mirror of
https://github.com/OpenSpace/OpenSpace.git
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852 lines
29 KiB
C++
852 lines
29 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderablestars.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/util/distanceconstants.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/filesystem/cachemanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/templatefactory.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <array>
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#include <fstream>
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#include <stdint.h>
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#include <limits>
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//#define USING_STELLAR_TEST_GRID
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namespace {
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constexpr const char* _loggerCat = "RenderableStars";
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constexpr const char* KeyFile = "File";
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constexpr int8_t CurrentCacheVersion = 1;
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struct ColorVBOLayout {
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std::array<float, 4> position; // (x,y,z,e)
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float bvColor; // B-V color value
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float luminance;
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float absoluteMagnitude;
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};
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struct VelocityVBOLayout {
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std::array<float, 4> position; // (x,y,z,e)
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float bvColor; // B-V color value
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float luminance;
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float absoluteMagnitude;
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float vx; // v_x
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float vy; // v_y
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float vz; // v_z
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};
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struct SpeedVBOLayout {
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std::array<float, 4> position; // (x,y,z,e)
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float bvColor; // B-V color value
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float luminance;
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float absoluteMagnitude;
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float speed;
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};
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static const openspace::properties::Property::PropertyInfo PsfTextureInfo = {
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"Texture",
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"Point Spread Function Texture",
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"The path to the texture that should be used as a point spread function for the "
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"stars."
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};
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static const openspace::properties::Property::PropertyInfo ColorTextureInfo = {
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"ColorMap",
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"ColorBV Texture",
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"The path to the texture that is used to convert from the B-V value of the star "
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"to its color. The texture is used as a one dimensional lookup function."
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};
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static const openspace::properties::Property::PropertyInfo ColorOptionInfo = {
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"ColorOption",
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"Color Option",
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"This value determines which quantity is used for determining the color of the "
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"stars."
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};
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static const openspace::properties::Property::PropertyInfo MagnitudeExponentInfo = {
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"MagnitudeExponent",
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"MagnitudeExponent",
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"Adjust star magnitude by 10^MagnitudeExponent. "
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"Stars closer than this distance are given full opacity. "
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"Farther away, stars dim proportionally to the logarithm of their distance."
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};
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static const openspace::properties::Property::PropertyInfo SharpnessInfo = {
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"Sharpness",
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"Sharpness",
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"Adjust star sharpness"
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};
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static const openspace::properties::Property::PropertyInfo BillboardSizeInfo = {
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"BillboardSize",
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"Billboard Size",
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"Set the billboard size of all stars"
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableStars::Documentation() {
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using namespace documentation;
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return {
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"RenderableStars",
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"space_renderablestars",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableStars"),
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Optional::No
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},
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{
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KeyFile,
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new StringVerifier,
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Optional::No,
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"The path to the SPECK file that contains information about the stars "
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"being rendered."
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},
