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539 lines
20 KiB
C++
539 lines
20 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderabletrail.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/translation.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/programobject.h>
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#include <cmath>
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namespace {
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constexpr const char* ProgramName = "EphemerisProgram";
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constexpr const char* KeyTranslation = "Translation";
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#ifdef __APPLE__
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constexpr const std::array<const char*, 12> UniformNames = {
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"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
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"lineFade", "vertexSortingMethod", "idOffset", "nVertices", "stride", "pointSize",
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"renderPhase"
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};
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#else
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constexpr const std::array<const char*, 14> UniformNames = {
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"opacity", "modelViewTransform", "projectionTransform", "color", "useLineFade",
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"lineFade", "vertexSortingMethod", "idOffset", "nVertices", "stride", "pointSize",
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"renderPhase", "resolution", "lineWidth"
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};
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#endif
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// The possible values for the _renderingModes property
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enum RenderingMode {
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RenderingModeLines = 0,
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RenderingModePoints,
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RenderingModeLinesPoints
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};
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// Fragile! Keep in sync with documentation
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const std::map<std::string, RenderingMode> RenderingModeConversion = {
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{ "Lines", RenderingModeLines },
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{ "Points", RenderingModePoints },
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{ "Lines+Points", RenderingModeLinesPoints },
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{ "Points+Lines", RenderingModeLinesPoints }
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};
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// Fragile! Keep in sync with documentation
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const std::map<std::string, openspace::Renderable::RenderBin> RenderBinConversion = {
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{ "Background", openspace::Renderable::RenderBin::Background },
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{ "Opaque", openspace::Renderable::RenderBin::Opaque },
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{
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"PreDeferredTransparent",
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openspace::Renderable::RenderBin::PreDeferredTransparent
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},
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{
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"PostDeferredTransparent",
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openspace::Renderable::RenderBin::PostDeferredTransparent
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}
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};
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static const openspace::properties::PropertyOwner::PropertyOwnerInfo
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AppearanceInfo = {
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"Appearance",
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"Appearance",
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"The appearance of the trail."
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"This value determines the RGB main color for the lines and points of the trail."
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};
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constexpr openspace::properties::Property::PropertyInfo EnableFadeInfo = {
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"EnableFade",
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"Enable line fading of old points",
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"Toggles whether the trail should fade older points out. If this value is "
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"'true', the 'Fade' parameter determines the speed of fading. If this value is "
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"'false', the entire trail is rendered at full opacity and color."
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};
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constexpr openspace::properties::Property::PropertyInfo FadeInfo = {
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"Fade",
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"Line fade",
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"The fading factor that is applied to the trail if the 'EnableFade' value is "
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"'true'. If it is 'false', this setting has no effect. The higher the number, "
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"the less fading is applied."
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"This value specifies the line width of the trail if the selected rendering "
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"method includes lines. If the rendering mode is set to Points, this value is "
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"ignored."
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};
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constexpr openspace::properties::Property::PropertyInfo PointSizeInfo = {
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"PointSize",
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"Point Size",
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"This value specifies the base size of the points along the line if the selected "
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"rendering method includes points. If the rendering mode is set the Lines, this "
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"value is ignored. If a subsampling of the values is performed, the subsampled "
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"values are half this size."
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};
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constexpr openspace::properties::Property::PropertyInfo RenderingModeInfo = {
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"Rendering",
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"Rendering Mode",
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"Determines how the trail should be rendered to the screen.If 'Lines' is "
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"selected, only the line part is visible, if 'Points' is selected, only the "
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"corresponding points (and subpoints) are shown. 'Lines+Points' shows both parts."
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};
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constexpr openspace::properties::Property::PropertyInfo RenderBinModeInfo = {
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"RenderBinMode",
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"RenderBin Mode",
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"Determines if the trails will be rendered after all other elements, including"
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"atmospheres if needed."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableTrail::Documentation() {
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using namespace documentation;
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return {
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"RenderableTrail",
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"base_renderable_renderabletrail",
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{
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{
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KeyTranslation,
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new ReferencingVerifier("core_transform_translation"),
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Optional::No,
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"This object is used to compute locations along the path. Any "
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"Translation object can be used here."
