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https://github.com/OpenSpace/OpenSpace.git
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332 lines
16 KiB
C++
332 lines
16 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <ghoul/misc/threadpool.h>
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#include <modules/globebrowsing/tile/temporaltileprovider.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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// ghoul includes
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#include <ghoul/misc/assert.h>
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namespace {
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const std::string _loggerCat = "RenderableGlobe";
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// Keys for the dictionary
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const std::string keyFrame = "Frame";
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const std::string keyRadii = "Radii";
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const std::string keySegmentsPerPatch = "SegmentsPerPatch";
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const std::string keyTextureInitData = "TextureInitData";
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const std::string keyTextures = "Textures";
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const std::string keyColorTextures = "ColorTextures";
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const std::string keyHeightMaps = "HeightMaps";
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}
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namespace openspace {
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RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
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: _saveOrThrowCamera(properties::BoolProperty("saveOrThrowCamera", "saveOrThrowCamera"))
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, doFrustumCulling(properties::BoolProperty("doFrustumCulling", "doFrustumCulling"))
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, doHorizonCulling(properties::BoolProperty("doHorizonCulling", "doHorizonCulling"))
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, mergeInvisible(properties::BoolProperty("mergeInvisible", "mergeInvisible", true))
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, lodScaleFactor(properties::FloatProperty("lodScaleFactor", "lodScaleFactor", 5.0f, 1.0f, 20.0f))
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, initChunkVisible(properties::BoolProperty("initChunkVisible", "initChunkVisible", true))
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, renderSmallChunksFirst(properties::BoolProperty("renderSmallChunksFirst", "renderSmallChunksFirst", true))
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, chunkHeight(properties::FloatProperty("chunkHeight", "chunkHeight", 8700.0f, 0.0f, 8700.0f))
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, _baseLayersSelection(properties::SelectionProperty("Base Layers", "Base Layers"))
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, _nightLayersSelection(properties::SelectionProperty("Night Textures", "Night Textures"))
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, _heightMapsSelection(properties::SelectionProperty("Height Maps", "Height Maps"))
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, _waterMasksSelection(properties::SelectionProperty("Water Masks", "Water Masks"))
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, _overlaysSelection(properties::SelectionProperty("Overlays", "Overlays"))
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, blendHeightMap(properties::BoolProperty("blendHeightMap", "blendHeightMap", true))
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, blendColorMap(properties::BoolProperty("blendColorMap", "blendColorMap", true))
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, blendNightTexture(properties::BoolProperty("blendNightTexture", "blendNightTexture", true))
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, blendOverlay(properties::BoolProperty("blendOverlay", "blendOverlay", true))
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, blendWaterMask(properties::BoolProperty("blendWaterMask", "blendWaterMask", true))
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, atmosphereEnabled(properties::BoolProperty("atmosphereEnabled", "atmosphereEnabled", false))
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, showChunkEdges(properties::BoolProperty("showChunkEdges", "showChunkEdges", false))
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, showChunkBounds(properties::BoolProperty("showChunkBounds", "showChunkBounds", false))
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, levelByProjArea(properties::BoolProperty("levelByProjArea", "levelByProjArea", true))
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, limitLevelByAvailableHeightData(properties::BoolProperty("limitLevelByAvailableHeightData", "limitLevelByAvailableHeightData", true))
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{
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setName("RenderableGlobe");
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addProperty(_saveOrThrowCamera);
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addProperty(doFrustumCulling);
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addProperty(doHorizonCulling);
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addProperty(mergeInvisible);
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addProperty(lodScaleFactor);
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addProperty(initChunkVisible);
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addProperty(renderSmallChunksFirst);
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addProperty(chunkHeight);
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addProperty(_baseLayersSelection);
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addProperty(_nightLayersSelection);
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addProperty(_heightMapsSelection);
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addProperty(_waterMasksSelection);
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addProperty(_overlaysSelection);
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addProperty(blendHeightMap);
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addProperty(blendColorMap);
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addProperty(blendNightTexture);
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addProperty(blendOverlay);
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addProperty(blendWaterMask);
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addProperty(atmosphereEnabled);
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addProperty(showChunkEdges);
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addProperty(showChunkBounds);
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addProperty(levelByProjArea);
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addProperty(limitLevelByAvailableHeightData);
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doFrustumCulling.setValue(true);
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doHorizonCulling.setValue(true);
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renderSmallChunksFirst.setValue(true);
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dictionary.getValue(keyFrame, _frame);
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// Read the radii in to its own dictionary
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Vec3 radii;
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dictionary.getValue(keyRadii, radii);
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_ellipsoid = Ellipsoid(radii);
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setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0));
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// Ghoul can't read ints from lua dictionaries
