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OpenSpace/modules/server/include/connectionpool.h
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

66 lines
3.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SERVER___CONNECTIONPOOL___H__
#define __OPENSPACE_MODULE_SERVER___CONNECTIONPOOL___H__
#include <functional>
#include <memory>
#include <mutex>
#include <vector>
namespace ghoul::io {
class Socket;
class SocketServer;
} // namespace ghoul::io
namespace openspace {
class ConnectionPool {
public:
using SocketHandleFunc = std::function<void(ghoul::io::Socket& socket)>;
ConnectionPool(SocketHandleFunc handleSocket);
~ConnectionPool();
void addServer(std::shared_ptr<ghoul::io::SocketServer> server);
void removeServer(ghoul::io::SocketServer* server);
void clearServers();
void updateConnections();
private:
void disconnectAllConnections();
std::mutex _connectionMutex;
void removeDisconnectedSockets();
void acceptNewSockets();
SocketHandleFunc _handleSocket;
std::vector<std::shared_ptr<ghoul::io::SocketServer>> _socketServers;
std::vector<std::unique_ptr<ghoul::io::Socket>> _sockets;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SERVER___CONNECTIONPOOL___H__