Files
OpenSpace/include/openspace/rendering/renderableplaneprojection.h
Anton Arbring 6cc21b3be7 Added image plane projection + shaders and dynamic ephemeris.
The plane projection is now hard coded to target until it can be
returned from imagesequencer. The dynamic ephemeris is not used for
this at the moment but will come in handy later on.
2015-04-17 22:09:35 -04:00

97 lines
3.5 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2015 *
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#ifndef _RENDERABLEPLANEPROJECTION_H_
#define _RENDERABLEPLANEPROJECTION_H_
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
struct LinePoint;
struct target {
std::string body;
std::string frame;
std::string node;
};
class RenderablePlaneProjection : public Renderable {
public:
RenderablePlaneProjection(const ghoul::Dictionary& dictionary);
~RenderablePlaneProjection();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
void loadTexture();
void updatePlane(double time, std::string newPath);
void setTarget(std::string body);
std::string _texturePath;
bool _planeIsDirty;
glm::dmat3 _stateMatrix;
std::string _frame;
ghoul::opengl::ProgramObject* _shader;
bool _programIsDirty;
bool _textureIsDirty;
ghoul::opengl::Texture* _texture;
ghoul::filesystem::File* _textureFile;
GLuint _quad;
GLuint _vertexPositionBuffer;
std::string _spacecraft;
std::string _instrument;
target _target;
std::string _name;
bool _moving;
};
} // namespace openspace
#endif