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},
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{
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LineColorInfo.identifier,
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new DoubleVector3Verifier,
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Optional::No,
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LineColorInfo.description
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},
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{
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EnableFadeInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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EnableFadeInfo.description
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},
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{
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FadeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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FadeInfo.description
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},
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{
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LineWidthInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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LineWidthInfo.description
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},
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{
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PointSizeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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PointSizeInfo.description
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},
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{
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RenderingModeInfo.identifier,
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new StringInListVerifier(
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// Taken from the RenderingModeConversion map above
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{ "Lines", "Points", "Lines+Points", "Points+Lines" }
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),
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Optional::Yes,
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RenderingModeInfo.description
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}
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}
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};
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}
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RenderableTrail::Appearance::Appearance()
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: properties::PropertyOwner(AppearanceInfo)
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, lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, useLineFade(EnableFadeInfo, true)
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, lineFade(FadeInfo, 1.f, 0.f, 30.f)
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, lineWidth(LineWidthInfo, 10.f, 1.f, 20.f)
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, pointSize(PointSizeInfo, 1, 1, 64)
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, renderingModes(
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RenderingModeInfo,
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properties::OptionProperty::DisplayType::Dropdown
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)
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{
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renderingModes.addOptions({
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{ RenderingModeLines, "Lines" },
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{ RenderingModePoints, "Points" },
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{ RenderingModeLinesPoints, "Lines+Points" }
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});
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addProperty(lineColor);
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addProperty(useLineFade);
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addProperty(lineFade);
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addProperty(lineWidth);
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addProperty(pointSize);
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addProperty(renderingModes);
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}
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RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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{
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setRenderBin(RenderBin::Overlay);
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addProperty(_opacity);
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_translation = Translation::createFromDictionary(
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dictionary.value<ghoul::Dictionary>(KeyTranslation)
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);
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addPropertySubOwner(_translation.get());
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_appearance.lineColor = dictionary.value<glm::vec3>(LineColorInfo.identifier);
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if (dictionary.hasKeyAndValue<bool>(EnableFadeInfo.identifier)) {
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_appearance.useLineFade = dictionary.value<bool>(EnableFadeInfo.identifier);
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}
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if (dictionary.hasKeyAndValue<double>(FadeInfo.identifier)) {
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_appearance.lineFade = static_cast<float>(
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dictionary.value<double>(FadeInfo.identifier)
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);
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}
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if (dictionary.hasKeyAndValue<double>(LineWidthInfo.identifier)) {
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_appearance.lineWidth = static_cast<float>(dictionary.value<double>(
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LineWidthInfo.identifier
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));
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}
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if (dictionary.hasKeyAndValue<double>(PointSizeInfo.identifier)) {
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_appearance.pointSize = static_cast<int>(
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dictionary.value<double>(PointSizeInfo.identifier)
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);
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}
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// This map is not accessed out of order as long as the Documentation is adapted
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// whenever the map changes. The documentation will check for valid values
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if (dictionary.hasKeyAndValue<std::string>(RenderingModeInfo.identifier)) {
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_appearance.renderingModes = RenderingModeConversion.at(
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dictionary.value<std::string>(RenderingModeInfo.identifier)
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);
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}
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else {
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_appearance.renderingModes = RenderingModeLines;
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}
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addPropertySubOwner(_appearance);
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if (dictionary.hasKeyAndValue<std::string>(RenderBinModeInfo.identifier)) {
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openspace::Renderable::RenderBin cfgRenderBin = RenderBinConversion.at(
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dictionary.value<std::string>(RenderBinModeInfo.identifier)
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);
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setRenderBin(cfgRenderBin);
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}
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}
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void RenderableTrail::initializeGL() {
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ZoneScoped
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#ifdef __APPLE__
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_programObject = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/renderabletrail_apple_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/renderabletrail_apple_fs.glsl")
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);
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}
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);
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#else
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_programObject = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/renderabletrail_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/renderabletrail_fs.glsl")
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);
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}
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);
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#endif
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ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
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}
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void RenderableTrail::deinitializeGL() {
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_programObject = nullptr;
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}
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bool RenderableTrail::isReady() const {
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return _programObject != nullptr;
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}
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void RenderableTrail::internalRender(bool renderLines, bool renderPoints,
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const RenderData& data,
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const glm::dmat4& modelTransform,
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RenderInformation& info, int nVertices, int offset)
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{
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ZoneScoped
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// We pass in the model view transformation matrix as double in order to maintain
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// high precision for vertices; especially for the trails, a high vertex precision
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// is necessary as they are usually far away from their reference
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_programObject->setUniform(
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_uniformCache.modelView,
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data.camera.combinedViewMatrix() * modelTransform * info._localTransform
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);
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const int sorting = [](RenderInformation::VertexSorting sorting) {
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switch (sorting) {
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case RenderInformation::VertexSorting::NewestFirst: return 0;
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case RenderInformation::VertexSorting::OldestFirst: return 1;
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case RenderInformation::VertexSorting::NoSorting: return 2;
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}
