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100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEFIELDLINES_H__
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#define __RENDERABLEFIELDLINES_H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/vectorproperty.h>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/opengl/ghoul_gl.h>
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namespace ghoul {
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namespace opengl {
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class ProgramObject;
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}
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}
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namespace openspace {
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struct LinePoint;
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class RenderableFieldlines : public Renderable {
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public:
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RenderableFieldlines(const ghoul::Dictionary& dictionary);
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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typedef std::vector<LinePoint> Line;
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void initializeDefaultPropertyValues();
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//std::vector<std::vector<LinePoint> > getFieldlinesData(std::string filename, ghoul::Dictionary hintsDictionary);
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std::vector<Line> getFieldlinesData();
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void loadSeedPoints();
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void loadSeedPointsFromFile();
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void loadSeedPointsFromTable();
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std::vector<Line> generateFieldlines();
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std::vector<Line> generateFieldlinesVolumeKameleon();
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properties::FloatProperty _stepSize;
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properties::BoolProperty _classification;
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properties::Vec4Property _fieldlineColor;
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properties::OptionProperty _seedPointSource;
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properties::StringProperty _seedPointSourceFile;
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ghoul::opengl::ProgramObject* _program;
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bool _programIsDirty;
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ghoul::Dictionary _vectorFieldInfo;
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ghoul::Dictionary _fieldlineInfo;
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ghoul::Dictionary _seedPointsInfo;
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bool _seedPointsAreDirty;
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bool _fieldLinesAreDirty;
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std::vector<glm::vec3> _seedPoints;
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GLuint _fieldlineVAO;
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GLuint _vertexPositionBuffer;
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std::vector<GLint> _lineStart;
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std::vector<GLsizei> _lineCount;
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};
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} // namespace openspace
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#endif // __RENDERABLEFIELDLINES_H__
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