mirror of
https://github.com/OpenSpace/OpenSpace.git
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1061 lines
36 KiB
C++
1061 lines
36 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/digitaluniverse/rendering/renderabledumeshes.h>
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#include <modules/digitaluniverse/digitaluniversemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/misc/templatefactory.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <array>
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#include <fstream>
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#include <cstdint>
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namespace {
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constexpr const char* _loggerCat = "RenderableDUMeshes";
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constexpr const char* ProgramObjectName = "RenderableDUMeshes";
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constexpr const std::array<const char*, 4> UniformNames = {
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"modelViewTransform", "projectionTransform", "alphaValue", "color"
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};
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constexpr const char* KeyFile = "File";
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constexpr const char* keyUnit = "Unit";
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constexpr const char* MeterUnit = "m";
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constexpr const char* KilometerUnit = "Km";
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constexpr const char* ParsecUnit = "pc";
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constexpr const char* KiloparsecUnit = "Kpc";
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constexpr const char* MegaparsecUnit = "Mpc";
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constexpr const char* GigaparsecUnit = "Gpc";
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constexpr const char* GigalightyearUnit = "Gly";
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constexpr const int RenderOptionViewDirection = 0;
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constexpr const int RenderOptionPositionNormal = 1;
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constexpr const int8_t CurrentCacheVersion = 1;
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constexpr const double PARSEC = 0.308567756E17;
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constexpr openspace::properties::Property::PropertyInfo TextColorInfo = {
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"TextColor",
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"Text Color",
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"The text color for the astronomical object."
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};
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constexpr openspace::properties::Property::PropertyInfo TextOpacityInfo = {
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"TextOpacity",
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"Text Opacity",
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"Determines the transparency of the text label, where 1 is completely opaque "
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"and 0 fully transparent."
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};
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constexpr openspace::properties::Property::PropertyInfo TextSizeInfo = {
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"TextSize",
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"Text Size",
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"The text size for the astronomical object labels."
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};
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constexpr openspace::properties::Property::PropertyInfo LabelFileInfo = {
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"LabelFile",
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"Label File",
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"The path to the label file that contains information about the astronomical "
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"objects being rendered."
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};
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constexpr openspace::properties::Property::PropertyInfo LabelMinSizeInfo = {
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"TextMinSize",
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"Text Min Size",
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"The minimal size (in pixels) of the text for the labels for the astronomical "
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"objects being rendered."
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};
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constexpr openspace::properties::Property::PropertyInfo LabelMaxSizeInfo = {
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"TextMaxSize",
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"Text Max Size",
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"The maximum size (in pixels) of the text for the labels for the astronomical "
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"objects being rendered."
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"If the DU mesh is of wire type, this value determines the width of the lines"
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};
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constexpr openspace::properties::Property::PropertyInfo DrawElementsInfo = {
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"DrawElements",
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"Draw Elements",
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"Enables/Disables the drawing of the astronomical objects."
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};
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constexpr openspace::properties::Property::PropertyInfo DrawLabelInfo = {
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"DrawLabels",
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"Draw Labels",
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"Determines whether labels should be drawn or hidden."
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};
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constexpr openspace::properties::Property::PropertyInfo MeshColorInfo = {
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"MeshColor",
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"Meshes colors",
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"The defined colors for the meshes to be rendered."
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};
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constexpr openspace::properties::Property::PropertyInfo RenderOptionInfo = {
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"RenderOption",
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"Render Option",
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"Debug option for rendering of billboards and texts."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableDUMeshes::Documentation() {
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using namespace documentation;
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return {
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"RenderableDUMeshes",
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"digitaluniverse_renderabledumeshes",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableDUMeshes"),
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Optional::No
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},
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{
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KeyFile,
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new StringVerifier,
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Optional::No,
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"The path to the SPECK file that contains information about the "
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"astronomical object being rendered."
