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if (_backgroundRendering) {
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setRenderBin(Renderable::RenderBin::Background);
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}
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}
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setRenderBinFromOpacity();
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}
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bool RenderableSphere::isReady() const {
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return _shader && _texture;
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}
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void RenderableSphere::initializeGL() {
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_sphere = std::make_unique<Sphere>(_size, _segments);
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_sphere->initialize();
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_shader = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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loadTexture();
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}
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void RenderableSphere::deinitializeGL() {
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_texture = nullptr;
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_shader = nullptr;
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}
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void RenderableSphere::render(const RenderData& data, RendererTasks&) {
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Orientation orientation = static_cast<Orientation>(_orientation.value());
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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glm::dmat3 modelRotation =
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glm::dmat3(data.modelTransform.rotation);
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// Activate shader
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_shader->activate();
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_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
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glm::mat4 modelViewProjection = data.camera.projectionMatrix() *
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glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
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_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjection);
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glm::mat3 modelViewRotation = glm::mat3(
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glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
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);
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_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
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float adjustedOpacity = _opacity;
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if (!_disableFadeInDistance) {
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if (_fadeInThreshold > -1.0) {
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const float logDistCamera = glm::log(static_cast<float>(
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glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
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));
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const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
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const float stopLogFadeDistance = startLogFadeDistance + 1.f;
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if (logDistCamera > startLogFadeDistance && logDistCamera <
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stopLogFadeDistance)
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{
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const float fadeFactor = glm::clamp(
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(logDistCamera - startLogFadeDistance) /
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(stopLogFadeDistance - startLogFadeDistance),
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0.f,
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1.f
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);
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adjustedOpacity *= fadeFactor;
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}
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else if (logDistCamera <= startLogFadeDistance) {
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adjustedOpacity = 0.f;
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}
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}
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if (_fadeOutThreshold > -1.0) {
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const float logDistCamera = glm::log(static_cast<float>(
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glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
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));
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const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
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const float stopLogFadeDistance = startLogFadeDistance + 1.f;
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if (logDistCamera > startLogFadeDistance && logDistCamera <
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stopLogFadeDistance)
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{
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const float fadeFactor = glm::clamp(
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(logDistCamera - startLogFadeDistance) /
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(stopLogFadeDistance - startLogFadeDistance),
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0.f,
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1.f
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);
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adjustedOpacity *= (1.f - fadeFactor);
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}
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else if (logDistCamera >= stopLogFadeDistance) {
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adjustedOpacity = 0.f;
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}
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}
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}
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// Performance wise
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if (adjustedOpacity < 0.01f) {
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return;
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}
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_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
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_shader->setUniform(_uniformCache._mirrorTexture, _mirrorTexture.value());
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform(_uniformCache.colorTexture, unit);
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// Setting these states should not be necessary,
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// since they are the default state in OpenSpace.
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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if (orientation == Orientation::Inside) {
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glCullFace(GL_FRONT);
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}
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else if (orientation == Orientation::Both) {
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glDisable(GL_CULL_FACE);
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}
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bool usingFramebufferRenderer = global::renderEngine->rendererImplementation() ==
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RenderEngine::RendererImplementation::Framebuffer;
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bool usingABufferRenderer = global::renderEngine->rendererImplementation() ==
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RenderEngine::RendererImplementation::ABuffer;
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if (usingABufferRenderer && _useAdditiveBlending) {
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_shader->setUniform("additiveBlending", true);
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}
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if (usingFramebufferRenderer && _useAdditiveBlending) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glDepthMask(false);
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}
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_sphere->render();
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if (usingFramebufferRenderer && _useAdditiveBlending) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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_shader->setIgnoreUniformLocationError(IgnoreError::No);
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_shader->deactivate();
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if (orientation == Orientation::Inside) {
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glCullFace(GL_BACK);
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}
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else if (orientation == Orientation::Both) {
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glEnable(GL_CULL_FACE);
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}
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}
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void RenderableSphere::update(const UpdateData&) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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if (_sphereIsDirty) {
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_sphere = std::make_unique<Sphere>(_size, _segments);
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_sphere->initialize();
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_sphereIsDirty = false;
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}
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}
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void RenderableSphere::loadTexture() {
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if (!_texturePath.value().empty()) {
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std::unique_ptr<ghoul::opengl::Texture> texture =
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ghoul::io::TextureReader::ref().loadTexture(_texturePath);
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if (texture) {
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LDEBUGC(
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"RenderableSphere",
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fmt::format("Loaded texture from '{}'", absPath(_texturePath))
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);
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texture->uploadTexture();
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texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
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texture->purgeFromRAM();
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_texture = std::move(texture);
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}
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}
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}
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} // namespace openspace
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