Files
OpenSpace/modules/autonavigation/helperfunctions.cpp
2020-02-17 13:28:28 -05:00

62 lines
3.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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****************************************************************************************/
#include <modules/autonavigation/helperfunctions.h>
namespace openspace::autonavigation::helpers {
// Shift and scale to a subinterval [start,end]
double shiftAndScale(double t, double start, double end) {
ghoul_assert(0.0 < start && start < end && end < 1.0,
"Values must be 0.0 < start < end < 1.0!");
double tScaled = t / (end - start) - start;
return std::max(0.0, std::min(tScaled, 1.0));
}
glm::dquat getLookAtQuaternion(glm::dvec3 eye, glm::dvec3 center, glm::dvec3 up) {
glm::dmat4 lookAtMat = glm::lookAt(eye, center, up);
return glm::normalize(glm::inverse(glm::quat_cast(lookAtMat)));
}
} // helpers
namespace openspace::autonavigation::interpolation {
glm::dvec3 cubicBezier(double t, const glm::dvec3 &cp1, const glm::dvec3 &cp2,
const glm::dvec3 &cp3, const glm::dvec3 &cp4 )
{
double a = 1.0 - t;
return cp1 * a * a * a
+ cp2 * t * a * a * 3.0
+ cp3 * t * t * a * 3.0
+ cp4 * t * t * t;
}
glm::dvec3 linear(double t, const glm::dvec3 &cp1, const glm::dvec3 &cp2) {
return cp1 * (1.0 - t) + cp2 * t;
}
} // interpolation