mirror of
https://github.com/OpenSpace/OpenSpace.git
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1093 lines
37 KiB
C++
1093 lines
37 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/spacecraftinstruments/util/projectioncomponent.h>
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#include <modules/spacecraftinstruments/util/hongkangparser.h>
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#include <modules/spacecraftinstruments/util/imagesequencer.h>
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#include <modules/spacecraftinstruments/util/instrumenttimesparser.h>
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#include <modules/spacecraftinstruments/util/labelparser.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/framebufferobject.h>
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#include <ghoul/opengl/textureconversion.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
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namespace {
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constexpr const char* keyPotentialTargets = "PotentialTargets";
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constexpr const char* keyInstrument = "Instrument.Name";
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constexpr const char* keyInstrumentFovy = "Instrument.Fovy";
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constexpr const char* keyInstrumentAspect = "Instrument.Aspect";
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constexpr const char* keyTranslation = "DataInputTranslation";
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constexpr const char* keyTimesTranslation = "TimesDataInputTranslation";
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constexpr const char* keyProjObserver = "Observer";
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constexpr const char* keyProjTarget = "Target";
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constexpr const char* keyProjAberration = "Aberration";
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constexpr const char* keySequenceDir = "Sequence";
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constexpr const char* keyTimesSequenceDir = "TimesSequence";
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constexpr const char* keySequenceType = "SequenceType";
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constexpr const char* keyNeedsTextureMapDilation = "TextureMap";
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constexpr const char* keyNeedsShadowing = "ShadowMap";
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constexpr const char* keyTextureMapAspectRatio = "AspectRatio";
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constexpr const char* sequenceTypeImage = "image-sequence";
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constexpr const char* sequenceTypePlaybook = "playbook";
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constexpr const char* sequenceTypeHybrid = "hybrid";
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constexpr const char* sequenceTypeInstrumentTimes = "instrument-times";
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constexpr const char* sequenceTypeImageAndInstrumentTimes =
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"image-and-instrument-times";
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constexpr const char* placeholderFile = "${DATA}/placeholder.png";
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constexpr const char* _loggerCat = "ProjectionComponent";
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constexpr openspace::properties::Property::PropertyInfo ProjectionInfo = {
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"PerformProjection",
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"Perform Projections",
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"If this value is enabled, this ProjectionComponent will perform projections. If "
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"it is disabled, projections will be ignored."
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};
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constexpr openspace::properties::Property::PropertyInfo ClearProjectionInfo = {
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"ClearAllProjections",
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"Clear Projections",
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"If this property is triggered, it will remove all the projections that have "
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"already been applied."
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};
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constexpr openspace::properties::Property::PropertyInfo FadingInfo = {
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"ProjectionFading",
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"Projection Fading",
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"This value fades the previously performed projections in or out. If this value "
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"is equal to '1', the projections are fully visible, if the value is equal to "
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"'0', the performed projections are completely invisible."
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};
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constexpr openspace::properties::Property::PropertyInfo TextureSizeInfo = {
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"TextureSize",
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"Texture Size",
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"This value determines the size of the texture into which the images are "
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"projected and thus provides the limit to the resolution of projections that can "
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"be applied. Changing this value will not cause the texture to be automatically "
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"updated, but triggering the 'ApplyTextureSize' property is required."