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},
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{
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DrawLabelInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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DrawLabelInfo.description
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},
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{
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TextColorInfo.identifier,
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new DoubleVector3Verifier,
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Optional::Yes,
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TextColorInfo.description
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},
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{
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TextOpacityInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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TextOpacityInfo.description
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},
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{
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TextSizeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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TextSizeInfo.description
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},
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{
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LabelFileInfo.identifier,
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new StringVerifier,
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Optional::Yes,
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LabelFileInfo.description
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},
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{
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LabelMinSizeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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LabelMinSizeInfo.description
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},
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{
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LabelMaxSizeInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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LabelMaxSizeInfo.description
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},
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{
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LineWidthInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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LineWidthInfo.description
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},
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{
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MeshColorInfo.identifier,
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new Vector3ListVerifier<double>,
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Optional::No,
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MeshColorInfo.description
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},
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}
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};
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}
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RenderableDUMeshes::RenderableDUMeshes(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _textColor(TextColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _textOpacity(TextOpacityInfo, 1.f, 0.f, 1.f)
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, _textSize(TextSizeInfo, 8.f, 0.5f, 24.f)
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, _drawElements(DrawElementsInfo, true)
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, _drawLabels(DrawLabelInfo, false)
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, _textMinSize(LabelMinSizeInfo, 8.f, 0.5f, 24.f)
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, _textMaxSize(LabelMaxSizeInfo, 500.f, 0.f, 1000.f)
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, _lineWidth(LineWidthInfo, 2.f, 0.f, 16.f)
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, _renderOption(RenderOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableDUMeshes"
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);
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addProperty(_opacity);
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registerUpdateRenderBinFromOpacity();
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if (dictionary.hasKey(KeyFile)) {
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_speckFile = absPath(dictionary.value<std::string>(KeyFile));
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_hasSpeckFile = true;
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_drawElements.onChange([&]() { _hasSpeckFile = !_hasSpeckFile; });
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addProperty(_drawElements);
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}
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_renderOption.addOption(RenderOptionViewDirection, "Camera View Direction");
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_renderOption.addOption(RenderOptionPositionNormal, "Camera Position Normal");
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if (global::windowDelegate->isFisheyeRendering()) {
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_renderOption = RenderOptionPositionNormal;
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}
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else {
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_renderOption = RenderOptionViewDirection;
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}
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addProperty(_renderOption);
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if (dictionary.hasKey(keyUnit)) {
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std::string unit = dictionary.value<std::string>(keyUnit);
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if (unit == MeterUnit) {
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_unit = Meter;
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}
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else if (unit == KilometerUnit) {
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_unit = Kilometer;
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}
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else if (unit == ParsecUnit) {
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_unit = Parsec;
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}
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else if (unit == KiloparsecUnit) {
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_unit = Kiloparsec;
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}
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else if (unit == MegaparsecUnit) {
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_unit = Megaparsec;
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}
