Files
OpenSpace/include/openspace/interaction/mousecontroller.h
Joakim Kilby f7171e1936 Added update function for all mouse controller objects.
Added OrbitalMouseController class
2015-02-06 11:21:02 +01:00

103 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __MOUSECONTROLLER_H__
#define __MOUSECONTROLLER_H__
#include <openspace/interaction/controller.h>
#include <openspace/interaction/mouse.h>
#include <ghoul/glm.h>
namespace openspace {
namespace interaction {
class MouseController : public Controller {
public:
MouseController();
virtual void button(MouseAction action, MouseButton button) = 0;
virtual void move(float x, float y) = 0;
virtual void scrollWheel(int pos) = 0;
virtual void update(const double& dt) = 0;
protected:
glm::vec3 _lastTrackballPos;
bool _isMouseBeingPressedAndHeld;
glm::vec3 mapToTrackball(glm::vec2 mousePos);
glm::vec3 mapToCamera(glm::vec3 trackballPos);
void trackballRotate(int x, int y);
};
class TrackballMouseController : public MouseController {
public:
TrackballMouseController();
void button(MouseAction action, MouseButton button);
void move(float x, float y);
void scrollWheel(int pos);
void update(const double& dt);
protected:
bool _leftMouseButtonDown;
glm::vec3 _previousTrackballPos;
};
class OrbitalMouseController : public MouseController {
public:
OrbitalMouseController();
void button(MouseAction action, MouseButton button);
void move(float x, float y);
void scrollWheel(int pos);
void update(const double& dt);
protected:
bool _leftMouseButtonDown;
bool _rightMouseButtonDown;
bool _middleMouseButtonDown;
glm::vec2 _previousCursorPos[3];
glm::vec2 _currentCursorPos;
glm::vec2 _currentCursorDiff[3];
float _rotationSpeed;
float _navigationSpeed;
private:
enum MouseButtons{ ButtonLeft = 0, ButtonRight, ButtonMiddle };
};
} // namespace interaction
} // namespace openspace
#endif // __MOUSECONTROLLER_H__