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};
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constexpr openspace::properties::Property::PropertyInfo ApplyTextureSizeInfo = {
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"ApplyTextureSize",
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"Apply Texture Size",
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"Triggering this property applies a new size to the underlying projection "
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"texture. The old texture is resized and interpolated to fit the new size."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation ProjectionComponent::Documentation() {
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using namespace documentation;
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return {
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"Projection Component",
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"newhorizons_projectioncomponent",
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{
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{
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keySequenceDir,
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new OrVerifier({ new StringVerifier, new StringListVerifier }),
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Optional::Yes,
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"This value specifies one or more directories from which images are "
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"being used for image projections. If the sequence type is set to "
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"'playbook', this value is ignored"
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},
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{
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keyInstrument,
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new StringAnnotationVerifier("A SPICE name of an instrument"),
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Optional::No,
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"The instrument that is used to perform the projections"
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},
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{
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keyInstrumentFovy,
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new DoubleVerifier,
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Optional::No,
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"The field of view in degrees along the y axis"
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},
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{
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keyInstrumentAspect,
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new DoubleVerifier,
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Optional::No,
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"The aspect ratio of the instrument in relation between x and y axis"
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},
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{
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keySequenceType,
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new StringInListVerifier(
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{ sequenceTypeImage, sequenceTypePlaybook, sequenceTypeHybrid,
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sequenceTypeInstrumentTimes, sequenceTypeImageAndInstrumentTimes }
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),
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Optional::Yes,
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"This value determines which type of sequencer is used for generating "
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"image schedules. The 'playbook' is using a custom format designed by "
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"the New Horizons team, the 'image-sequence' uses lbl files from a "
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"directory, and the 'hybrid' uses both methods."
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},
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{
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keyProjObserver,
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new StringAnnotationVerifier("A SPICE name of the observing object"),
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Optional::No,
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"The observer that is doing the projection. This has to be a valid SPICE "
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"name or SPICE integer."
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},
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{
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keyProjTarget,
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new StringAnnotationVerifier("A SPICE name of the observed object"),
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Optional::No,
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"The observed object that is projected on. This has to be a valid SPICE "
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"name or SPICE integer."
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},
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{
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keyProjAberration,
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new StringInListVerifier({
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// from SpiceManager::AberrationCorrection::AberrationCorrection
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"NONE", "LT", "LT+S", "CN", "CN+S", "XLT", "XLT+S", "XCN", "XCN+S"
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}),
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Optional::No,
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"The aberration correction that is supposed to be used for the "
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"projection. The values for the correction correspond to the SPICE "
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"definition as described in "
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"ftp://naif.jpl.nasa.gov/pub/naif/toolkit_docs/IDL/cspice/spkezr_c.html"
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},
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{
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keyPotentialTargets,
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new StringListVerifier,
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Optional::Yes,
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"The list of potential targets that are involved with the image "
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"projection"
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},
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{
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keyNeedsTextureMapDilation,
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new BoolVerifier,
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Optional::Yes,
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"Determines whether a dilation step of the texture map has to be "
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"performed after each projection. This is necessary if the texture of "
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"the projected object is a texture map where the borders are not "
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"touching. The default value is 'false'."
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},
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{
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keyNeedsShadowing,
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new BoolVerifier,
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Optional::Yes,
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"Determines whether the object requires a self-shadowing algorithm. This "
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"is necessary if the object is concave and might cast a shadow on itself "
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"during presentation. The default value is 'false'."
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},
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{
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keyTextureMapAspectRatio,
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new DoubleVerifier,
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Optional::Yes,
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"Sets the desired aspect ratio of the projected texture. This might be "
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"necessary as planets usually have 2x1 aspect ratios, whereas this does "
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"not hold for non-planet objects (comets, asteroids, etc). The default "
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"value is '1.0'."
