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* DPI scaling 1. Add the ability to query the operating system's DPI scaling values 2. Expose those values through a new Lua function 3. Add an asset that sets the CEF gui and the Dashboard font sizes and placements based on the DPI scaling 4. Add that new asset into the base_blank asset * Add message when including the dpiscaling
113 lines
4.5 KiB
C++
113 lines
4.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE__WINDOWDELEGATE___H__
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#define __OPENSPACE_CORE__WINDOWDELEGATE___H__
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#include <ghoul/glm.h>
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#include <glbinding/glbinding.h>
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#include <vector>
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namespace openspace {
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struct WindowDelegate {
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enum class Frustum { Mono, LeftEye, RightEye };
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void (*terminate)() = [](){};
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void (*setBarrier)(bool enabled) = [](bool) {};
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void (*setSynchronization)(bool enabled) = [](bool) {};
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bool (*windowHasResized)() = []() { return false; };
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double (*averageDeltaTime)() = []() { return 0.0; };
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double (*minDeltaTime)() = []() { return 0.0; };
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double (*maxDeltaTime)() = []() { return 0.0; };
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double (*deltaTimeStandardDeviation)() = []() { return 0.0; };
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double (*deltaTime)() = []() { return 0.0; };
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double (*applicationTime)() = []() { return 0.0; };
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glm::ivec2 (*currentWindowSize)() = []() { return glm::ivec2(0); };
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glm::ivec2 (*currentSubwindowSize)() = []() { return glm::ivec2(0); };
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glm::ivec2 (*currentDrawBufferResolution)() = []() { return glm::ivec2(0); };
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glm::ivec2 (*currentViewportSize)() = []() { return glm::ivec2(0); };
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glm::vec2 (*dpiScaling)() = []() { return glm::vec2(1.f); };
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float (*osDpiScaling)() = []() { return 1.f; };
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bool (*hasGuiWindow)() = []() { return false; };
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bool (*isGuiWindow)() = []() { return false; };
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bool (*isMaster)() = []() { return true; };
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glm::mat4 (*modelMatrix)() = []() { return glm::mat4(1.f); };
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void (*setNearFarClippingPlane)(float near, float far) = [](float, float) {};
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bool (*isFisheyeRendering)() = []() { return false; };
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unsigned int (*takeScreenshot)(bool applyWarping, std::vector<int> windowIds) =
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[](bool, std::vector<int>) { return 0u; };
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void (*swapBuffer)() = []() {};
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int (*nWindows)() = []() { return 0; };
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int (*currentWindowId)() = []() { return 0; };
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double (*getHorizFieldOfView)() = []() { return 0.0; };
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void (*setHorizFieldOfView)(float hFovDeg) = [](float) { };
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void* (*getNativeWindowHandle)(size_t windowIndex) = [](size_t) -> void* {
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return nullptr;
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};
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using GLProcAddress = void(*)(void);
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GLProcAddress (*openGLProcedureAddress)(const char*) =
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[](const char*) -> GLProcAddress { return []() {}; };
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Frustum (*frustumMode)() = []() { return Frustum::Mono; };
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uint64_t (*swapGroupFrameNumber)() = []() { return uint64_t(0); };
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void (*setScreenshotFolder)(std::string) = [](std::string) {};
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE__WINDOWDELEGATE___H__
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