mirror of
https://github.com/OpenSpace/OpenSpace.git
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267 lines
9.2 KiB
C++
267 lines
9.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock
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#include <modules/debugging/rendering/renderabledebugplane.h>
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#include <modules/spacecraftinstruments/rendering/renderableplanetprojection.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <optional>
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namespace {
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enum Origin {
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LowerLeft = 0,
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LowerRight,
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UpperLeft,
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UpperRight,
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Center
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};
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constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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"The OpenGL name of the texture that is displayed on this plane."
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};
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constexpr openspace::properties::Property::PropertyInfo BillboardInfo = {
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"Billboard",
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"Billboard mode",
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"This value specifies whether the plane is a billboard, which means that it is "
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"always facing the camera. If this is false, it can be oriented using other "
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"transformations."
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size (in meters)",
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"This value specifies the size of the plane in meters."
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};
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constexpr openspace::properties::Property::PropertyInfo OriginInfo = {
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"Origin",
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"Texture Coordinate Origin",
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"The origin of the texture coorinate system."
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};
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struct [[codegen::Dictionary(RenderableDebugPlane)]] Parameters {
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// [[codegen::verbatim(TextureInfo.description)]]
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std::optional<int> texture;
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// [[codegen::verbatim(BillboardInfo.description)]]
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std::optional<bool> billboard;
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// [[codegen::verbatim(SizeInfo.description)]]
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std::optional<float> size;
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enum class Origin {
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LowerLeft,
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LowerRight,
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UpperLeft,
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UpperRight,
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Center
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};
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// [[codegen::verbatim(OriginInfo.description)]]
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std::optional<Origin> origin;
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};
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#include "renderabledebugplane_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableDebugPlane::Documentation() {
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return codegen::doc<Parameters>("debugging_renderable_debugplane");
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}
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RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texture(TextureInfo, -1, -1, 512)
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, _billboard(BillboardInfo, false)
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, _size(SizeInfo, 10.f, 0.f, 1e25f)
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, _origin(OriginInfo, properties::OptionProperty::DisplayType::Dropdown)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_texture = p.texture.value_or(_texture);
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addProperty(_texture);
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_size.setViewOption(properties::Property::ViewOptions::Logarithmic);
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_size.onChange([this](){ _planeIsDirty = true; });
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_size = p.size.value_or(_size);
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setBoundingSphere(_size);
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addProperty(_size);
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_billboard = p.billboard.value_or(_billboard);
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addProperty(_billboard);
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_origin.addOptions({
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{ LowerLeft, "LowerLeft" },
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{ LowerRight, "LowerRight" },
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{ UpperLeft, "UpperLeft" },
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{ UpperRight, "UpperRight" },
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{ Center, "Center" }
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});
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_origin.setValue(Center);
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if (p.origin.has_value()) {
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switch (*p.origin) {
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case Parameters::Origin::LowerLeft:
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_origin = LowerLeft;
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break;
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case Parameters::Origin::LowerRight:
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_origin = LowerRight;
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break;
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case Parameters::Origin::UpperLeft:
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_origin = UpperLeft;
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break;
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case Parameters::Origin::UpperRight:
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_origin = UpperRight;
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break;
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case Parameters::Origin::Center:
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_origin = Center;
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break;
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default:
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throw ghoul::MissingCaseException();
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}
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}
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else {
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_origin = Center;
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}
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}
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bool RenderableDebugPlane::isReady() const {
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bool ready = true;
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if (!_shader) {
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ready &= false;
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}
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return ready;
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}
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void RenderableDebugPlane::initializeGL() {
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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if (!_shader) {
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_shader = global::renderEngine->buildRenderProgram("PlaneProgram",
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absPath("${MODULE_BASE}/shaders/plane_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/plane_fs.glsl")
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);
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}
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}
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void RenderableDebugPlane::deinitializeGL() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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if (_shader) {
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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}
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}
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void RenderableDebugPlane::render(const RenderData& data, RendererTasks&) {
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glm::mat4 transform = glm::mat4(1.f);
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if (_billboard) {
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transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
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}
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// Activate shader
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_shader->activate();
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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_shader->setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
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_shader->setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
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_shader->setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
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_shader->setUniform("scaling", glm::vec2(1.f, 0.f));
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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glBindTexture(GL_TEXTURE_2D, _texture);
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_shader->setUniform("texture1", unit);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_shader->deactivate();
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}
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void RenderableDebugPlane::update(const UpdateData&) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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}
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if (_planeIsDirty) {
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createPlane();
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}
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}
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void RenderableDebugPlane::createPlane() {
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// ============================
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// GEOMETRY (quad)
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// ============================
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const GLfloat size = _size;
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const GLfloat vertexData[] = {
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// x y z w s t
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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-size, size, 0.f, 0.f, 0.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, -size, 0.f, 0.f, 1.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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reinterpret_cast<void*>(sizeof(GLfloat) * 4)
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);
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}
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} // namespace openspace
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