mirror of
https://github.com/OpenSpace/OpenSpace.git
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118 lines
5.4 KiB
C++
118 lines
5.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/rendering/renderable.h>
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#include <modules/fieldlinessequence/util/fieldlinesstate.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <openspace/rendering/transferfunction.h>
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#include <atomic>
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#include <modules/base/rendering/renderabletrail.h>
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namespace ghoul::fontrendering { class Font; }
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namespace openspace {
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class RenderableLightTravel : public Renderable {
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public:
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RenderableLightTravel(const ghoul::Dictionary& dictionary);
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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private:
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std::string _identifier;
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std::vector<float> _vertexArray;
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glm::vec3 _normalizedVector;
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// OpenGL Vertex Array Object
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GLuint _vertexArrayObject = 0;
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// OpenGL Vertex Buffer Object containing the vertex positions
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GLuint _vertexPositionBuffer = 0;
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// OpenGL Vertex Buffer Object containing the Flux values used for coloring
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// the nodes
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GLuint _vertexColorBuffer = 0;
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// OpenGL Vertex Buffer Object containing the positions to filter the nodes
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GLuint _vertexFilteringBuffer = 0;
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// OpenGL Vertex Buffer Object containing the index of nodes
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GLuint _vertexindexBuffer = 0;
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enum class RenderMethod : int {
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LineStrip = 0,
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Lines = 1,
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Points = 2,
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Sprites = 3
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};
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std::vector<glm::vec3> positions;
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float _Timesincestart = -1.f;
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double _triggerTime;
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double _endTime;
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bool _needPositionUpdate = true;
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properties::FloatProperty _pLightSpeed;
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properties::FloatProperty _pLineWidth;
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properties::OptionProperty _pRenderMode;
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properties::FloatProperty _pPointSize;
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properties::IntProperty _pTimeStep;
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properties::FloatProperty _pDistanceFactor;
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properties::BoolProperty _pShowLabel;
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properties::BoolProperty _pShouldFollowLight;
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properties::FloatProperty _pFadeDistance;
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properties::Vec4Property _pDefaultColor;
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properties::Vec4Property _pLightColor;
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properties::IntProperty _pTextMinSize;
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properties::IntProperty _pTextMaxSize;
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std::unique_ptr<ghoul::Dictionary> _dictionary;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram;
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std::unique_ptr<ghoul::opengl::Texture> _spriteTexture;
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std::unique_ptr<ghoul::filesystem::File> _spriteTextureFile;
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std::shared_ptr<ghoul::fontrendering::Font> _font;
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glm::vec3 _labelPos;
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GLuint _quad = 0;
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// void createPlane();
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void renderLabels(const RenderData& data,
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const glm::dmat4& modelViewProjectionMatrix,
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const glm::dvec3& orthoRight,
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const glm::dvec3& orthoUp,
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float fadeInVariable);
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double calculateEndTime(const double starttime, const glm::vec3 startpos, const glm::vec3 endpos);
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};
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}
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