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OpenSpace/include/openspace/properties/triggerproperty.h

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3.4 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __TRIGGERPROPERTY_H__
#define __TRIGGERPROPERTY_H__
#include <openspace/properties/property.h>
namespace openspace {
namespace properties {
/**
* TriggerProperty that can be used to fire events into your code using the callback
* method #onChange.
*/
class TriggerProperty : public Property {
public:
/**
* Initializes the TriggerProperty by delegating the <code>identifier</code> and
* <code>guiName</code> to the Property constructor.
* \param identifier The unique identifier used for this Property
* \param guiName The human-readable name of this Property
*/
TriggerProperty(std::string identifier, std::string guiName);
/**
* Returns the class name <code>TriggerProperty</code>.
* \return The class name <code>TriggerProperty</code>
*/
std::string className() const;
/**
* Accepts only the <code>LUA_TNIL</code> type and will notify all the listeners
* that the event has been triggered.
* \param state The unused Lua state
* \return Returns always <code>true</code>
*/
bool setLua(lua_State* state);
/**
* Silently ignores any value that is passed into this function and will trigger the
* listeners regardless of the value
* \param value The ignored value
*/
void set(boost::any value);
};
} // namespace properties
} // namespace openspace
#endif // __TRIGGERPROPERTY_H__