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OpenSpace/modules/globebrowsing/rendering/layershadermanager.cpp

143 lines
6.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/rendering/layershadermanager.h>
#include <modules/globebrowsing/rendering/layermanager.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/engine/openspaceengine.h>
#include "ghoul/misc/dictionary.h"
#include <string>
namespace {
const std::string _loggerCat = "LayerShaderManager";
}
namespace openspace {
namespace globebrowsing {
bool LayerGroupPreprocessingData::operator==(const LayerGroupPreprocessingData& other) const {
return lastLayerIdx == other.lastLayerIdx &&
layerBlendingEnabled == other.layerBlendingEnabled;
}
bool LayerShaderPreprocessingData::operator==(
const LayerShaderPreprocessingData& other) const
{
if (layeredTextureInfo.size() != other.layeredTextureInfo.size() ||
keyValuePairs.size() != other.keyValuePairs.size()) {
return false;
}
else {
bool equal = true;
for (size_t i = 0; i < layeredTextureInfo.size(); i++) {
equal &= (layeredTextureInfo[i] == other.layeredTextureInfo[i]);
}
for (size_t i = 0; i < keyValuePairs.size(); i++) {
equal &= (keyValuePairs[i] == other.keyValuePairs[i]);
}
return equal;
}
}
LayerShaderManager::LayerShaderManager(
const std::string& shaderName,
const std::string& vsPath,
const std::string& fsPath)
: _shaderName(shaderName)
, _vsPath(vsPath)
, _fsPath(fsPath)
, _updatedOnLastCall(false)
{
}
LayerShaderManager::~LayerShaderManager() {
if (_programObject) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
ProgramObject* LayerShaderManager::programObject(
LayerShaderPreprocessingData preprocessingData)
{
_updatedOnLastCall = false;
if (!(preprocessingData == _preprocessingData) || _programObject == nullptr) {
recompileShaderProgram(preprocessingData);
_updatedOnLastCall = true;
}
return _programObject.get();
}
void LayerShaderManager::recompileShaderProgram(
LayerShaderPreprocessingData preprocessingData)
{
_preprocessingData = preprocessingData;
ghoul::Dictionary shaderDictionary;
// Different texture types can be height maps or color texture for example.
// These are used differently within the shaders.
auto textureTypes = _preprocessingData.layeredTextureInfo;
for (size_t i = 0; i < textureTypes.size(); i++) {
// lastLayerIndex must be at least 0 for the shader to compile,
// the layer type is inactivated by setting use to false
std::string groupName = LayerManager::LAYER_GROUP_NAMES[i];
shaderDictionary.setValue("lastLayerIndex" + groupName, glm::max(textureTypes[i].lastLayerIdx, 0));
shaderDictionary.setValue("use" + groupName, textureTypes[i].lastLayerIdx >= 0);
shaderDictionary.setValue("blend" + groupName, textureTypes[i].layerBlendingEnabled);
}
// Other settings such as "useAtmosphere"
auto keyValuePairs = _preprocessingData.keyValuePairs;
for (size_t i = 0; i < keyValuePairs.size(); i++) {
shaderDictionary.setValue(keyValuePairs[i].first, keyValuePairs[i].second);
}
// Remove old program
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = OsEng.renderEngine().buildRenderProgram(
_shaderName,
_vsPath,
_fsPath,
shaderDictionary);
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
bool LayerShaderManager::updatedOnLastCall() {
return _updatedOnLastCall;
}
} // namespace globebrowsing
} // namespace openspace