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}(info.sorting);
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// The vertex sorting method is used to tweak the fading along the trajectory
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_programObject->setUniform(_uniformCache.vertexSorting, sorting);
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// This value is subtracted from the vertex id in the case of a potential ring
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// buffer (as used in RenderableTrailOrbit) to keep the first vertex at its
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// brightest
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_programObject->setUniform(_uniformCache.idOffset, offset);
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_programObject->setUniform(_uniformCache.nVertices, nVertices);
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#if !defined(__APPLE__)
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glm::ivec2 resolution = global::renderEngine->renderingResolution();
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_programObject->setUniform(_uniformCache.resolution, resolution);
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_programObject->setUniform(
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_uniformCache.lineWidth,
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std::ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f))
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);
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#endif
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if (renderPoints) {
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// The stride parameter determines the distance between larger points and
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// smaller ones
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_programObject->setUniform(_uniformCache.stride, info.stride);
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_programObject->setUniform(_uniformCache.pointSize, _appearance.pointSize);
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}
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// Fragile! Keep in sync with fragment shader
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enum RenderPhase {
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RenderPhaseLines = 0,
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RenderPhasePoints
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};
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glBindVertexArray(info._vaoID);
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if (renderLines) {
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_programObject->setUniform(_uniformCache.renderPhase, RenderPhaseLines);
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// Subclasses of this renderer might be using the index array or might now be
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// so we check if there is data available and if there isn't, we use the
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// glDrawArrays draw call; otherwise the glDrawElements
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if (info._iBufferID == 0) {
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glDrawArrays(
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GL_LINE_STRIP,
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info.first,
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info.count
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);
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}
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else {
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glDrawElements(
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GL_LINE_STRIP,
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info.count,
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GL_UNSIGNED_INT,
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reinterpret_cast<void*>(info.first * sizeof(unsigned int))
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);
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}
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}
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if (renderPoints) {
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// Subclasses of this renderer might be using the index array or might now be
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// so we check if there is data available and if there isn't, we use the
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// glDrawArrays draw call; otherwise the glDrawElements
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_programObject->setUniform(_uniformCache.renderPhase, RenderPhasePoints);
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if (info._iBufferID == 0) {
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glDrawArrays(GL_POINTS, info.first, info.count);
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}
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else {
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glDrawElements(
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GL_POINTS,
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info.count,
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GL_UNSIGNED_INT,
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reinterpret_cast<void*>(info.first * sizeof(unsigned int))
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);
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}
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}
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}
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#pragma optimize("", off)
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void RenderableTrail::render(const RenderData& data, RendererTasks&) {
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ZoneScoped
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_programObject->activate();
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_programObject->setUniform(_uniformCache.opacity, _opacity);
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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_programObject->setUniform(_uniformCache.projection, data.camera.projectionMatrix());
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_programObject->setUniform(_uniformCache.color, _appearance.lineColor);
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_programObject->setUniform(_uniformCache.useLineFade, _appearance.useLineFade);
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if (_appearance.useLineFade) {
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_programObject->setUniform(_uniformCache.lineFade, _appearance.lineFade);
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}
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/*glm::ivec2 resolution = global::renderEngine.renderingResolution();
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_programObject->setUniform(_uniformCache.resolution, resolution);*/
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const bool usingFramebufferRenderer =
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global::renderEngine->rendererImplementation() ==
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RenderEngine::RendererImplementation::Framebuffer;
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if (usingFramebufferRenderer) {
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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const bool renderLines = (_appearance.renderingModes == RenderingModeLines) |
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(_appearance.renderingModes == RenderingModeLinesPoints);
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const bool renderPoints = (_appearance.renderingModes == RenderingModePoints) |
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(_appearance.renderingModes == RenderingModeLinesPoints);
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if (renderLines) {
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#ifdef __APPLE__
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glLineWidth(1);
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#else
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glLineWidth(ceil((2.f * 1.f + _appearance.lineWidth) * std::sqrt(2.f)));
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#endif
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}
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if (renderPoints) {
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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// The combined size of vertices; -1 because we duplicate the penultimate point
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const int totalNumber = _primaryRenderInformation.count +
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_floatingRenderInformation.count - 1;
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// The primary information might use an index buffer, so we might need to start at an
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// offset
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const int primaryOffset = (_primaryRenderInformation._iBufferID == 0) ?
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0 :
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_primaryRenderInformation.first;
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// Culling
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const glm::dvec3 trailPosWorld = glm::dvec3(
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modelTransform * _primaryRenderInformation._localTransform *
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glm::dvec4(0.0, 0.0, 0.0, 1.0)
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);
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const double distance = glm::distance(trailPosWorld, data.camera.eyePositionVec3());
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if (distance > _boundingSphere * DISTANCE_CULLING_RADII) {
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return;
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}
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// Render the primary batch of vertices
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internalRender(
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renderLines,
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renderPoints,
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data,
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modelTransform,
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_primaryRenderInformation,
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totalNumber,
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primaryOffset
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);
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// The secondary batch is optional, so we need to check whether we have any data here
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if (_floatingRenderInformation._vaoID != 0 && _floatingRenderInformation.count != 0) {
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internalRender(
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renderLines,
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renderPoints,
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data,
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modelTransform,
|
|
_floatingRenderInformation,
|
|
totalNumber,
|
|
// -1 because we duplicate the penultimate point between the vertices
|
|
-(primaryOffset + _primaryRenderInformation.count - 1)
|
|
);
|
|
}
|
|
|
|
if (renderPoints) {
|
|
glDisable(GL_PROGRAM_POINT_SIZE);
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
if (usingFramebufferRenderer) {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDepthMask(true);
|
|
}
|
|
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
} // namespace openspace
|