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{
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PsfTextureInfo.identifier,
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new StringVerifier,
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Optional::No,
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PsfTextureInfo.description
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},
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{
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ColorTextureInfo.identifier,
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new StringVerifier,
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Optional::No,
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ColorTextureInfo.description
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},
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{
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ColorOptionInfo.identifier,
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new StringInListVerifier({
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"Color", "Velocity", "Speed"
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}),
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Optional::Yes,
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ColorOptionInfo.description
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},
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{
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MagnitudeExponentInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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MagnitudeExponentInfo.description
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},
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{
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SharpnessInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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SharpnessInfo.description
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},
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{
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BillboardSizeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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BillboardSizeInfo.description
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}
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}
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};
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}
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RenderableStars::RenderableStars(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _pointSpreadFunctionTexturePath(PsfTextureInfo)
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, _pointSpreadFunctionTexture(nullptr)
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, _pointSpreadFunctionTextureIsDirty(true)
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, _colorTexturePath(ColorTextureInfo)
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, _colorTexture(nullptr)
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, _colorTextureIsDirty(true)
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, _colorOption(ColorOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
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, _dataIsDirty(true)
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, _magnitudeExponent(MagnitudeExponentInfo, 19.f, 0.f, 30.f)
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, _sharpness(SharpnessInfo, 1.f, 0.f, 5.f)
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, _billboardSize(BillboardSizeInfo, 30.f, 1.f, 100.f)
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, _program(nullptr)
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, _speckFile("")
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, _nValuesPerStar(0)
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, _vao(0)
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, _vbo(0)
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{
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using File = ghoul::filesystem::File;
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableStars"
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);
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_pointSpreadFunctionTexturePath = absPath(dictionary.value<std::string>(
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PsfTextureInfo.identifier
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));
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_pointSpreadFunctionFile = std::make_unique<File>(_pointSpreadFunctionTexturePath);
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_colorTexturePath = absPath(dictionary.value<std::string>(
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ColorTextureInfo.identifier
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));
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_colorTextureFile = std::make_unique<File>(_colorTexturePath);
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_speckFile = absPath(dictionary.value<std::string>(KeyFile));
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_colorOption.addOptions({
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{ ColorOption::Color, "Color" },
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{ ColorOption::Velocity, "Velocity" },
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{ ColorOption::Speed, "Speed" }
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});
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if (dictionary.hasKey(ColorOptionInfo.identifier)) {
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const std::string colorOption = dictionary.value<std::string>(
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ColorOptionInfo.identifier
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);
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if (colorOption == "Color") {
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_colorOption = ColorOption::Color;
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}
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else if (colorOption == "Velocity") {
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_colorOption = ColorOption::Velocity;
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}
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else {
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_colorOption = ColorOption::Speed;
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}
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}
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_colorOption.onChange([&] { _dataIsDirty = true; });
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addProperty(_colorOption);
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_pointSpreadFunctionTexturePath.onChange(
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[&]{ _pointSpreadFunctionTextureIsDirty = true; }
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);
