Files
OpenSpace/modules/digitaluniverse/rendering/renderabledumeshes.h
T
Jonathas Costa c4781b01de Feature/new stars rendering (#784)
* Physically-based star rendering.
 * New Tully Pic Galaxies speck file w/o Milky Way
 * Removed PSC from stars rendering.
 * Avoiding extra calculations during shading.
 * Removed bug in billboard maximum size code.
 * New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
 * Same as stereo stars.
 * Improved configuration.
 * Stars camera orientation.
 * Separated changes in billboards.
 * Adde min size control.
 * Setting minimum size.
 * Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
 * Billboards reflecting actual stars sizes.
 * Scaling stars size based on luminosity, Abs Mag and size.
 * Rendering to a texture instead of fragment calculation for each star.
 * Added default parameters, new configurations and updated parameters.
 * Updated speck file handling to reflect a more general specification.
 * Added apparent magnitude from the speck files.
 * Set correct star values values for Apogee and Galah
 * Changed position from vec4 to vec3 to save GPU memory.
2019-05-17 01:16:17 +02:00

157 lines
6.1 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/properties/vector/vec4property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <unordered_map>
namespace ghoul::filesystem { class File; }
namespace ghoul::fontrendering { class Font; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class RenderableDUMeshes : public Renderable {
public:
explicit RenderableDUMeshes(const ghoul::Dictionary& dictionary);
~RenderableDUMeshes() = default;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
enum Unit {
Meter = 0,
Kilometer = 1,
Parsec = 2,
Kiloparsec = 3,
Megaparsec = 4,
Gigaparsec = 5,
GigalightYears = 6
};
enum MeshType {
Solid = 0,
Wire = 1,
Point = 2,
INVALID = 9
};
struct RenderingMesh {
int meshIndex;
int colorIndex;
int textureIndex;
// From: Partiview Users Guide
// Brian Abbott
// Hayden Planetarium American Museum of Natural History New York, USA
// "Specifies the dimensions of the mesh."
// "If you wish to draw a line between points, then numU will be 1 while
// numV will equal the number of points to connect.
// If you want a square, 4000×4000 grid with lines every 200 units,
// then numU numU will both equal 21
int numU;
int numV;
MeshType style;
std::vector<GLuint> vaoArray;
std::vector<GLuint> vboArray;
std::vector<GLfloat> vertices;
};
void createMeshes();
void renderMeshes(const RenderData& data, const glm::dmat4& modelViewMatrix,
const glm::dmat4& projectionMatrix);
void renderLabels(const RenderData& data, const glm::dmat4& modelViewProjectionMatrix,
const glm::vec3& orthoRight, const glm::vec3& orthoUp);
bool loadData();
bool readSpeckFile();
bool readLabelFile();
bool loadCachedFile(const std::string& file);
bool saveCachedFile(const std::string& file) const;
bool _hasSpeckFile = false;
bool _dataIsDirty = true;
bool _textColorIsDirty = true;
bool _hasLabel = false;
properties::FloatProperty _alphaValue;
//properties::FloatProperty _scaleFactor;
//properties::Vec3Property _pointColor;
properties::Vec4Property _textColor;
properties::FloatProperty _textSize;
properties::BoolProperty _drawElements;
properties::BoolProperty _drawLabels;
//properties::OptionProperty _blendMode;
properties::FloatProperty _textMinSize;
properties::FloatProperty _textMaxSize;
// DEBUG:
properties::OptionProperty _renderOption;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(modelViewTransform, projectionTransform, alphaValue,
color) _uniformCache;
std::shared_ptr<ghoul::fontrendering::Font> _font = nullptr;
std::string _speckFile;
std::string _labelFile;
Unit _unit = Parsec;
std::vector<float> _fullData;
std::vector<std::pair<glm::vec3, std::string>> _labelData;
int _nValuesPerAstronomicalObject = 0;
glm::dmat4 _transformationMatrix;
std::unordered_map<int, glm::vec3> _meshColorMap;
std::unordered_map<int, RenderingMesh> _renderingMeshesMap;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__