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66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SERVER___CONNECTIONPOOL___H__
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#define __OPENSPACE_MODULE_SERVER___CONNECTIONPOOL___H__
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <vector>
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namespace ghoul::io {
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class Socket;
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class SocketServer;
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} // namespace ghoul::io
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namespace openspace {
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class ConnectionPool {
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public:
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using SocketHandleFunc = std::function<void(ghoul::io::Socket& socket)>;
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ConnectionPool(SocketHandleFunc handleSocket);
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~ConnectionPool();
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void addServer(std::shared_ptr<ghoul::io::SocketServer> server);
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void removeServer(ghoul::io::SocketServer* server);
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void clearServers();
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void updateConnections();
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private:
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void disconnectAllConnections();
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std::mutex _connectionMutex;
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void removeDisconnectedSockets();
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void acceptNewSockets();
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SocketHandleFunc _handleSocket;
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std::vector<std::shared_ptr<ghoul::io::SocketServer>> _socketServers;
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std::vector<std::unique_ptr<ghoul::io::Socket>> _sockets;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SERVER___CONNECTIONPOOL___H__
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