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}
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}
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};
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}
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ProjectionComponent::ProjectionComponent()
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: properties::PropertyOwner({ "ProjectionComponent" })
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, _performProjection(ProjectionInfo, true)
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, _clearAllProjections(ClearProjectionInfo, false)
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, _projectionFading(FadingInfo, 1.f, 0.f, 1.f)
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, _textureSize(TextureSizeInfo, glm::ivec2(16), glm::ivec2(16), glm::ivec2(32768))
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, _applyTextureSize(ApplyTextureSizeInfo)
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{
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addProperty(_performProjection);
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addProperty(_clearAllProjections);
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addProperty(_projectionFading);
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addProperty(_textureSize);
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addProperty(_applyTextureSize);
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_applyTextureSize.onChange([this]() { _textureSizeDirty = true; });
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}
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void ProjectionComponent::initialize(const std::string& identifier,
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const ghoul::Dictionary& dictionary)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"ProjectionComponent"
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);
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_instrumentID = dictionary.value<std::string>(keyInstrument);
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_projectorID = dictionary.value<std::string>(keyProjObserver);
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_projecteeID = dictionary.value<std::string>(keyProjTarget);
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_fovy = static_cast<float>(dictionary.value<double>(keyInstrumentFovy));
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_aspectRatio = static_cast<float>(dictionary.value<double>(keyInstrumentAspect));
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_aberration = SpiceManager::AberrationCorrection(
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dictionary.value<std::string>(keyProjAberration)
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);
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if (dictionary.hasValue<ghoul::Dictionary>(keyPotentialTargets)) {
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const ghoul::Dictionary& potentialTargets = dictionary.value<ghoul::Dictionary>(
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keyPotentialTargets
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);
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_potentialTargets.reserve(potentialTargets.size());
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for (size_t i = 1; i <= potentialTargets.size(); ++i) {
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_potentialTargets.emplace_back(
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potentialTargets.value<std::string>(std::to_string(i))
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);
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}
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}
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if (dictionary.hasValue<bool>(keyNeedsTextureMapDilation)) {
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_dilation.isEnabled = dictionary.value<bool>(keyNeedsTextureMapDilation);
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}
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if (dictionary.hasValue<bool>(keyNeedsShadowing)) {
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_shadowing.isEnabled = dictionary.value<bool>(keyNeedsShadowing);
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}
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if (dictionary.hasValue<double>(keyTextureMapAspectRatio)) {
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_projectionTextureAspectRatio =
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static_cast<float>(dictionary.value<double>(keyTextureMapAspectRatio));
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}
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if (!dictionary.hasKey(keySequenceDir)) {
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return;
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}
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std::vector<std::string> sequenceSources;
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// Due to the documentation check above it must either be one or the other
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if (dictionary.hasValue<std::string>(keySequenceDir)) {
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sequenceSources.push_back(absPath(dictionary.value<std::string>(keySequenceDir)));
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}
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else {
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ghoul::Dictionary sourcesDict = dictionary.value<ghoul::Dictionary>(
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keySequenceDir
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);
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for (int i = 1; i <= static_cast<int>(sourcesDict.size()); ++i) {
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sequenceSources.push_back(
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absPath(sourcesDict.value<std::string>(std::to_string(i)))
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);
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}
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}