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double patchSegmentsd;
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dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
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int patchSegments = patchSegmentsd;
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// Init tile provider manager
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ghoul::Dictionary textureInitDataDictionary;
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ghoul::Dictionary texturesDictionary;
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dictionary.getValue(keyTextureInitData, textureInitDataDictionary);
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dictionary.getValue(keyTextures, texturesDictionary);
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_tileProviderManager = std::shared_ptr<TileProviderManager>(
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new TileProviderManager(texturesDictionary, textureInitDataDictionary));
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addToggleLayerProperties(LayeredTextures::ColorTextures, _baseLayersSelection);
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addToggleLayerProperties(LayeredTextures::NightTextures, _nightLayersSelection);
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addToggleLayerProperties(LayeredTextures::HeightMaps, _heightMapsSelection);
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addToggleLayerProperties(LayeredTextures::WaterMasks, _waterMasksSelection);
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addToggleLayerProperties(LayeredTextures::Overlays, _overlaysSelection);
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_baseLayersSelection.onChange(std::bind(&RenderableGlobe::baseLayerSelectionChanged, this));
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_nightLayersSelection.onChange(std::bind(&RenderableGlobe::nightLayersSelectionChanged, this));
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_heightMapsSelection.onChange(std::bind(&RenderableGlobe::heightMapsSelectionChanged, this));
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_waterMasksSelection.onChange(std::bind(&RenderableGlobe::waterMasksSelectionChanged, this));
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_overlaysSelection.onChange(std::bind(&RenderableGlobe::overlaysSelectionChanged, this));
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_chunkedLodGlobe = std::shared_ptr<ChunkedLodGlobe>(
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new ChunkedLodGlobe(_ellipsoid, patchSegments, _tileProviderManager));
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_distanceSwitch.addSwitchValue(_chunkedLodGlobe, 1e12);
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}
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RenderableGlobe::~RenderableGlobe() {
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}
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void RenderableGlobe::addToggleLayerProperties(
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LayeredTextures::TextureCategory category,
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properties::SelectionProperty& dest)
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{
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auto& categoryProviders = _tileProviderManager->getLayerCategory(category);
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for (size_t i = 0; i < categoryProviders.size(); i++) {
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std::string name = categoryProviders[i].name;
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dest.addOption( { static_cast<int>(i), name });
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}
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}
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void RenderableGlobe::initializeToggleLayerProperties(
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LayeredTextures::TextureCategory category,
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properties::SelectionProperty& selectionProperty)
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{
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std::vector<int> enabledIndices;
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auto& categoryProviders = _tileProviderManager->getLayerCategory(category);
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for (size_t i = 0; i < categoryProviders.size(); i++) {
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if (categoryProviders[i].isActive)
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enabledIndices.push_back(i);
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}
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selectionProperty.setValue(enabledIndices);
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}
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bool RenderableGlobe::initialize() {
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initializeToggleLayerProperties(LayeredTextures::ColorTextures, _baseLayersSelection);
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initializeToggleLayerProperties(LayeredTextures::NightTextures, _nightLayersSelection);
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initializeToggleLayerProperties(LayeredTextures::HeightMaps, _heightMapsSelection);
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initializeToggleLayerProperties(LayeredTextures::WaterMasks, _waterMasksSelection);
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initializeToggleLayerProperties(LayeredTextures::Overlays, _overlaysSelection);
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return _distanceSwitch.initialize();
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}
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bool RenderableGlobe::deinitialize() {
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return _distanceSwitch.deinitialize();
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}
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bool RenderableGlobe::isReady() const {
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return _distanceSwitch.isReady();
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}
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void RenderableGlobe::render(const RenderData& data) {
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if (_saveOrThrowCamera.value()) {
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_saveOrThrowCamera.setValue(false);
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if (_chunkedLodGlobe->getSavedCamera() == nullptr) { // save camera
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LDEBUG("Saving snapshot of camera!");
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_chunkedLodGlobe->setSaveCamera(new Camera(data.camera));
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}
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else { // throw camera
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LDEBUG("Throwing away saved camera!");
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_chunkedLodGlobe->setSaveCamera(nullptr);
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}
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}
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_distanceSwitch.render(data);
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}
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void RenderableGlobe::update(const UpdateData& data) {
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// set spice-orientation in accordance to timestamp
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//_chunkedLodGlobe->setStateMatrix(
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// SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time));
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// We currently do not consider rotation anywhere in the rendering.