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_pointSpreadFunctionFile->setCallback(
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[&](const File&) { _pointSpreadFunctionTextureIsDirty = true; }
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);
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addProperty(_pointSpreadFunctionTexturePath);
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_colorTexturePath.onChange([&]{ _colorTextureIsDirty = true; });
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_colorTextureFile->setCallback(
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[&](const File&) { _colorTextureIsDirty = true; }
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);
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addProperty(_colorTexturePath);
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if (dictionary.hasKey(MagnitudeExponentInfo.identifier)) {
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_magnitudeExponent = static_cast<float>(
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dictionary.value<double>(MagnitudeExponentInfo.identifier)
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);
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}
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addProperty(_magnitudeExponent);
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if (dictionary.hasKey(SharpnessInfo.identifier)) {
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_sharpness = static_cast<float>(
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dictionary.value<double>(SharpnessInfo.identifier)
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);
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}
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addProperty(_sharpness);
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if (dictionary.hasKey(BillboardSizeInfo.identifier)) {
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_billboardSize = static_cast<float>(
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dictionary.value<double>(BillboardSizeInfo.identifier)
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);
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}
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addProperty(_billboardSize);
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}
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RenderableStars::~RenderableStars() {}
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bool RenderableStars::isReady() const {
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return (_program != nullptr) && (!_fullData.empty());
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}
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void RenderableStars::initializeGL() {
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RenderEngine& renderEngine = OsEng.renderEngine();
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_program = renderEngine.buildRenderProgram("Star",
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absPath("${MODULE_SPACE}/shaders/star_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/star_fs.glsl"),
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absPath("${MODULE_SPACE}/shaders/star_ge.glsl")
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);
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_uniformCache.model = _program->uniformLocation("model");
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_uniformCache.view = _program->uniformLocation("view");
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_uniformCache.viewScaling = _program->uniformLocation("viewScaling");
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_uniformCache.projection = _program->uniformLocation("projection");
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_uniformCache.colorOption = _program->uniformLocation("colorOption");
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_uniformCache.magnitudeExponent = _program->uniformLocation("magnitudeExponent");
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_uniformCache.sharpness = _program->uniformLocation("sharpness");
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_uniformCache.billboardSize = _program->uniformLocation("billboardSize");
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_uniformCache.screenSize = _program->uniformLocation("screenSize");
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_uniformCache.psfTexture = _program->uniformLocation("psfTexture");
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_uniformCache.colorTexture = _program->uniformLocation("colorTexture");
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bool success = loadData();
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if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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}
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}
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void RenderableStars::deinitializeGL() {
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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_pointSpreadFunctionTexture = nullptr;
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_colorTexture = nullptr;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_program) {
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renderEngine.removeRenderProgram(_program.get());
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_program = nullptr;
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}
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}
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void RenderableStars::render(const RenderData& data, RendererTasks&) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glDepthMask(false);
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_program->activate();
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glm::mat4 model =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
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glm::mat4 view = data.camera.combinedViewMatrix();
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glm::mat4 projection = data.camera.projectionMatrix();
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float viewScaling = data.camera.scaling();
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_program->setUniform(_uniformCache.model, model);
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_program->setUniform(_uniformCache.view, view);
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_program->setUniform(_uniformCache.projection, projection);
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_program->setUniform(_uniformCache.viewScaling, viewScaling);
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_program->setUniform(_uniformCache.colorOption, _colorOption);
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_program->setUniform(_uniformCache.magnitudeExponent, _magnitudeExponent);
