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https://github.com/OpenSpace/OpenSpace.git
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103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __MOUSECONTROLLER_H__
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#define __MOUSECONTROLLER_H__
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#include <openspace/interaction/controller.h>
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#include <openspace/interaction/mouse.h>
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#include <ghoul/glm.h>
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namespace openspace {
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namespace interaction {
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class MouseController : public Controller {
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public:
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MouseController();
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virtual void button(MouseAction action, MouseButton button) = 0;
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virtual void move(float x, float y) = 0;
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virtual void scrollWheel(int pos) = 0;
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virtual void update(const double& dt) = 0;
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protected:
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glm::vec3 _lastTrackballPos;
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bool _isMouseBeingPressedAndHeld;
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glm::vec3 mapToTrackball(glm::vec2 mousePos);
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glm::vec3 mapToCamera(glm::vec3 trackballPos);
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void trackballRotate(int x, int y);
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};
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class TrackballMouseController : public MouseController {
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public:
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TrackballMouseController();
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void button(MouseAction action, MouseButton button);
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void move(float x, float y);
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void scrollWheel(int pos);
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void update(const double& dt);
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protected:
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bool _leftMouseButtonDown;
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glm::vec3 _previousTrackballPos;
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};
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class OrbitalMouseController : public MouseController {
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public:
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OrbitalMouseController();
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void button(MouseAction action, MouseButton button);
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void move(float x, float y);
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void scrollWheel(int pos);
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void update(const double& dt);
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protected:
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bool _leftMouseButtonDown;
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bool _rightMouseButtonDown;
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bool _middleMouseButtonDown;
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glm::vec2 _previousCursorPos[3];
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glm::vec2 _currentCursorPos;
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glm::vec2 _currentCursorDiff[3];
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float _rotationSpeed;
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float _navigationSpeed;
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private:
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enum MouseButtons{ ButtonLeft = 0, ButtonRight, ButtonMiddle };
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};
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} // namespace interaction
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} // namespace openspace
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#endif // __MOUSECONTROLLER_H__
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