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else if (unit == GigaparsecUnit) {
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_unit = Gigaparsec;
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}
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else if (unit == GigalightyearUnit) {
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_unit = GigalightYears;
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}
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else {
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LWARNING("No unit given for RenderableDUMeshes. Using meters as units.");
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_unit = Meter;
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}
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}
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if (dictionary.hasValue<double>(LineWidthInfo.identifier)) {
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_lineWidth = static_cast<float>(
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dictionary.value<double>(LineWidthInfo.identifier)
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);
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}
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addProperty(_lineWidth);
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if (dictionary.hasKey(DrawLabelInfo.identifier)) {
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_drawLabels = dictionary.value<bool>(DrawLabelInfo.identifier);
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}
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addProperty(_drawLabels);
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if (dictionary.hasKey(LabelFileInfo.identifier)) {
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_labelFile = absPath(dictionary.value<std::string>(LabelFileInfo.identifier));
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_hasLabel = true;
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if (dictionary.hasKey(TextColorInfo.identifier)) {
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_textColor = dictionary.value<glm::dvec3>(TextColorInfo.identifier);
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_hasLabel = true;
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}
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_textColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_textColor);
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_textColor.onChange([&]() { _textColorIsDirty = true; });
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if (dictionary.hasKey(TextOpacityInfo.identifier)) {
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_textOpacity = static_cast<float>(
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dictionary.value<double>(TextOpacityInfo.identifier)
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);
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}
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addProperty(_textOpacity);
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if (dictionary.hasKey(TextSizeInfo.identifier)) {
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_textSize = static_cast<float>(
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dictionary.value<double>(TextSizeInfo.identifier)
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);
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}
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addProperty(_textSize);
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if (dictionary.hasKey(LabelMinSizeInfo.identifier)) {
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_textMinSize = static_cast<float>(
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floor(dictionary.value<double>(LabelMinSizeInfo.identifier))
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);
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}
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addProperty(_textMinSize);
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if (dictionary.hasKey(LabelMaxSizeInfo.identifier)) {
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_textMaxSize = static_cast<float>(
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floor(dictionary.value<double>(LabelMaxSizeInfo.identifier))
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);
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}
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addProperty(_textMaxSize);
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}
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if (dictionary.hasKey(MeshColorInfo.identifier)) {
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ghoul::Dictionary colorDict = dictionary.value<ghoul::Dictionary>(
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MeshColorInfo.identifier
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);
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for (int i = 0; i < static_cast<int>(colorDict.size()); ++i) {
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_meshColorMap.insert(
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{ i + 1, colorDict.value<glm::dvec3>(std::to_string(i + 1)) }
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);
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}
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}
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}
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bool RenderableDUMeshes::isReady() const {
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return (_program != nullptr) &&
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(!_renderingMeshesMap.empty() || (!_labelData.empty()));
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}
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void RenderableDUMeshes::initializeGL() {
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_program = DigitalUniverseModule::ProgramObjectManager.request(
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ProgramObjectName,
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[]() {
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return global::renderEngine->buildRenderProgram(
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"RenderableDUMeshes",
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/dumesh_vs.glsl"),
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/dumesh_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
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bool success = loadData();
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if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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}
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createMeshes();
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if (_hasLabel) {
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if (!_font) {
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constexpr const int FontSize = 50;
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_font = global::fontManager->font(
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"Mono",
