Files
OpenSpace/modules/space/shaders/star_vs.glsl
Jonathas Costa 916cc1d76d Issue/871 (#874)
* Fixed wrong merging.
* Add flat qualifiers to both geometry and fragment shaders
2019-05-18 22:46:10 +02:00

45 lines
2.5 KiB
GLSL

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2019 *
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#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
in vec3 in_position;
in vec4 in_bvLumAbsMagAppMag;
in vec3 in_velocity;
in float in_speed;
out vec4 vs_bvLumAbsMagAppMag;
out vec3 vs_velocity;
out float vs_speed;
void main() {
vs_bvLumAbsMagAppMag = in_bvLumAbsMagAppMag;
vs_velocity = in_velocity;
vs_speed = in_speed;
gl_Position = vec4(in_position, 1.0);
}