mirror of
https://github.com/OpenSpace/OpenSpace.git
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147 lines
6.0 KiB
C++
147 lines
6.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/clipmapglobe.h>
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#include <modules/globebrowsing/meshes/clipmapgrid.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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// ghoul includes
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#include <ghoul/misc/assert.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "ClipMapGlobe";
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}
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namespace openspace {
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ClipMapGlobe::ClipMapGlobe(const Ellipsoid& ellipsoid)
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: _clipMapPyramid(Geodetic2(M_PI / 2, M_PI / 2))
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, _ellipsoid(ellipsoid)
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{
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_tileProvider = shared_ptr<TileProvider>(new TileProvider(
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"map_service_configs/TERRAIN.wms", 100));
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// init Renderer
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auto outerPatchRenderer = new ClipMapPatchRenderer(
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shared_ptr<OuterClipMapGrid>(new OuterClipMapGrid(512)),
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_tileProvider);
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_outerPatchRenderer.reset(outerPatchRenderer);
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auto innerPatchRenderer = new ClipMapPatchRenderer(
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shared_ptr<InnerClipMapGrid>(new InnerClipMapGrid(512)),
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_tileProvider);
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_innerPatchRenderer.reset(innerPatchRenderer);
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}
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ClipMapGlobe::~ClipMapGlobe() {
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}
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const Ellipsoid& ClipMapGlobe::ellipsoid() const
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{
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return _ellipsoid;
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}
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bool ClipMapGlobe::initialize() {
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return isReady();
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}
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bool ClipMapGlobe::deinitialize() {
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return true;
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}
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bool ClipMapGlobe::isReady() const {
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bool ready = true;
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return ready;
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}
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void ClipMapGlobe::render(const RenderData& data)
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{
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// TODO : Choose the max depth and the min depth depending on the camera
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int minDepth, maxDepth;
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calculateDesiredMinAndMaxDepth(data, minDepth, maxDepth);
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LDEBUG(minDepth, "minDepth = ");
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LDEBUG(maxDepth, "MaxDepth = ");
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// render patches
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for (size_t i = minDepth; i < maxDepth; i++)
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{
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Geodetic2 patchSize = _clipMapPyramid.getPatchSizeAtLevel(i);
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_outerPatchRenderer->renderPatch(patchSize, data, _ellipsoid);
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}
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Geodetic2 patchSize = _clipMapPyramid.getPatchSizeAtLevel(maxDepth);
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_innerPatchRenderer->renderPatch(patchSize, data, _ellipsoid);
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}
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void ClipMapGlobe::update(const UpdateData& data) {
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_innerPatchRenderer->update();
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_outerPatchRenderer->update();
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}
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void ClipMapGlobe::calculateDesiredMinAndMaxDepth(
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const RenderData& data,
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int& minDepth,
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int& maxDepth)
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{
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Scalar minimumRadius = _ellipsoid.minimumRadius();
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Vec3 cameraPosition = data.camera.position().dvec3();
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Vec3 cameraPositionOnSurface = _ellipsoid.scaleToGeodeticSurface(cameraPosition);
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Scalar h = glm::length(cameraPosition - cameraPositionOnSurface);
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Scalar cosAngleToHorizon = minimumRadius / (minimumRadius + h);
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Scalar angleToHorizon = glm::acos(cosAngleToHorizon);
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Scalar minimumPatchSize = glm::min(
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_clipMapPyramid.getPatchSizeAtLevel0().lat,
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_clipMapPyramid.getPatchSizeAtLevel0().lon);
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minDepth = log2(minimumPatchSize / 2 / angleToHorizon);
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// Calculate desired level based on distance
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Scalar scaleFactor = 1 * minimumRadius;
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Scalar projectedScaleFactor = scaleFactor / h;
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maxDepth = glm::max(static_cast<int>(log2(projectedScaleFactor)), 0);
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// Test smaller and smaller patches until one is outside of frustum
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int i;
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for (i = minDepth; i < maxDepth; i++)
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{
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Geodetic2 center = _ellipsoid.cartesianToGeodetic2(cameraPosition);
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Geodetic2 halfSize = _clipMapPyramid.getPatchSizeAtLevel(i) / 2;
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GeodeticPatch testPatch(center, halfSize);
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// Do frustrum culling
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if (!_frustumCuller.isVisible(data, testPatch, _ellipsoid)) {
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break;
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}
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}
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maxDepth = i;
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}
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} // namespace openspace
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