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const std::string& sequenceType = dictionary.value<std::string>(keySequenceType);
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// Important: client must define translation-list in mod file IFF playbook
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if (!dictionary.hasKey(keyTranslation)) {
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LWARNING("No playbook translation provided, spice calls must match playbook!");
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return;
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}
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ghoul::Dictionary translationDictionary;
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if (dictionary.hasValue<ghoul::Dictionary>(keyTranslation)) {
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translationDictionary = dictionary.value<ghoul::Dictionary>(keyTranslation);
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}
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std::vector<std::unique_ptr<SequenceParser>> parsers;
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for (std::string& sequenceSource : sequenceSources) {
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if (sequenceType == sequenceTypePlaybook) {
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parsers.push_back(
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std::make_unique<HongKangParser>(
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identifier,
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std::move(sequenceSource),
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_projectorID,
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translationDictionary,
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_potentialTargets
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)
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);
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}
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else if (sequenceType == sequenceTypeImage) {
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parsers.push_back(
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std::make_unique<LabelParser>(
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identifier,
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std::move(sequenceSource),
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translationDictionary
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)
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);
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}
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else if (sequenceType == sequenceTypeHybrid) {
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//first read labels
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parsers.push_back(
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std::make_unique<LabelParser>(
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identifier,
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std::move(sequenceSource),
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translationDictionary
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)
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);
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if (dictionary.hasKey("EventFile")) {
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std::string eventFile = dictionary.value<std::string>("EventFile");
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parsers.push_back(
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std::make_unique<HongKangParser>(
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identifier,
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absPath(eventFile),
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_projectorID,
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translationDictionary,
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_potentialTargets
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)
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);
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}
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else {
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LWARNING("No eventfile has been provided, please check modfiles");
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}
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}
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else if (sequenceType == sequenceTypeInstrumentTimes) {
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parsers.push_back(
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std::make_unique<InstrumentTimesParser>(
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identifier,
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std::move(sequenceSource),
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translationDictionary
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)
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);
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}
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else if (sequenceType == sequenceTypeImageAndInstrumentTimes) {
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parsers.push_back(
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std::make_unique<LabelParser>(
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identifier,
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std::move(sequenceSource),
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translationDictionary
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)
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);
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std::string timesSequenceSource = absPath(
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dictionary.value<std::string>(keyTimesSequenceDir)
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);
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ghoul::Dictionary timesTranslationDictionary;
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if (dictionary.hasValue<ghoul::Dictionary>(keyTimesTranslation)) {
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timesTranslationDictionary =
