Files
OpenSpace/modules/onscreengui/src/guiorigincomponent.cpp
2017-05-15 15:27:59 -04:00

82 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/onscreengui/include/guiorigincomponent.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/interaction/interactionhandler.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <ghoul/misc/assert.h>
#include "imgui.h"
namespace openspace {
namespace gui {
GuiOriginComponent::GuiOriginComponent()
: GuiComponent("Origin")
{}
void GuiOriginComponent::render() {
SceneGraphNode* currentFocus = OsEng.interactionHandler().focusNode();
std::vector<SceneGraphNode*> nodes =
OsEng.renderEngine().scene()->allSceneGraphNodes();
std::sort(
nodes.begin(),
nodes.end(),
[](SceneGraphNode* lhs, SceneGraphNode* rhs) {
return lhs->name() < rhs->name();
}
);
std::string nodeNames = "";
for (SceneGraphNode* n : nodes) {
nodeNames += n->name() + '\0';
}
auto iCurrentFocus = std::find(nodes.begin(), nodes.end(), currentFocus);
if (!nodes.empty()) {
// Only check if we found the current focus node if we have any nodes at all
// only then it would be a real error
ghoul_assert(iCurrentFocus != nodes.end(), "Focus node not found");
}
int currentPosition = static_cast<int>(std::distance(iCurrentFocus, nodes.begin()));
bool hasChanged = ImGui::Combo("Origin", &currentPosition, nodeNames.c_str());
if (hasChanged) {
OsEng.scriptEngine().queueScript(
"openspace.setPropertyValue('Interaction.origin', '" +
nodes[currentPosition]->name() + "');",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
} // gui
} // openspace