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_program->setUniform(_uniformCache.sharpness, _sharpness);
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_program->setUniform(_uniformCache.billboardSize, _billboardSize);
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_program->setUniform(
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_uniformCache.screenSize,
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glm::vec2(OsEng.renderEngine().renderingResolution())
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);
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_program->setUniform("eyePosition", glm::vec3(data.camera.eyePositionVec3()));
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ghoul::opengl::TextureUnit psfUnit;
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psfUnit.activate();
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_pointSpreadFunctionTexture->bind();
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_program->setUniform(_uniformCache.psfTexture, psfUnit);
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ghoul::opengl::TextureUnit colorUnit;
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colorUnit.activate();
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_colorTexture->bind();
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_program->setUniform(_uniformCache.colorTexture, colorUnit);
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glBindVertexArray(_vao);
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const GLsizei nStars = static_cast<GLsizei>(_fullData.size() / _nValuesPerStar);
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glDrawArrays(GL_POINTS, 0, nStars);
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glBindVertexArray(0);
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_program->deactivate();
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glDepthMask(true);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void RenderableStars::update(const UpdateData&) {
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if (_dataIsDirty) {
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const int value = _colorOption;
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LDEBUG("Regenerating data");
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createDataSlice(ColorOption(value));
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int size = static_cast<int>(_slicedData.size());
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if (_vao == 0) {
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glGenVertexArrays(1, &_vao);
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}
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if (_vbo == 0) {
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glGenBuffers(1, &_vbo);
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}
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(
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GL_ARRAY_BUFFER,
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size * sizeof(GLfloat),
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&_slicedData[0],
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GL_STATIC_DRAW
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);
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GLint positionAttrib = _program->attributeLocation("in_position");
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GLint brightnessDataAttrib = _program->attributeLocation("in_brightness");
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const size_t nStars = _fullData.size() / _nValuesPerStar;
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const size_t nValues = _slicedData.size() / nStars;
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GLsizei stride = static_cast<GLsizei>(sizeof(GLfloat) * nValues);
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glEnableVertexAttribArray(positionAttrib);
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glEnableVertexAttribArray(brightnessDataAttrib);
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const int colorOption = _colorOption;
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switch (colorOption) {
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case ColorOption::Color:
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glVertexAttribPointer(
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positionAttrib,
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4,
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GL_FLOAT,
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GL_FALSE,
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stride,
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nullptr // = offsetof(ColorVBOLayout, position)
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);
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glVertexAttribPointer(
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brightnessDataAttrib,
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3,
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GL_FLOAT,
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GL_FALSE,
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stride,
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reinterpret_cast<void*>(offsetof(ColorVBOLayout, bvColor))
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);
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break;
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case ColorOption::Velocity:
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{
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glVertexAttribPointer(
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positionAttrib,
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4,
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GL_FLOAT,
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GL_FALSE,
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stride,
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nullptr // = offsetof(VelocityVBOLayout, position)
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);
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glVertexAttribPointer(
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brightnessDataAttrib,
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3,
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GL_FLOAT,
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GL_FALSE,
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stride,
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reinterpret_cast<void*>(offsetof(VelocityVBOLayout, bvColor))
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);
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GLint velocityAttrib = _program->attributeLocation("in_velocity");
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glEnableVertexAttribArray(velocityAttrib);
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glVertexAttribPointer(