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dictionary.value<ghoul::Dictionary>(keyTimesTranslation);
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}
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parsers.push_back(
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std::make_unique<InstrumentTimesParser>(
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identifier,
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std::move(timesSequenceSource),
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timesTranslationDictionary
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)
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);
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}
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}
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for (std::unique_ptr<SequenceParser>& parser : parsers) {
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bool success = parser->create();
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if (!success) {
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LERROR("One or more sequence loads failed; please check mod files");
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}
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else {
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ImageSequencer::ref().runSequenceParser(*parser);
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}
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}
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parsers.clear();
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}
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bool ProjectionComponent::initializeGL() {
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int maxSize = OpenGLCap.max2DTextureSize();
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glm::ivec2 size;
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if (_projectionTextureAspectRatio > 1.f) {
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size.x = maxSize;
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size.y = static_cast<int>(maxSize / _projectionTextureAspectRatio);
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}
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else {
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size.x = static_cast<int>(maxSize * _projectionTextureAspectRatio);
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size.y = maxSize;
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}
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_textureSize.setMaxValue(size);
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_textureSize = size / 2;
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// We only want to use half the resolution per default:
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size /= 2;
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bool success = generateProjectionLayerTexture(size);
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success &= generateDepthTexture(size);
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success &= auxiliaryRendertarget();
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success &= depthRendertarget();
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using std::unique_ptr;
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using ghoul::opengl::Texture;
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using ghoul::io::TextureReader;
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unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
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absPath(placeholderFile)
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);
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if (texture) {
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texture->uploadTexture();
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texture->setFilter(Texture::FilterMode::LinearMipMap);
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texture->setWrapping(Texture::WrappingMode::ClampToBorder);
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}
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_placeholderTexture = std::move(texture);
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if (_dilation.isEnabled) {
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_dilation.program = ghoul::opengl::ProgramObject::Build(
|
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"Dilation",
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/dilation_vs.glsl"),
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/dilation_fs.glsl")
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);
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const GLfloat plane[] = {
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-1, -1,
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1, 1,
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-1, 1,
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-1, -1,
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1, -1,
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1, 1,
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};
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|
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glGenVertexArrays(1, &_dilation.vao);
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glGenBuffers(1, &_dilation.vbo);
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glBindVertexArray(_dilation.vao);
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glBindBuffer(GL_ARRAY_BUFFER, _dilation.vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(plane), plane, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(
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0,
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2,
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GL_FLOAT,
|
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GL_FALSE,
|
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sizeof(GLfloat) * 2,
|
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nullptr
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);
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glBindVertexArray(0);
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}
