mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-08 12:39:49 -06:00
- Added hack in VolumeRaycasteBox for SGCT Left/Right clearing - Fixed quad dimensions to depend on viewport size - Updated RenderableVolumeExpert to render correctly - Small changes to SceneGraph to make it easier to switch between volume rendering and Earth
148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/rendering/volumeraycasterbox.h>
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#include <openspace/engine/openspaceengine.h>
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#include <sgct.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/framebufferobject.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/filesystem/filesystem.h>
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namespace {
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std::string _loggerCat = "VolumeRaycasterBox";
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}
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using namespace ghoul::opengl;
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namespace openspace {
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VolumeRaycasterBox::VolumeRaycasterBox(): _fbo(nullptr), _backTexture(nullptr),
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_frontTexture(nullptr), _boxProgram(nullptr), _boundingBox(nullptr) {
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}
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VolumeRaycasterBox::~VolumeRaycasterBox() {
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if(_boundingBox)
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delete _boundingBox;
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if(_fbo) {
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_fbo->detachAll(); // maybe not needed
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delete _fbo;
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}
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}
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bool VolumeRaycasterBox::initialize() {
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_boundingBox = new sgct_utils::SGCTBox(1.0f, sgct_utils::SGCTBox::Regular);
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// ------ SETUP SHADER -----------------
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OsEng.configurationManager().getValue("RaycastProgram", _boxProgram);
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_MVPLocation = _boxProgram->uniformLocation("modelViewProjection");
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// ------ SETUP FBO ---------------------
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_fbo = new FramebufferObject();
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_fbo->activate();
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// changed from getActiveXResolution to getCurrentViewportPixelCoords because
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// if there are more viewports in the same screen.
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//size_t x = sgct::Engine::instance()->getActiveXResolution();
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//size_t y = sgct::Engine::instance()->getActiveYResolution();
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int x1, xSize, y1, ySize;
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sgct::Engine::instance()->getActiveWindowPtr()->getCurrentViewportPixelCoords(x1, y1, xSize, ySize);
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size_t x = xSize;
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size_t y = ySize;
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_dimensions = glm::size2_t(x, y);
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_backTexture = new Texture(glm::size3_t(x,y,1));
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_frontTexture = new Texture(glm::size3_t(x,y,1));
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_backTexture->uploadTexture();
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_frontTexture->uploadTexture();
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_fbo->attachTexture(_backTexture, GL_COLOR_ATTACHMENT0);
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_fbo->attachTexture(_frontTexture, GL_COLOR_ATTACHMENT1);
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_fbo->deactivate();
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return true;
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}
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void VolumeRaycasterBox::render(const glm::mat4& MVP) {
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GLuint activeFBO = FramebufferObject::getActiveObject(); // Save SGCTs main FBO
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_fbo->activate();
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_boxProgram->activate();
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_boxProgram->setUniform(_MVPLocation, MVP);
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sgct_core::Frustum::FrustumMode mode = sgct::Engine::instance()->
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getActiveWindowPtr()->
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getCurrentViewport()->
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getEye();
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// oh god why..?
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if(mode == sgct_core::Frustum::FrustumMode::Mono ||
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mode == sgct_core::Frustum::FrustumMode::StereoLeftEye) {
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glDrawBuffer(GL_COLOR_ATTACHMENT0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawBuffer(GL_COLOR_ATTACHMENT1);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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// make sure GL_CULL_FACE is enabled (it should be)
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glEnable(GL_CULL_FACE);
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// Draw backface
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glDrawBuffer(GL_COLOR_ATTACHMENT0);
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glCullFace(GL_FRONT);
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_boundingBox->draw();
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// Draw frontface (now the normal cull face is is set)
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glDrawBuffer(GL_COLOR_ATTACHMENT1);
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glCullFace(GL_BACK);
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_boundingBox->draw();
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_boxProgram->deactivate();
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_fbo->deactivate();
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// rebind the previous FBO
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glBindFramebuffer(GL_FRAMEBUFFER, activeFBO);
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}
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Texture* VolumeRaycasterBox::backFace() {
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return _backTexture;
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}
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Texture* VolumeRaycasterBox::frontFace() {
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return _frontTexture;
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}
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glm::size2_t VolumeRaycasterBox::dimensions() {
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return _dimensions;
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}
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} /* namespace openspace */
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