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static_cast<float>(FontSize),
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ghoul::fontrendering::FontManager::Outline::Yes,
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ghoul::fontrendering::FontManager::LoadGlyphs::No
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);
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}
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}
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}
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void RenderableDUMeshes::deinitializeGL() {
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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for (int i = 0; i < pair.second.numU; ++i) {
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glDeleteVertexArrays(1, &pair.second.vaoArray[i]);
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glDeleteBuffers(1, &pair.second.vboArray[i]);
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}
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}
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DigitalUniverseModule::ProgramObjectManager.release(
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ProgramObjectName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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}
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void RenderableDUMeshes::renderMeshes(const RenderData&,
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const glm::dmat4& modelViewMatrix,
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const glm::dmat4& projectionMatrix)
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{
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glEnablei(GL_BLEND, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(false);
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glEnable(GL_DEPTH_TEST);
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_program->activate();
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_program->setUniform(_uniformCache.modelViewTransform, modelViewMatrix);
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_program->setUniform(_uniformCache.projectionTransform, projectionMatrix);
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_program->setUniform(_uniformCache.alphaValue, _opacity);
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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_program->setUniform(_uniformCache.color, _meshColorMap[pair.second.colorIndex]);
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for (size_t i = 0; i < pair.second.vaoArray.size(); ++i) {
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glBindVertexArray(pair.second.vaoArray[i]);
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switch (pair.second.style) {
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case Solid:
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break;
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case Wire:
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glLineWidth(_lineWidth);
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glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
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global::renderEngine->openglStateCache().resetLineState();
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break;
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case Point:
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glDrawArrays(GL_POINTS, 0, pair.second.numV);
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break;
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default:
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break;
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}
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}
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}
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glBindVertexArray(0);
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_program->deactivate();
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// Restores GL State
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global::renderEngine->openglStateCache().resetDepthState();
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global::renderEngine->openglStateCache().resetBlendState();
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}
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void RenderableDUMeshes::renderLabels(const RenderData& data,
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const glm::dmat4& modelViewProjectionMatrix,
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const glm::vec3& orthoRight,
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const glm::vec3& orthoUp)
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{
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float scale = 0.f;
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switch (_unit) {
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case Meter:
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scale = 1.f;
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break;
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case Kilometer:
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scale = 1e3f;
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break;
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case Parsec:
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scale = static_cast<float>(PARSEC);
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break;
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case Kiloparsec:
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scale = static_cast<float>(1e3 * PARSEC);
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break;
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case Megaparsec:
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scale = static_cast<float>(1e6 * PARSEC);
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break;
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case Gigaparsec:
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scale = static_cast<float>(1e9 * PARSEC);
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break;
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case GigalightYears:
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scale = static_cast<float>(306391534.73091 * PARSEC);
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break;
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}
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ghoul::fontrendering::FontRenderer::ProjectedLabelsInformation labelInfo;
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labelInfo.orthoRight = orthoRight;
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labelInfo.orthoUp = orthoUp;
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labelInfo.minSize = static_cast<int>(_textMinSize);
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labelInfo.maxSize = static_cast<int>(_textMaxSize);
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labelInfo.cameraPos = data.camera.positionVec3();
