Files
OpenSpace/modules/base/rendering/screenspaceframebuffer.cpp
Alexander Bock 026f51735b Show distance from current focus object
Add conversions for time and space to show distance and delta time in manageable units
Remove warnings
Add deinitializeGL call to Renderengine
2017-11-25 18:30:13 -05:00

188 lines
6.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/camera.h>
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/abufferrenderer.h>
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/engine/wrapper/windowwrapper.h>
namespace {
static const openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size",
"This value explicitly specifies the size of the screen space plane."
};
} // namespace
namespace openspace {
documentation::Documentation ScreenSpaceFramebuffer::Documentation() {
using namespace documentation;
return {
"ScreenSpace Framebuffer",
"base_screenspace_framebuffer",
{}
};
}
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)
: ScreenSpaceRenderable(dictionary)
, _size(SizeInfo, glm::vec4(0), glm::vec4(0), glm::vec4(16384))
, _framebuffer(nullptr)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ScreenSpaceFramebuffer"
);
_id = id();
if (_id == 0) {
setName("ScreenSpaceFramebuffer");
}
else {
setName("ScreenSpaceFramebuffer " + std::to_string(_id));
}
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
addProperty(_size);
_size.set(glm::vec4(0, 0, resolution.x,resolution.y));
}
ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer() {}
bool ScreenSpaceFramebuffer::initializeGL() {
ScreenSpaceRenderable::initializeGL();
createFragmentbuffer();
return isReady();
}
bool ScreenSpaceFramebuffer::deinitializeGL() {
ScreenSpaceRenderable::deinitializeGL();
_framebuffer->detachAll();
removeAllRenderFunctions();
return true;
}
void ScreenSpaceFramebuffer::render() {
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
glm::vec4 size = _size.value();
float xratio = _originalViewportSize.x / (size.z-size.x);
float yratio = _originalViewportSize.y / (size.w-size.y);;
if (!_renderFunctions.empty()) {
glViewport(
static_cast<GLint>(-size.x * xratio),
static_cast<GLint>(-size.y * yratio),
static_cast<GLsizei>(_originalViewportSize.x * xratio),
static_cast<GLsizei>(_originalViewportSize.y * yratio)
);
GLint defaultFBO = _framebuffer->getActiveObject();
_framebuffer->activate();
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_ALPHA_TEST);
for (const auto& renderFunction : _renderFunctions) {
(*renderFunction)();
}
_framebuffer->deactivate();
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(
0,
0,
static_cast<GLsizei>(resolution.x),
static_cast<GLsizei>(resolution.y)
);
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = scaleMatrix();
scale = glm::scale(scale, glm::vec3((1.0/xratio), -(1.0/yratio), 1.0f));
glm::mat4 modelTransform = rotation*translation*scale;
draw(modelTransform);
}
}
void ScreenSpaceFramebuffer::update() {}
bool ScreenSpaceFramebuffer::isReady() const {
bool ready = true;
if (!_shader) {
ready &= false;
}
if (!_texture) {
ready &= false;
}
return ready;
}
void ScreenSpaceFramebuffer::setSize(glm::vec4 size) {
_size.set(size);
}
void ScreenSpaceFramebuffer::addRenderFunction(
std::shared_ptr<std::function<void()>> renderFunction)
{
_renderFunctions.push_back(renderFunction);
}
void ScreenSpaceFramebuffer::removeAllRenderFunctions() {
_renderFunctions.clear();
}
void ScreenSpaceFramebuffer::createFragmentbuffer() {
_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
_framebuffer->activate();
_texture = std::make_unique<ghoul::opengl::Texture>(glm::uvec3(
_originalViewportSize.x,
_originalViewportSize.y,
1
));
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0);
_framebuffer->deactivate();
}
int ScreenSpaceFramebuffer::id() {
static int id = 0;
return id++;
}
} //namespace openspace