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velocityAttrib,
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3,
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GL_FLOAT,
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GL_TRUE,
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stride,
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reinterpret_cast<void*>(offsetof(VelocityVBOLayout, vx))
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);
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break;
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}
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case ColorOption::Speed:
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{
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glVertexAttribPointer(
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positionAttrib,
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4,
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GL_FLOAT,
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GL_FALSE,
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stride,
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nullptr // = offsetof(SpeedVBOLayout, position)
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);
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glVertexAttribPointer(
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brightnessDataAttrib,
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3,
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GL_FLOAT,
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GL_FALSE,
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stride,
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reinterpret_cast<void*>(offsetof(SpeedVBOLayout, bvColor))
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);
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GLint speedAttrib = _program->attributeLocation("in_speed");
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glEnableVertexAttribArray(speedAttrib);
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glVertexAttribPointer(
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speedAttrib,
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1,
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GL_FLOAT,
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GL_TRUE,
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stride,
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reinterpret_cast<void*>(offsetof(SpeedVBOLayout, speed))
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);
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}
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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_dataIsDirty = false;
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}
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if (_pointSpreadFunctionTextureIsDirty) {
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LDEBUG("Reloading Point Spread Function texture");
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_pointSpreadFunctionTexture = nullptr;
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if (_pointSpreadFunctionTexturePath.value() != "") {
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_pointSpreadFunctionTexture = ghoul::io::TextureReader::ref().loadTexture(
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absPath(_pointSpreadFunctionTexturePath)
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);
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if (_pointSpreadFunctionTexture) {
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LDEBUG(fmt::format(
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"Loaded texture from '{}'",
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absPath(_pointSpreadFunctionTexturePath)
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));
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_pointSpreadFunctionTexture->uploadTexture();
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}
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_pointSpreadFunctionTexture->setFilter(
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ghoul::opengl::Texture::FilterMode::AnisotropicMipMap
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);
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_pointSpreadFunctionFile = std::make_unique<ghoul::filesystem::File>(
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_pointSpreadFunctionTexturePath
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);
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_pointSpreadFunctionFile->setCallback(
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[&](const ghoul::filesystem::File&) {
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_pointSpreadFunctionTextureIsDirty = true;
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}
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);
|
|
}
|
|
_pointSpreadFunctionTextureIsDirty = false;
|
|
}
|
|
|
|
if (_colorTextureIsDirty) {
|
|
LDEBUG("Reloading Color Texture");
|
|
_colorTexture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_colorTexture = ghoul::io::TextureReader::ref().loadTexture(
|
|
absPath(_colorTexturePath)
|
|
);
|
|
if (_colorTexture) {
|
|
LDEBUG(fmt::format(
|
|
"Loaded texture from '{}'",
|
|
absPath(_colorTexturePath)
|
|
));
|
|
_colorTexture->uploadTexture();
|
|
}
|
|
|
|
_colorTextureFile = std::make_unique<ghoul::filesystem::File>(
|
|
_colorTexturePath
|
|
);
|
|
_colorTextureFile->setCallback(
|
|
[&](const ghoul::filesystem::File&) { _colorTextureIsDirty = true; }
|
|
);
|
|
}
|
|
_colorTextureIsDirty = false;
|
|
}
|
|
|
|
if (_program->isDirty()) {
|
|
_program->rebuildFromFile();
|
|
|
|
_uniformCache.model = _program->uniformLocation("model");
|
|
_uniformCache.view = _program->uniformLocation("view");
|
|
_uniformCache.viewScaling = _program->uniformLocation("viewScaling");
|
|
_uniformCache.projection = _program->uniformLocation("projection");
|
|
_uniformCache.colorOption = _program->uniformLocation("colorOption");
|
|
_uniformCache.magnitudeExponent = _program->uniformLocation("magnitudeExponent");
|
|
_uniformCache.sharpness = _program->uniformLocation("sharpness");
|
|
_uniformCache.billboardSize = _program->uniformLocation("billboardSize");
|
|
_uniformCache.screenSize = _program->uniformLocation("screenSize");
|
|
_uniformCache.psfTexture = _program->uniformLocation("psfTexture");
|
|
_uniformCache.colorTexture = _program->uniformLocation("colorTexture");
|
|
}
|
|
}
|
|
|
|
bool RenderableStars::loadData() {
|
|
std::string _file = _speckFile;
|
|
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
|
_file,
|
|
ghoul::filesystem::CacheManager::Persistent::Yes
|
|
);
|
|
|
|
bool hasCachedFile = FileSys.fileExists(cachedFile);
|
|
if (hasCachedFile) {
|
|
LINFO(fmt::format(
|
|
"Cached file '{}' used for Speck file '{}'",
|
|
cachedFile,
|
|
_file
|
|
));
|
|
|
|