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labelInfo.cameraLookUp = data.camera.lookUpVectorWorldSpace();
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labelInfo.renderType = _renderOption;
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labelInfo.mvpMatrix = modelViewProjectionMatrix;
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labelInfo.scale = pow(10.f, _textSize);
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labelInfo.enableDepth = true;
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labelInfo.enableFalseDepth = false;
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glm::vec4 textColor = glm::vec4(glm::vec3(_textColor), _textOpacity);
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for (const std::pair<glm::vec3, std::string>& pair : _labelData) {
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glm::vec3 scaledPos(pair.first);
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scaledPos *= scale;
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ghoul::fontrendering::FontRenderer::defaultProjectionRenderer().render(
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*_font,
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scaledPos,
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pair.second,
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textColor,
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labelInfo
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);
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}
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}
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void RenderableDUMeshes::render(const RenderData& data, RendererTasks&) {
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const glm::dmat4 modelMatrix =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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|
|
const glm::dmat4 modelViewMatrix = data.camera.combinedViewMatrix() * modelMatrix;
|
|
const glm::dmat4 projectionMatrix = data.camera.projectionMatrix();
|
|
const glm::dmat4 modelViewProjectionMatrix = projectionMatrix * modelViewMatrix;
|
|
|
|
const glm::vec3 lookup = data.camera.lookUpVectorWorldSpace();
|
|
const glm::vec3 viewDirection = data.camera.viewDirectionWorldSpace();
|
|
glm::vec3 right = glm::cross(viewDirection, lookup);
|
|
const glm::vec3 up = glm::cross(right, viewDirection);
|
|
|
|
const glm::dmat4 worldToModelTransform = glm::inverse(modelMatrix);
|
|
glm::vec3 orthoRight = glm::normalize(
|
|
glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
|
|
);
|
|
|
|
if (orthoRight == glm::vec3(0.0)) {
|
|
glm::vec3 otherVector(lookup.y, lookup.x, lookup.z);
|
|
right = glm::cross(viewDirection, otherVector);
|
|
orthoRight = glm::normalize(
|
|
glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
|
|
);
|
|
}
|
|
|
|
if (_hasSpeckFile) {
|
|
renderMeshes(data, modelViewMatrix, projectionMatrix);
|
|
}
|
|
|
|
if (_drawLabels && _hasLabel) {
|
|
const glm::vec3 orthoUp = glm::normalize(
|
|
glm::vec3(worldToModelTransform * glm::dvec4(up, 0.0))
|
|
);
|
|
renderLabels(data, modelViewProjectionMatrix, orthoRight, orthoUp);
|
|
}
|
|
}
|
|
|
|
void RenderableDUMeshes::update(const UpdateData&) {
|
|
if (_program->isDirty()) {
|
|
_program->rebuildFromFile();
|
|
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
|
|
}
|
|
}
|
|
|
|
bool RenderableDUMeshes::loadData() {
|
|
bool success = false;
|
|
if (_hasSpeckFile) {
|
|
// I disabled the cache as it didn't work on Mac --- abock
|
|
// std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
|
// _speckFile,
|
|
// ghoul::filesystem::CacheManager::Persistent::Yes
|
|
// );
|
|
|
|
// bool hasCachedFile = FileSys.fileExists(cachedFile);
|
|
// if (hasCachedFile) {
|
|
// LINFO(
|
|
// "Cached file '" << cachedFile <<
|
|
// "' used for Speck file '" << _speckFile << "'"
|
|
// );
|
|
|
|
// success = loadCachedFile(cachedFile);
|
|
// if (!success) {
|
|
// FileSys.cacheManager()->removeCacheFile(_speckFile);
|
|
// // Intentional fall-through to the 'else' to generate the cache
|
|
// // file for the next run
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// LINFO("Cache for Speck file '" << _speckFile << "' not found");
|
|
LINFO(fmt::format("Loading Speck file '{}'", _speckFile));
|
|
|
|
success = readSpeckFile();
|
|
if (!success) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
std::string labelFile = _labelFile;
|
|
if (!labelFile.empty()) {
|
|
// I disabled the cache as it didn't work on Mac --- abock
|
|
// std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
|
// labelFile,
|
|
// ghoul::filesystem::CacheManager::Persistent::Yes
|
|
// );
|
|
// bool hasCachedFile = FileSys.fileExists(cachedFile);
|
|
// if (hasCachedFile) {
|
|
// LINFO(
|
|
// "Cached file '" << cachedFile << "' used for Label file '" <<
|
|
// labelFile << "'"
|
|
// );
|
|
|
|
// success &= loadCachedFile(cachedFile);
|
|
// if (!success) {
|
|
// FileSys.cacheManager()->removeCacheFile(labelFile);
|
|
// // Intentional fall-through to the 'else' to generate the cache
|
|
// // file for the next run
|
|
// }
|
|
// }
|
|
// else {
|
|
// LINFO("Cache for Label file '" << labelFile << "' not found");
|
|
LINFO(fmt::format("Loading Label file '{}'", labelFile));
|
|
|
|
success &= readLabelFile();
|
|
if (!success) {
|
|
return false;
|
|
}
|
|
|
|
// }
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
bool RenderableDUMeshes::readSpeckFile() {
|
|
std::ifstream file(_speckFile);
|
|
if (!file.good()) {
|
|
LERROR(fmt::format("Failed to open Speck file '{}'", _speckFile));
|
|
return false;
|
|
}
|
|
|
|
int meshIndex = 0;
|
|
|
|
// The beginning of the speck file has a header that either contains comments
|
|
// (signaled by a preceding '#') or information about the structure of the file
|
|
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
|
|
std::string line;
|
|
while (true) {
|
|
std::streampos position = file.tellg();
|
|
std::getline(file, line);
|
|
|
|
if (file.eof()) {
|
|
break;
|
|
}
|
|
|
|
// Guard against wrong line endings (copying files from Windows to Mac) causes
|
|
// lines to have a final \r
|
|
if (!line.empty() && line.back() == '\r') {
|
|
line = line.substr(0, line.length() - 1);
|
|
}
|
|
|
|
if (line.empty() || line[0] == '#') {
|
|
continue;
|
|
}
|
|
|
|
std::size_t found = line.find("mesh");
|
|
if (found == std::string::npos) {
|
|
//if (line.substr(0, 4) != "mesh") {
|
|
// we read a line that doesn't belong to the header, so we have to jump back
|
|
// before the beginning of the current line
|
|
//file.seekg(position);
|
|
//break;
|
|
continue;
|
|
}
|
|
else {
|
|
|
|
//if (line.substr(0, 4) == "mesh") {
|
|
// mesh lines are structured as follows:
|
|
// mesh -t texnum -c colorindex -s style {
|
|
// where textnum is the index of the texture;
|
|
// colorindex is the index of the color for the mesh
|
|
// and style is solid, wire or point (for now we support only wire)
|
|
std::stringstream str(line);
|
|
|
|
RenderingMesh mesh;
|
|
mesh.meshIndex = meshIndex;
|
|
|
|
std::string dummy;
|
|
str >> dummy; // mesh command
|
|
dummy.clear();
|
|
str >> dummy; // texture index command?