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return success;
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}
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|
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bool ProjectionComponent::deinitialize() {
|
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_projectionTexture = nullptr;
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|
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glDeleteFramebuffers(1, &_fboID);
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|
|
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if (_dilation.isEnabled) {
|
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glDeleteFramebuffers(1, &_dilation.fbo);
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glDeleteVertexArrays(1, &_dilation.vao);
|
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glDeleteBuffers(1, &_dilation.vbo);
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|
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_dilation.program = nullptr;
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_dilation.texture = nullptr;
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}
|
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|
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return true;
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}
|
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|
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bool ProjectionComponent::isReady() const {
|
|
return (_projectionTexture != nullptr);
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|
}
|
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|
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void ProjectionComponent::imageProjectBegin() {
|
|
// keep handle to the current bound FBO
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
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|
|
if (_textureSizeDirty) {
|
|
LDEBUG(
|
|
fmt::format(
|
|
"Changing texture size to {}", ghoul::to_string(_textureSize.value())
|
|
)
|
|
);
|
|
|
|
// If the texture size has changed, we have to allocate new memory and copy
|
|
// the image texture to the new target
|
|
|
|
using ghoul::opengl::Texture;
|
|
using ghoul::opengl::FramebufferObject;
|
|
|
|
// Make a copy of the old textures
|
|
std::unique_ptr<Texture> oldProjectionTexture = std::move(_projectionTexture);
|
|
std::unique_ptr<Texture> oldDilationStencil = std::move(_dilation.stencilTexture);
|
|
std::unique_ptr<Texture> oldDilationTexture = std::move(_dilation.texture);
|
|
std::unique_ptr<Texture> oldDepthTexture = std::move(_shadowing.texture);
|
|
|
|
// Generate the new textures
|
|
generateProjectionLayerTexture(_textureSize);
|
|
|
|
if (_shadowing.isEnabled) {
|
|
generateDepthTexture(_textureSize);
|
|
}
|
|
|
|
auto copyFramebuffers = [](Texture* src, Texture* dst, const std::string& msg) {
|
|
glFramebufferTexture(
|
|
GL_READ_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
*src,
|
|
0
|
|
);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(fmt::format(
|
|
"Read Buffer ({}): {}",
|
|
msg,
|
|
FramebufferObject::errorChecking(status)
|
|
));
|
|
}
|
|
|
|
glFramebufferTexture(
|
|
GL_DRAW_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
*dst,
|
|
0
|
|
);
|
|
|
|
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(fmt::format(
|
|
"Draw Buffer ({}): {}",
|
|
msg,
|
|
FramebufferObject::errorChecking(status)
|
|
));
|
|
}
|
|
|
|
glBlitFramebuffer(
|
|
0, 0,
|
|
src->dimensions().x, src->dimensions().y,
|
|
0, 0,
|
|
dst->dimensions().x, dst->dimensions().y,
|
|
GL_COLOR_BUFFER_BIT,
|
|
GL_LINEAR
|
|
);
|
|
};
|
|
|
|
auto copyDepthBuffer = [](Texture* src, Texture* dst, const std::string& msg) {
|
|
glFramebufferTexture(
|
|
GL_READ_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
*src,
|
|
0
|
|
);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(fmt::format(
|
|
"Read Buffer ({}): {}",
|
|
msg,
|
|
FramebufferObject::errorChecking(status)
|
|
));
|
|
}
|
|
|
|
glFramebufferTexture(
|
|
GL_DRAW_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
*dst,
|
|
0
|
|
);
|
|
|
|
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(fmt::format(
|
|
"Draw Buffer ({}): {}",
|
|
msg,
|
|
FramebufferObject::errorChecking(status)
|
|
));
|
|
}
|
|
|
|
glBlitFramebuffer(
|
|
0, 0,
|
|
src->dimensions().x, src->dimensions().y,
|
|
0, 0,
|
|
dst->dimensions().x, dst->dimensions().y,
|
|
GL_DEPTH_BUFFER_BIT,
|
|
GL_NEAREST
|
|
);
|
|
};
|
|
|
|
GLuint fbos[2];
|
|
glGenFramebuffers(2, fbos);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
|
|
|
|
copyFramebuffers(
|
|
oldProjectionTexture.get(),
|
|
_projectionTexture.get(),
|
|
"Projection"
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
copyFramebuffers(
|
|
oldDilationStencil.get(),
|
|
_dilation.stencilTexture.get(),
|
|
"Dilation Stencil"
|
|
);
|
|
|
|
copyFramebuffers(
|
|
oldDilationTexture.get(),
|
|
_dilation.texture.get(),
|
|
"Dilation Texture"
|
|
);
|
|
}
|
|
|
|
if (_shadowing.isEnabled) {
|
|
copyDepthBuffer(
|
|
oldDepthTexture.get(),
|
|
_shadowing.texture.get(),
|
|
"Shadowing"
|
|
);
|
|
}
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
glDeleteFramebuffers(2, fbos);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_projectionTexture,
|
|
0
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
// We only need the stencil texture if we need to dilate
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.stencilTexture,
|
|
0
|
|
);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.texture,
|
|
0
|
|
);
|
|
}
|
|
|
|
if (_shadowing.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
*_shadowing.texture,
|
|
0
|
|
);
|
|
}
|
|
|
|
_textureSizeDirty = false;
|
|
}
|
|
|
|
glGetIntegerv(GL_VIEWPORT, _viewport);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
|
|
glViewport(
|
|
0, 0,
|
|
static_cast<GLsizei>(_projectionTexture->width()),
|
|
static_cast<GLsizei>(_projectionTexture->height())
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
|
|
glDrawBuffers(2, buffers);
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::needsShadowMap() const {
|
|
return _shadowing.isEnabled;
|
|
}
|
|
|
|
ghoul::opengl::Texture& ProjectionComponent::depthTexture() {
|
|
return *_shadowing.texture;
|
|
}
|
|
|