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// @TODO Consider rotation everywhere in the rendering (culling, splitting, camera, etc)
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_chunkedLodGlobe->setStateMatrix(glm::dmat3(1.0));
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_time = data.time;
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_distanceSwitch.update(data);
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_chunkedLodGlobe->doFrustumCulling = doFrustumCulling.value();
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_chunkedLodGlobe->doHorizonCulling = doHorizonCulling.value();
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_chunkedLodGlobe->mergeInvisible = mergeInvisible.value();
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_chunkedLodGlobe->lodScaleFactor = lodScaleFactor.value();
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_chunkedLodGlobe->initChunkVisible = initChunkVisible.value();
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_chunkedLodGlobe->chunkHeight = chunkHeight.value();
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_chunkedLodGlobe->blendProperties[LayeredTextures::HeightMaps] = blendHeightMap.value();
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_chunkedLodGlobe->blendProperties[LayeredTextures::ColorTextures] = blendColorMap.value();
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_chunkedLodGlobe->blendProperties[LayeredTextures::NightTextures] = blendNightTexture.value();
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_chunkedLodGlobe->blendProperties[LayeredTextures::Overlays] = blendOverlay.value();
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_chunkedLodGlobe->blendProperties[LayeredTextures::WaterMasks] = blendWaterMask.value();
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_chunkedLodGlobe->atmosphereEnabled = atmosphereEnabled.value();
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_chunkedLodGlobe->showChunkEdges = showChunkEdges.value();
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_chunkedLodGlobe->showChunkBounds = showChunkBounds.value();
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_chunkedLodGlobe->levelByProjArea = levelByProjArea.value();
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_chunkedLodGlobe->limitLevelByAvailableHeightData = limitLevelByAvailableHeightData.value();
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/*
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std::vector<TileProviderManager::TileProviderWithName>& colorTextureProviders =
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_tileProviderManager->getLayerCategory(LayeredTextures::ColorTextures);
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std::vector<TileProviderManager::TileProviderWithName>& nightTextureProviders =
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_tileProviderManager->getLayerCategory(LayeredTextures::NightTextures);
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std::vector<TileProviderManager::TileProviderWithName>& overlayProviders =
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_tileProviderManager->getLayerCategory(LayeredTextures::Overlays);
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std::vector<TileProviderManager::TileProviderWithName>& heightMapProviders =
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_tileProviderManager->getLayerCategory(LayeredTextures::HeightMaps);
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std::vector<TileProviderManager::TileProviderWithName>& waterMaskProviders =
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_tileProviderManager->getLayerCategory(LayeredTextures::WaterMasks);
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for (size_t i = 0; i < colorTextureProviders.size(); i++) {
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colorTextureProviders[i].isActive = _activeColorLayers[i].value();
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}
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for (size_t i = 0; i < nightTextureProviders.size(); i++) {
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nightTextureProviders[i].isActive = _activeNightLayers[i].value();
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}
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for (size_t i = 0; i < overlayProviders.size(); i++) {
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overlayProviders[i].isActive = _activeOverlays[i].value();
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}
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for (size_t i = 0; i < heightMapProviders.size(); i++) {
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heightMapProviders[i].isActive = _activeHeightMapLayers[i].value();
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}
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for (size_t i = 0; i < waterMaskProviders.size(); i++) {
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waterMaskProviders[i].isActive = _activeWaterMaskLayers[i].value();
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}
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*/
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// Update this after active layers have been updated
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_tileProviderManager->prerender();
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}
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glm::dvec3 RenderableGlobe::geodeticSurfaceProjection(glm::dvec3 position) {
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return _ellipsoid.geodeticSurfaceProjection(position);
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}
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std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() {
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return _chunkedLodGlobe;
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}
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void RenderableGlobe::selectionChanged(
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properties::SelectionProperty selectionProperty,
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LayeredTextures::TextureCategory textureCategory)
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{
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const std::vector<int>& selectedIndices = selectionProperty;
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auto& category = _tileProviderManager->getLayerCategory(textureCategory);
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// First inactivate all of them
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for (size_t i = 0; i < category.size(); i++) {
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category[i].isActive = false;
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}
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// Activate the selected ones
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for (size_t i = 0; i < selectedIndices.size(); i++){
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category[selectedIndices[i]].isActive = true;
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}
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}
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void RenderableGlobe::baseLayerSelectionChanged()
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{
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selectionChanged(_baseLayersSelection, LayeredTextures::ColorTextures);
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}
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void RenderableGlobe::nightLayersSelectionChanged()
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{
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selectionChanged(_nightLayersSelection, LayeredTextures::NightTextures);
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}
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void RenderableGlobe::heightMapsSelectionChanged()
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{
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selectionChanged(_heightMapsSelection, LayeredTextures::HeightMaps);
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}
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void RenderableGlobe::waterMasksSelectionChanged()
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{
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selectionChanged(_waterMasksSelection, LayeredTextures::WaterMasks);
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}
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void RenderableGlobe::overlaysSelectionChanged()
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{
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selectionChanged(_overlaysSelection, LayeredTextures::Overlays);
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}
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} // namespace openspace
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