Files
OpenSpace/modules/touch/touchmodule.h
Emma Broman 352c9dd5ec Touch module code cleanup (#2465)
* Remove unused feature that allowed us to "pick" nodes using touch (it didn't really work and had some nasty hardcoded and costly implementation). Fixes Touch interaction picking refactor #1041

* General refactoring of code and removing redundant code

* Make touch markers prettier (change default color and smoothen edges)

* Add module property to control which renderable types are "directly touchable"

* Add SGN property to control which individual nodes are "directly touchable" ("SupportsDirectInteraction")

* Fix stuttering when zooming in closer than the orbitalnavigator allows
2023-02-14 13:55:24 +01:00

93 lines
4.0 KiB
C++

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#ifndef __OPENSPACE_MODULE_TOUCH___TOUCHMODULE___H__
#define __OPENSPACE_MODULE_TOUCH___TOUCHMODULE___H__
#include <modules/touch/include/touchmarker.h>
#include <modules/touch/include/touchinteraction.h>
#include <openspace/properties/list/stringlistproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/util/openspacemodule.h>
#include <openspace/util/touch.h>
#include <memory>
namespace openspace {
class TuioEar;
#ifdef WIN32
class Win32TouchHook;
#endif //WIN32
class TouchModule : public OpenSpaceModule {
public:
constexpr static const char* Name = "Touch";
TouchModule();
~TouchModule();
// Function to check if the given renderable type is one that should
// use direct maniuplation
bool isDefaultDirectTouchType(std::string_view renderableType) const;
protected:
void internalInitialize(const ghoul::Dictionary& dictionary) override;
private:
/// Returns true if new touch input occured since the last frame
bool processNewInput();
void clearInputs();
void addTouchInput(TouchInput input);
void updateOrAddTouchInput(TouchInput input);
void removeTouchInput(TouchInput input);
std::unique_ptr<TuioEar> _ear;
TouchInteraction _touch;
TouchMarker _markers;
std::vector<TouchInputHolder> _touchPoints;
std::vector<TouchInput> _deferredRemovals;
std::vector<TouchInput> _lastTouchInputs;
properties::BoolProperty _touchIsEnabled;
properties::BoolProperty _hasActiveTouchEvent;
properties::StringListProperty _defaultDirectTouchRenderableTypes;
// A sorted version of the list in the property
std::set<std::string> _sortedDefaultRenderableTypes;
// contains an id and the Point that was processed last frame
glm::ivec2 _webPositionCallback = glm::ivec2(0);
#ifdef WIN32
std::unique_ptr<Win32TouchHook> _win32TouchHook;
#endif //WIN32
bool _tap = false;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_TOUCH___TOUCHMODULE___H__