Files
OpenSpace/shaders/singlepassraycaster.vert
T

13 lines
275 B
GLSL

#version 400 core
// layout(location = 0) in vec3 vertPosition;
in vec4 Position;
uniform mat4 modelViewProjection;
out vec4 vPosition;
void main() {
// vec4 Position = vec4(vertPosition, 1.0);
gl_Position = modelViewProjection * Position;
vPosition = Position;
}