Files
OpenSpace/modules/space/shaders/psfToTexture_fs.glsl
Alexander Bock 43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00

68 lines
3.3 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
//layout(location = 1) out vec4 renderTableColor;
out vec4 renderTableColor;
uniform int psfMethod;
uniform float p0Param;
uniform float p1Param;
uniform float p2Param;
uniform float alphaConst;
uniform float FWHM;
uniform float betaConstant;
in vec2 psfCoords;
void main(void) {
vec4 fullColor = vec4(0.0, 0.0, 0.0, 1.0);
if (psfMethod == 0) {
// PSF Functions from paper: Physically-Based Galre Effects for Digital
// Images - Spencer, Shirley, Zimmerman and Greenberg.
float theta = sqrt((psfCoords.y*psfCoords.y + psfCoords.x*psfCoords.x)) * 90.0;
float f0 = 2.61E6 * exp(-pow(theta/alphaConst, 2.0));
float f1 = 20.91/pow(theta + alphaConst, 3.0);
float f2 = 72.37/pow(theta + alphaConst, 2.0);
float psf_p = p0Param * f0 + p1Param * f1 + p2Param * f2;
fullColor = vec4(psf_p);
} else if (psfMethod == 1) {
// Moffat
float r = sqrt((psfCoords.y*psfCoords.y + psfCoords.x*psfCoords.x)) * 90.0;
float alpha = FWHM / (2.f * sqrt(pow(2.f, 1.f/betaConstant) - 1));
float moffat_psf = pow(1.f + (r/alpha)*(r/alpha), -betaConstant);
fullColor = vec4(moffat_psf);
}
if (fullColor.a == 0) {
discard;
}
renderTableColor = fullColor;
}