Files
OpenSpace/modules/touch/include/touchmarker.h
Alexander Bock 4f4764209f Happy new year
2023-01-02 11:19:33 +01:00

76 lines
3.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_TOUCH___TOUCH_MARKER___H__
#define __OPENSPACE_MODULE_TOUCH___TOUCH_MARKER___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/touch.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <memory>
#include <vector>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
class TouchMarker : public properties::PropertyOwner {
public:
TouchMarker();
virtual ~TouchMarker();
void initialize();
void deinitialize();
void render(const std::vector<openspace::TouchInputHolder>& list);
private:
void createVertexList(const std::vector<openspace::TouchInputHolder>& list);
properties::BoolProperty _visible;
properties::FloatProperty _radiusSize;
properties::FloatProperty _opacity;
properties::FloatProperty _thickness;
properties::Vec3Property _color;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
UniformCache(radius, opacity, thickness, color) _uniformCache;
std::vector<GLfloat> _vertexData;
GLuint _quad = 0;
GLuint _vertexPositionBuffer = 0;
};
} // openspace namespace
#endif // __OPENSPACE_MODULE_TOUCH___TOUCH_MARKER___H__