Files
OpenSpace/include/openspace/scripting/scriptengine.h
2025-12-08 20:13:31 +01:00

184 lines
7.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCRIPTENGINE___H__
#define __OPENSPACE_CORE___SCRIPTENGINE___H__
#include <openspace/util/syncable.h>
#include <openspace/scripting/lualibrary.h>
#include <ghoul/lua/luastate.h>
#include <ghoul/misc/boolean.h>
#include <filesystem>
#include <mutex>
#include <queue>
#include <functional>
namespace openspace { class SyncBuffer; }
namespace openspace::scripting {
/**
* The ScriptEngine is responsible for handling the execution of custom Lua functions and
* executing scripts (#runScript). Before usage, it has to be #initialize%d and
* #deinitialize%d. New ScriptEngine::Library%s consisting of Library::Function%s have to
* be added which can then be called using the `openspace` namespace prefix in Lua. The
* same functions can be exposed to other Lua states by passing them to the
* #initializeLuaState method.
*/
class ScriptEngine : public Syncable {
public:
struct Script {
BooleanType(ShouldBeSynchronized);
BooleanType(ShouldSendToRemote);
BooleanType(ShouldBeLogged);
using Callback = std::function<void(ghoul::Dictionary)>;
/// The Lua script that should be executed
std::string code;
/// Determines whether a script should be sent to computers that are in the same
/// _cluster_ as the master machine that the user is interacting with. These are
/// usually different computers that tile a bigger display area and that need to
/// be tightly locked
ShouldBeSynchronized synchronized = ShouldBeSynchronized::Yes;
/// Determines whether a script should be send to a distant OpenSpace instance
/// that is not part of the same cluster. This is used in the ParallelConnection
/// feature that can connect OpenSpace instances in a connection that does not
/// require instantaneous synchronization
ShouldSendToRemote sendToRemote = ShouldSendToRemote::Yes;
/// Determines whether the script should be logged to a local script log file.
/// Note that this might be overwritten if the user requested a verbose log file
ShouldBeLogged addToLog = ShouldBeLogged::Yes;
/// A callback that will be called when the script finishes executing and that
/// provides access to the return value of the script
Callback callback = Callback();
};
static constexpr std::string_view OpenSpaceLibraryName = "openspace";
explicit ScriptEngine(bool sandboxedLua = true);
/**
* Initializes the internal Lua state and registers a common set of library functions.
*
* \throw LuaRuntimeException If the creation of the new Lua state fails
*/
void initialize();
/**
* Cleans the internal Lua state and leaves the ScriptEngine in a state to be newly
* initialize%d.
*/
void deinitialize();
void initializeLuaState(lua_State* state);
ghoul::lua::LuaState* luaState();
void addLibrary(LuaLibrary library);
bool hasLibrary(const std::string& name);
virtual void preSync(bool isMaster) override;
virtual void encode(SyncBuffer* syncBuffer) override;
virtual void decode(SyncBuffer* syncBuffer) override;
virtual void postSync(bool isMaster) override;
void queueScript(Script script);
void queueScript(std::string script);
// This function should only be used by external classes if you are sure that the
// passed script should really be executed at this point. Otherwise the #queueScript
// should be used
bool runScript(const Script& script);
// Runs the `script` every `timeout` seconds wallclock time
void registerRepeatedScript(std::string identifier, std::string script,
double timeout, std::string preScript = "", std::string postScript = "");
void removeRepeatedScript(std::string_view identifier);
void scheduleScript(std::string script, double delay);
std::vector<std::string> allLuaFunctions() const;
const std::vector<LuaLibrary>& allLuaLibraries() const;
private:
BooleanType(Replace);
void writeLog(const std::string& script);
bool registerLuaLibrary(lua_State* state, LuaLibrary& library);
void addLibraryFunctions(lua_State* state, LuaLibrary& library, Replace replace);
bool isLibraryNameAllowed(lua_State* state, const std::string& name);
void addBaseLibrary();
ghoul::lua::LuaState _state;
std::vector<LuaLibrary> _registeredLibraries;
std::queue<Script> _incomingScripts;
// Client scripts are mutex protected since decode and rendering may happen
// asynchronously
std::mutex _clientScriptsMutex;
std::queue<std::string> _clientScriptQueue;
std::queue<Script> _masterScriptQueue;
std::vector<std::string> _scriptsToSync;
struct RepeatedScriptInfo {
/// This script is run everytime `timeout` seconds have passed
std::string script;
/// This script is run when the repeated script is unregistered
std::string postScript;
std::string identifier;
double timeout = 0.0;
double lastRun = 0.0;
};
std::vector<RepeatedScriptInfo> _repeatedScripts;
struct ScheduledScriptInfo {
// The script that should be executed
std::string script;
// The application timestamp at which time the script should be executed
double timestamp = 0.0;
};
std::vector<ScheduledScriptInfo> _scheduledScripts;
// Logging variables
bool _logFileExists = false;
bool _logScripts = true;
std::filesystem::path _logFilename;
};
} // namespace openspace::scripting
#endif // __OPENSPACE_CORE___SCRIPTENGINE___H__