|
|
do {
|
|
if (dummy == "-t") {
|
|
dummy.clear();
|
|
str >> mesh.textureIndex; // texture index
|
|
}
|
|
else if (dummy == "-c") {
|
|
dummy.clear();
|
|
str >> mesh.colorIndex; // color index command
|
|
}
|
|
else if (dummy == "-s") {
|
|
dummy.clear();
|
|
str >> dummy; // style value command
|
|
if (dummy == "solid") {
|
|
mesh.style = Solid;
|
|
}
|
|
else if (dummy == "wire") {
|
|
mesh.style = Wire;
|
|
}
|
|
else if (dummy == "point") {
|
|
mesh.style = Point;
|
|
}
|
|
else {
|
|
mesh.style = INVALID;
|
|
break;
|
|
}
|
|
}
|
|
dummy.clear();
|
|
str >> dummy;
|
|
} while (dummy != "{");
|
|
|
|
std::getline(file, line);
|
|
std::stringstream dim(line);
|
|
dim >> mesh.numU; // numU
|
|
dim >> mesh.numV; // numV
|
|
|
|
// We can now read the vertices data:
|
|
for (int l = 0; l < mesh.numU * mesh.numV; ++l) {
|
|
std::getline(file, line);
|
|
if (line.substr(0, 1) != "}") {
|
|
std::stringstream lineData(line);
|
|
for (int i = 0; i < 7; ++i) {
|
|
GLfloat value;
|
|
lineData >> value;
|
|
bool errorReading = lineData.rdstate() & std::ifstream::failbit;
|
|
if (!errorReading) {
|
|
mesh.vertices.push_back(value);
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::getline(file, line);
|
|
if (line.substr(0, 1) == "}") {
|
|
_renderingMeshesMap.insert({ meshIndex++, mesh });
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderableDUMeshes::readLabelFile() {
|
|
std::ifstream file(_labelFile);
|
|
if (!file.good()) {
|
|
LERROR(fmt::format("Failed to open Label file '{}'", _labelFile));
|
|
return false;
|
|
}
|
|
|
|
// The beginning of the speck file has a header that either contains comments
|
|
// (signaled by a preceding '#') or information about the structure of the file
|
|
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
|
|
std::string line;
|
|
while (true) {
|
|
std::streampos position = file.tellg();
|
|
std::getline(file, line);
|
|
|
|
// Guard against wrong line endings (copying files from Windows to Mac) causes
|
|
// lines to have a final \r
|
|
if (!line.empty() && line.back() == '\r') {
|
|
line = line.substr(0, line.length() - 1);
|
|
}
|
|
|
|
|
|
if (line.empty() || line[0] == '#') {
|
|
continue;
|
|
}
|
|
|
|
if (line.substr(0, 9) != "textcolor") {
|
|
// we read a line that doesn't belong to the header, so we have to jump back
|
|
// before the beginning of the current line
|
|
file.seekg(position);
|
|
continue;
|
|
}
|
|
|
|
if (line.substr(0, 9) == "textcolor") {
|
|
// textcolor lines are structured as follows:
|
|
// textcolor # description
|
|
// where # is color text defined in configuration file
|
|
std::stringstream str(line);
|
|
|
|
// TODO: handle cases of labels with different colors
|
|
break;
|
|
}
|
|
}
|
|
|
|
do {
|
|
std::vector<float> values(_nValuesPerAstronomicalObject);
|
|
|
|
std::getline(file, line);
|
|
|
|
// Guard against wrong line endings (copying files from Windows to Mac) causes
|
|
