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* Implement new Spout input methods to Tileproviders and new Renderables Co-authored-by: Marco Silva <marco@elumenati.com>
61 lines
1.4 KiB
JSON
61 lines
1.4 KiB
JSON
{
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"version": 1,
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"masteraddress": "localhost",
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"scene": {
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"offset": { "x": 0.0, "y": 0.0, "z": 0.0 },
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"orientation": { "yaw": 0.0, "pitch": -90.0, "roll": 0.0 },
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"scale": 1.0
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},
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"settings": {
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"display": {
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"swapinterval": 1
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}
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},
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"nodes": [
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{
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"address": "localhost",
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"port": 20401,
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"windows": [
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{
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"name": "OpenSpace",
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"size": { "x": 1024, "y": 1024 },
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"stereo": "none",
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"viewports": [
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{
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"pos": { "x": 0.0, "y": 0.0 },
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"size": { "x": 1.0, "y": 1.0 },
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"projection": {
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"type": "SpoutOutputProjection",
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"background": {
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"r": 0.1,
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"g": 0.1,
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"b": 0.1,
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"a": 1.0
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},
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"channels": {
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"bottom": true,
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"left": true,
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"right": true,
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"top": true,
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"zleft": true,
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"zright": true
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},
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"mapping": "equirectangular",
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"mappingspoutname": "OS_EQUIRECTANGULAR",
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"orientation": { "pitch": 0.0, "roll": 0.0, "yaw": 0.0 },
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"quality": "1024"
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}
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}
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]
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}
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]
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}
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],
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"users": [
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{
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"eyeseparation": 0.06,
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"pos": { "x": 0.0, "y": 0.0, "z": 0.0 }
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}
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]
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}
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