mirror of
https://github.com/OpenSpace/OpenSpace.git
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76 lines
3.6 KiB
C++
76 lines
3.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_TOUCH___TOUCH_MARKER___H__
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#define __OPENSPACE_MODULE_TOUCH___TOUCH_MARKER___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/util/touch.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <memory>
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#include <vector>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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class TouchMarker : public properties::PropertyOwner {
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public:
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TouchMarker();
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virtual ~TouchMarker();
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void initialize();
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void deinitialize();
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void render(const std::vector<openspace::TouchInputHolder>& list);
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private:
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void createVertexList(const std::vector<openspace::TouchInputHolder>& list);
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properties::BoolProperty _visible;
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properties::FloatProperty _radiusSize;
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properties::FloatProperty _opacity;
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properties::FloatProperty _thickness;
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properties::Vec3Property _color;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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UniformCache(radius, opacity, thickness, color) _uniformCache;
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std::vector<GLfloat> _vertexData;
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GLuint _quad = 0;
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GLuint _vertexPositionBuffer = 0;
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};
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} // openspace namespace
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#endif // __OPENSPACE_MODULE_TOUCH___TOUCH_MARKER___H__
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