// lines to have a final \r
|
|
if (!line.empty() && line.back() == '\r') {
|
|
line = line.substr(0, line.length() - 1);
|
|
}
|
|
|
|
if (line.empty()) {
|
|
continue;
|
|
}
|
|
|
|
std::stringstream str(line);
|
|
|
|
glm::vec3 position = glm::vec3(0.f);
|
|
for (int j = 0; j < 3; ++j) {
|
|
str >> position[j];
|
|
}
|
|
|
|
std::string dummy;
|
|
str >> dummy; // text keyword
|
|
|
|
std::string label;
|
|
str >> label;
|
|
dummy.clear();
|
|
|
|
while (str >> dummy) {
|
|
label += " " + dummy;
|
|
dummy.clear();
|
|
}
|
|
|
|
_labelData.emplace_back(std::make_pair(position, label));
|
|
|
|
} while (!file.eof());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderableDUMeshes::loadCachedFile(const std::string& file) {
|
|
std::ifstream fileStream(file, std::ifstream::binary);
|
|
if (!fileStream.good()) {
|
|
LERROR(fmt::format("Error opening file '{}' for loading cache file", file));
|
|
return false;
|
|
}
|
|
|
|
int8_t version = 0;
|
|
fileStream.read(reinterpret_cast<char*>(&version), sizeof(int8_t));
|
|
if (version != CurrentCacheVersion) {
|
|
LINFO("The format of the cached file has changed: deleting old cache");
|
|
fileStream.close();
|
|
FileSys.deleteFile(file);
|
|
return false;
|
|
}
|
|
|
|
int32_t nValues = 0;
|
|
fileStream.read(reinterpret_cast<char*>(&nValues), sizeof(int32_t));
|
|
fileStream.read(
|
|
reinterpret_cast<char*>(&_nValuesPerAstronomicalObject),
|
|
sizeof(int32_t)
|
|
);
|
|
|
|
_fullData.resize(nValues);
|
|
fileStream.read(
|
|
reinterpret_cast<char*>(&_fullData[0]),
|
|
nValues * sizeof(_fullData[0])
|
|
);
|
|
|
|
bool success = fileStream.good();
|
|
return success;
|
|
}
|
|
|
|
bool RenderableDUMeshes::saveCachedFile(const std::string& file) const {
|
|
std::ofstream fileStream(file, std::ofstream::binary);
|
|
if (!fileStream.good()) {
|
|
LERROR(fmt::format("Error opening file '{}' for save cache file", file));
|
|
return false;
|
|
}
|
|
|
|
fileStream.write(
|
|
reinterpret_cast<const char*>(&CurrentCacheVersion),
|
|
sizeof(int8_t)
|
|
);
|
|
|
|
const int32_t nValues = static_cast<int32_t>(_fullData.size());
|
|
if (nValues == 0) {
|
|
LERROR("Error writing cache: No values were loaded");
|
|
return false;
|
|
}
|
|
fileStream.write(reinterpret_cast<const char*>(&nValues), sizeof(int32_t));
|
|
|
|
const int32_t nValuesPerAstronomicalObject = static_cast<int32_t>(
|
|
_nValuesPerAstronomicalObject
|
|
);
|
|
fileStream.write(
|
|
reinterpret_cast<const char*>(&nValuesPerAstronomicalObject),
|
|
sizeof(int32_t)
|
|
);
|
|
|
|
const size_t nBytes = nValues * sizeof(_fullData[0]);
|
|
fileStream.write(reinterpret_cast<const char*>(&_fullData[0]), nBytes);
|
|
|
|
const bool success = fileStream.good();
|
|
return success;
|
|
}
|
|
|
|
void RenderableDUMeshes::createMeshes() {
|
|
if (!(_dataIsDirty && _hasSpeckFile)) {
|
|
return;
|
|
}
|
|
LDEBUG("Creating planes");
|
|
|
|
for (std::pair<const int, RenderingMesh>& p : _renderingMeshesMap) {
