Files
OpenSpace/src/rendering/renderablepath.cpp
Alexander Bock 67f0fb3c08 Merge branch 'develop' into solarsystem2
Conflicts:
	.gitignore
	include/openspace/util/spicemanager.h
	shaders/star_fs.glsl
	src/engine/openspaceengine.cpp
	src/rendering/renderengine.cpp
	src/rendering/stars/renderablestars.cpp
	src/scenegraph/scenegraph.cpp
	src/scenegraph/scenegraphnode.cpp
2014-10-06 22:22:30 +02:00

241 lines
7.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/rendering/renderablepath.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/constants.h>
#include <ghoul/opengl/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/util/spicemanager.h>
#include <iomanip>
#include <utility> // std::move
namespace {
const std::string _loggerCat = "RenderablePath";
}
namespace openspace{
RenderablePath::RenderablePath(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("colorTexture", "Color Texture")
, _programObject(nullptr)
, _texture(nullptr)
, _vaoID(0)
, _vBufferID(0)
, _iBufferID(0)
, _mode(GL_LINE_STRIP){
double lightTime = 0.0;
double planetYear = 31536000;
SpiceManager::ref().getETfromDate("2005 jan 09 00:00:00", _time);
// -------------------------------------- ^ this has to be simulation start-time, not passed in here though --
double et = _time - planetYear;
int segments = 40; // note to self: code not look nice. cleanup for clarity later.
psc pscpos, pscvel;
_isize = (segments+2);
_vsize = (segments+2);
//_varray = new float[_vsize];
_iarray = new int[_isize];
_updated = new bool[_vsize];
std::fill(_updated, _updated + _vsize, false);
//static_assert(sizeof(Vertex) == 64, "The size of the Vertex needs to be 64 for performance");
_increment = planetYear / segments;
for (int i = 0; i < segments+1; i++){
SpiceManager::ref().getTargetState("EARTH", "SUN", "GALACTIC", "LT+S", et, pscpos, pscvel, lightTime);
psc tmppos = glm::vec4(i, i, i, 7);
_varray.push_back(tmppos[0]);
_varray.push_back(tmppos[1]);
_varray.push_back(tmppos[2]);
_varray.push_back(tmppos[3]);
//memcpy(_varray[i].location, glm::value_ptr(pscpos.vec4()), 4 * sizeof(double));
glm::vec4 color = glm::vec4(1, (i % 2 == 0), 1, 1);
_varray.push_back(color[0]);
_varray.push_back(color[1]);
_varray.push_back(color[2]);
_varray.push_back(color[3]);
_intervals.push_back(std::pair<int, double>(i, et));
_iarray[i] = i; // remove indx in this class at some point!
et += _increment;
}
_stride = 8;
_vsize = _varray.size();
_vtotal = static_cast<int>(_vsize / _stride);
/*
std::cout << "before : " << std::endl;
for (int i = 0; i < _vsize-1; i++){
std::cout << _varray[i] << std::endl;
}
/// how to std::move()
int m = 8;
for (int i = _vsize-1; i+1-m != 0; i--){
std:: cout << i << " " << i-m << std::endl;
_varray[i] = std::move(_varray[i - m]);
}
/*
std::cout << "after : " << std::endl;
for (int i = 0; i < _vsize - 1; i++){
std::cout << _varray[i] << std::endl;
}
*/
}
RenderablePath::~RenderablePath(){
deinitialize();
}
bool RenderablePath::initialize(){
bool completeSuccess = true;
if (_programObject == nullptr)
completeSuccess
&= OsEng.ref().configurationManager().getValue("EphemerisProgram", _programObject);
loadTexture();
completeSuccess &= (_texture != nullptr);
// Initialize and upload to graphics card
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glGenBuffers(1, &_iBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(GL_ARRAY_BUFFER, _vsize * sizeof(GLfloat), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize * sizeof(GLfloat), &_varray[0]);
GLsizei st = sizeof(GLfloat) * _stride;
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize * sizeof(int), _iarray, GL_STATIC_DRAW);
glBindVertexArray(0);
return completeSuccess;
}
bool RenderablePath::deinitialize(){
delete _texture;
_texture = nullptr;
return true;
}
void RenderablePath::render(const RenderData& data){
assert(_programObject);
_programObject->activate();
// fetch data
psc currentPosition = data.position;
psc campos = data.camera.position();
glm::mat4 camrot = data.camera.viewRotationMatrix();
// PowerScaledScalar scaling = camera->scaling();
PowerScaledScalar scaling = glm::vec2(1, -6);
glm::mat4 transform = glm::mat4(1);
// setup the data to the shader
//_programObject->setUniform("objectVelocity", pscvel.vec4());
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
_programObject->setUniform("campos", campos.vec4());
_programObject->setUniform("objpos", currentPosition.vec4());
_programObject->setUniform("camrot", camrot);
_programObject->setUniform("scaling", scaling.vec2());
if (_oldTime != _time){
int m = 8;
for (int i = _vsize - 1; i + 1 - m != 0; i--){
_varray[i] = std::move(_varray[i - m]);
}
memcpy(&_varray[0], glm::value_ptr(_pscpos.vec4()), 4 * sizeof(double));
_varray[4] = 1;
_varray[5] = 1;
_varray[6] = 1;
_varray[7] = 1;
}_oldTime = _time;
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize * sizeof(GLfloat), &_varray[0]);
glBindVertexArray(_vaoID);
glDrawArrays(_mode, 0, _vtotal);
glBindVertexArray(0);
glPointSize(2.f);
glBindVertexArray(_vaoID);
glDrawArrays(GL_POINTS, 0, _vtotal);
glBindVertexArray(0);
_programObject->deactivate();
}
void RenderablePath::update(const UpdateData& data){
double lightTime;
_time = data.time;
SpiceManager::ref().getTargetState("EARTH", "SUN", "GALACTIC", "LT+S", data.time, _pscpos, _pscvel, lightTime);
}
void RenderablePath::loadTexture()
{
delete _texture;
_texture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = ghoul::opengl::loadTexture(absPath(_colorTexturePath));
if (_texture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_texture->uploadTexture();
}
}
}
}