bool success = loadCachedFile(cachedFile);
|
|
if (success) {
|
|
return true;
|
|
}
|
|
else {
|
|
FileSys.cacheManager()->removeCacheFile(_file);
|
|
// Intentional fall-through to the 'else' computation to generate the cache
|
|
// file for the next run
|
|
}
|
|
}
|
|
else {
|
|
LINFO(fmt::format("Cache for Speck file '{}' not found", _file));
|
|
}
|
|
LINFO(fmt::format("Loading Speck file '{}'", _file));
|
|
|
|
bool success = readSpeckFile();
|
|
if (!success) {
|
|
return false;
|
|
}
|
|
|
|
LINFO("Saving cache");
|
|
success = saveCachedFile(cachedFile);
|
|
|
|
return success;
|
|
}
|
|
|
|
bool RenderableStars::readSpeckFile() {
|
|
std::string _file = _speckFile;
|
|
std::ifstream file(_file);
|
|
if (!file.good()) {
|
|
LERROR(fmt::format("Failed to open Speck file '{}'", _file));
|
|
return false;
|
|
}
|
|
|
|
_nValuesPerStar = 0;
|
|
|
|
// The beginning of the speck file has a header that either contains comments
|
|
// (signaled by a preceding '#') or information about the structure of the file
|
|
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
|
|
std::string line = "";
|
|
while (true) {
|
|
std::streampos position = file.tellg();
|
|
std::getline(file, line);
|
|
|
|
if (line[0] == '#' || line.empty()) {
|
|
continue;
|
|
}
|
|
|
|
if (line.substr(0, 7) != "datavar" &&
|
|
line.substr(0, 10) != "texturevar" &&
|
|
line.substr(0, 7) != "texture")
|
|
{
|
|
// we read a line that doesn't belong to the header, so we have to jump back
|
|
// before the beginning of the current line
|
|
file.seekg(position);
|
|
break;
|
|
}
|
|
|
|
if (line.substr(0, 7) == "datavar") {
|
|
// datavar lines are structured as follows:
|
|
// datavar # description
|
|
// where # is the index of the data variable; so if we repeatedly overwrite
|
|
// the 'nValues' variable with the latest index, we will end up with the total
|
|
// number of values (+3 since X Y Z are not counted in the Speck file index)
|
|
std::stringstream str(line);
|
|
|
|
std::string dummy;
|
|
str >> dummy;
|
|
str >> _nValuesPerStar;
|
|
_nValuesPerStar += 1; // We want the number, but the index is 0 based
|
|
}
|
|
}
|
|
|
|
_nValuesPerStar += 3; // X Y Z are not counted in the Speck file indices
|
|
|
|
float minLumValue = std::numeric_limits<float>::max();
|
|
float maxLumValue = std::numeric_limits<float>::min();
|
|
|
|
do {
|
|
std::vector<float> values(_nValuesPerStar);
|
|
|
|
std::getline(file, line);
|
|
std::stringstream str(line);
|
|
|
|
for (int i = 0; i < _nValuesPerStar; ++i) {
|
|
str >> values[i];
|
|
}
|
|
bool nullArray = true;
|
|
for (size_t i = 0; i < values.size(); ++i) {
|
|
if (values[i] != 0.0) {
|
|
nullArray = false;
|
|
break;
|
|
}
|
|
}
|
|
minLumValue = std::min(values[4], minLumValue);
|
|
maxLumValue = std::max(values[4], minLumValue);
|
|
if (!nullArray) {
|
|
_fullData.insert(_fullData.end(), values.begin(), values.end());
|
|
}
|
|
} while (!file.eof());
|
|
|
|
// Normalize Luminosity:
|
|
for (size_t i = 0; i < _fullData.size(); i += _nValuesPerStar) {
|
|
_fullData[i + 4] = (_fullData[i + 4] - minLumValue) / (maxLumValue - minLumValue);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderableStars::loadCachedFile(const std::string& file) {
|
|
std::ifstream fileStream(file, std::ifstream::binary);
|
|
if (fileStream.good()) {
|
|
int8_t version = 0;
|
|
fileStream.read(reinterpret_cast<char*>(&version), sizeof(int8_t));
|
|
if (version != CurrentCacheVersion) {
|
|
LINFO("The format of the cached file has changed: deleting old cache");
|
|
fileStream.close();
|
|
FileSys.deleteFile(file);
|
|
return false;
|
|
}
|
|
|
|
int32_t nValues = 0;
|
|
fileStream.read(reinterpret_cast<char*>(&nValues), sizeof(int32_t));
|
|
fileStream.read(reinterpret_cast<char*>(&_nValuesPerStar), sizeof(int32_t));
|
|
|
|
_fullData.resize(nValues);
|
|
fileStream.read(reinterpret_cast<char*>(&_fullData[0]),
|
|
nValues * sizeof(_fullData[0]));
|
|
|
|
bool success = fileStream.good();
|
|
return success;
|
|
}
|
|
else {
|
|
LERROR(fmt::format("Error opening file '{}' for loading cache file", file));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool RenderableStars::saveCachedFile(const std::string& file) const {
|
|
std::ofstream fileStream(file, std::ofstream::binary);
|
|
if (fileStream.good()) {
|
|
fileStream.write(reinterpret_cast<const char*>(&CurrentCacheVersion),
|
|
sizeof(int8_t));
|
|
|
|
int32_t nValues = static_cast<int32_t>(_fullData.size());
|
|
if (nValues == 0) {
|
|
LERROR("Error writing cache: No values were loaded");
|
|
return false;
|
|
}
|
|
fileStream.write(reinterpret_cast<const char*>(&nValues), sizeof(int32_t));
|
|
|
|
int32_t nValuesPerStar = static_cast<int32_t>(_nValuesPerStar);
|
|
fileStream.write(reinterpret_cast<const char*>(&nValuesPerStar), sizeof(int32_t));
|
|
|
|
size_t nBytes = nValues * sizeof(_fullData[0]);
|
|
fileStream.write(reinterpret_cast<const char*>(&_fullData[0]), nBytes);
|
|
|
|
bool success = fileStream.good();
|
|
return success;
|
|
}
|
|
else {
|
|
LERROR(fmt::format("Error opening file '{}' for save cache file", file));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void RenderableStars::createDataSlice(ColorOption option) {
|
|
_slicedData.clear();
|
|
|
|
for (size_t i = 0; i < _fullData.size(); i+=_nValuesPerStar) {
|
|
glm::vec3 p = glm::vec3(_fullData[i + 0], _fullData[i + 1], _fullData[i + 2]);
|
|
p *= openspace::distanceconstants::Parsec;
|
|
|
|
switch (option) {
|
|
case ColorOption::Color:
|
|
{
|
|
union {
|
|
ColorVBOLayout value;
|
|
std::array<float, sizeof(ColorVBOLayout) / sizeof(float)> data;
|
|
} layout;
|
|
|
|
layout.value.position = { {
|
|
p[0], p[1], p[2], 1.0
|
|
} };
|
|
|
|
#ifdef USING_STELLAR_TEST_GRID
|
|
layout.value.bvColor = 0.650;// _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 3];
|
|
#else
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 5];
|
|
#endif
|
|
|
|
_slicedData.insert(_slicedData.end(),
|
|
layout.data.begin(),
|
|
layout.data.end());
|
|
|
|
break;
|
|
}
|
|
case ColorOption::Velocity:
|
|
{
|
|
union {
|
|
VelocityVBOLayout value;
|
|
std::array<float, sizeof(VelocityVBOLayout) / sizeof(float)> data;
|
|
} layout;
|
|
|
|
layout.value.position = { {
|
|
p[0], p[1], p[2], 1.0
|
|
} };
|
|
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 5];
|
|
|
|
layout.value.vx = _fullData[i + 12];
|
|
layout.value.vy = _fullData[i + 13];
|
|
layout.value.vz = _fullData[i + 14];
|
|
|
|
_slicedData.insert(_slicedData.end(),
|
|
layout.data.begin(),
|
|
layout.data.end());
|
|
break;
|
|
}
|
|
case ColorOption::Speed:
|
|
{
|
|
union {
|
|
SpeedVBOLayout value;
|
|
std::array<float, sizeof(SpeedVBOLayout) / sizeof(float)> data;
|
|
} layout;
|
|
|
|
layout.value.position = { {
|
|
p[0], p[1], p[2], 1.0
|
|
} };
|
|
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 5];
|
|
|
|
layout.value.speed = _fullData[i + 15];
|
|
|
|
_slicedData.insert(_slicedData.end(),
|
|
layout.data.begin(),
|
|
layout.data.end());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|