|
|
float scale = 0.f;
|
|
switch (_unit) {
|
|
case Meter:
|
|
scale = 1.f;
|
|
break;
|
|
case Kilometer:
|
|
scale = 1e3f;
|
|
break;
|
|
case Parsec:
|
|
scale = static_cast<float>(PARSEC);
|
|
break;
|
|
case Kiloparsec:
|
|
scale = static_cast<float>(1e3 * PARSEC);
|
|
break;
|
|
case Megaparsec:
|
|
scale = static_cast<float>(1e6 * PARSEC);
|
|
break;
|
|
case Gigaparsec:
|
|
scale = static_cast<float>(1e9 * PARSEC);
|
|
break;
|
|
case GigalightYears:
|
|
scale = static_cast<float>(306391534.73091 * PARSEC);
|
|
break;
|
|
}
|
|
|
|
for (GLfloat& v : p.second.vertices) {
|
|
v *= scale;
|
|
}
|
|
|
|
for (int i = 0; i < p.second.numU; ++i) {
|
|
GLuint vao;
|
|
glGenVertexArrays(1, &vao);
|
|
p.second.vaoArray.push_back(vao);
|
|
|
|
GLuint vbo;
|
|
glGenBuffers(1, &vbo);
|
|
p.second.vboArray.push_back(vbo);
|
|
|
|
glBindVertexArray(vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
//glBufferData(GL_ARRAY_BUFFER, it->second.numV * sizeof(GLfloat),
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
p.second.vertices.size() * sizeof(GLfloat),
|
|
&p.second.vertices[0],
|
|
GL_STATIC_DRAW
|
|
);
|
|
// in_position
|
|
glEnableVertexAttribArray(0);
|
|
// U and V may not be given by the user
|
|
if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
sizeof(GLfloat) * 5,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i * p.second.numV)
|
|
);
|
|
|
|
// texture coords
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(
|
|
1,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
sizeof(GLfloat) * 7,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
|
|
);
|
|
}
|
|
else { // no U and V:
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
0,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
|
|
);
|
|
}
|
|
}
|
|
|
|
// Grid: we need columns
|
|
if (p.second.numU > 1) {
|
|
for (int i = 0; i < p.second.numV; ++i) {
|
|
GLuint cvao;
|
|
glGenVertexArrays(1, &cvao);
|
|
p.second.vaoArray.push_back(cvao);
|
|
|
|
GLuint cvbo;
|
|
glGenBuffers(1, &cvbo);
|
|
p.second.vboArray.push_back(cvbo);
|
|
|
|
glBindVertexArray(cvao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, cvbo);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
p.second.vertices.size() * sizeof(GLfloat),
|
|
&p.second.vertices[0],
|
|
GL_STATIC_DRAW
|
|
);
|
|
// in_position
|
|
glEnableVertexAttribArray(0);
|
|
// U and V may not be given by the user
|
|
if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 5,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i)
|
|
);
|
|
|
|
// texture coords
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(
|
|
1,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 7,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i)
|
|
);
|
|
}
|
|
else { // no U and V:
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 3,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
_dataIsDirty = false;
|
|
}
|
|
|
|
} // namespace openspace
|