|
void ProjectionComponent::depthMapRenderBegin() {
|
|
ghoul_assert(_shadowing.isEnabled, "Shadowing is not enabled");
|
|
|
|
// keep handle to the current bound FBO
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
|
|
glGetIntegerv(GL_VIEWPORT, _viewport);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glViewport(
|
|
0, 0,
|
|
static_cast<GLsizei>(_shadowing.texture->width()),
|
|
static_cast<GLsizei>(_shadowing.texture->height())
|
|
);
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void ProjectionComponent::depthMapRenderEnd() {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
|
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
|
}
|
|
|
|
void ProjectionComponent::imageProjectEnd() {
|
|
if (_dilation.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
ghoul::opengl::TextureUnit unit[2];
|
|
unit[0].activate();
|
|
_projectionTexture->bind();
|
|
|
|
unit[1].activate();
|
|
_dilation.stencilTexture->bind();
|
|
|
|
_dilation.program->activate();
|
|
_dilation.program->setUniform("tex", unit[0]);
|
|
_dilation.program->setUniform("stencil", unit[1]);
|
|
|
|
glBindVertexArray(_dilation.vao);
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
_dilation.program->deactivate();
|
|
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
|
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
|
|
|
_mipMapDirty = true;
|
|
}
|
|
|
|
void ProjectionComponent::update() {
|
|
if (_dilation.isEnabled && _dilation.program->isDirty()) {
|
|
_dilation.program->rebuildFromFile();
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::depthRendertarget() {
|
|
GLint defaultFBO;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
// setup FBO
|
|
glGenFramebuffers(1, &_depthFboID);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
*_shadowing.texture,
|
|
0);
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
return false;
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
return true;
|
|
}
|
|
|
|
bool ProjectionComponent::auxiliaryRendertarget() {
|
|
bool completeSuccess = true;
|
|
|
|
GLint defaultFBO;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
|
|
// setup FBO
|
|
glGenFramebuffers(1, &_fboID);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_projectionTexture,
|
|
0
|
|
);
|
|
// check FBO status
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Main Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
|
|
|
|
if (_dilation.isEnabled) {
|
|
// We only need the stencil texture if we need to dilate
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.stencilTexture,
|
|
0
|
|
);
|
|
|
|
// check FBO status
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Main Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
|
|
glGenFramebuffers(1, &_dilation.fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.texture,
|
|
0
|
|
);
|
|
|
|
// check FBO status
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Dilation Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
}
|
|
|
|
// switch back to window-system-provided framebuffer
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
|
|
return completeSuccess;
|
|
}
|
|
|
|
glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim,
|
|
const glm::vec3 up,
|
|
const glm::dmat3& instrumentMatrix,
|
|
float fieldOfViewY,
|
|
float aspectRatio,
|
|
float nearPlane, float farPlane,
|
|
glm::vec3& boreSight)
|
|
{
|
|
|
|
//rotate boresight into correct alignment
|
|
boreSight = instrumentMatrix*aim;
|
|
glm::vec3 uptmp(instrumentMatrix*glm::dvec3(up));
|
|
|
|
// create view matrix
|
|
glm::vec3 e3 = glm::normalize(-boreSight);
|
|
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
|
|
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
|
|
|
|
glm::mat4 projViewMatrix = glm::mat4(
|
|
e1.x, e2.x, e3.x, 0.f,
|
|
e1.y, e2.y, e3.y, 0.f,
|
|
e1.z, e2.z, e3.z, 0.f,
|
|
glm::dot(e1, -loc), glm::dot(e2, -loc), glm::dot(e3, -loc), 1.f
|
|
);
|
|
// create perspective projection matrix
|
|
glm::mat4 projProjectionMatrix = glm::perspective(
|
|
glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane
|
|
);
|
|
|
|
return projProjectionMatrix*projViewMatrix;
|
|
}
|
|
|
|
bool ProjectionComponent::doesPerformProjection() const {
|
|
return _performProjection;
|
|
}
|
|
|
|
bool ProjectionComponent::needsClearProjection() const {
|
|
return _clearAllProjections;
|
|
}
|
|
|
|
bool ProjectionComponent::needsMipMapGeneration() const {
|
|
return _mipMapDirty;
|
|
}
|
|
|
|
float ProjectionComponent::projectionFading() const {
|
|
return _projectionFading;
|
|
}
|
|
|
|
ghoul::opengl::Texture& ProjectionComponent::projectionTexture() const {
|
|
if (_dilation.isEnabled) {
|
|
return *_dilation.texture;
|
|
}
|
|
else {
|
|
return *_projectionTexture;
|
|
}
|
|
}
|
|
|
|
std::string ProjectionComponent::projectorId() const {
|
|
return _projectorID;
|
|
}
|
|
|
|
std::string ProjectionComponent::projecteeId() const {
|
|
return _projecteeID;
|
|
}
|
|
|
|
std::string ProjectionComponent::instrumentId() const {
|
|
return _instrumentID;
|
|
}
|
|
|
|
SpiceManager::AberrationCorrection ProjectionComponent::aberration() const {
|
|
return _aberration;
|
|
}
|
|
|
|
float ProjectionComponent::fieldOfViewY() const {
|
|
return _fovy;
|
|
}
|
|
|
|
float ProjectionComponent::aspectRatio() const {
|
|
return _aspectRatio;
|
|
}
|
|
|
|
void ProjectionComponent::clearAllProjections() {
|
|
// keep handle to the current bound FBO
|
|
GLint defaultFBO;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
|
|
GLint m_viewport[4];
|
|
glGetIntegerv(GL_VIEWPORT, m_viewport);
|
|
//counter = 0;
|
|
glViewport(
|
|
0,
|
|
0,
|
|
static_cast<GLsizei>(_projectionTexture->width()),
|
|
static_cast<GLsizei>(_projectionTexture->height())
|
|
);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
|
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (_dilation.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
glViewport(m_viewport[0], m_viewport[1],
|
|
m_viewport[2], m_viewport[3]);
|
|
|
|
_clearAllProjections = false;
|
|
_mipMapDirty = true;
|
|
}
|
|
|
|
void ProjectionComponent::generateMipMap() {
|
|
|
|
_projectionTexture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
|
|
_mipMapDirty = false;
|
|
}
|
|
|
|
std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
|
|
const std::string& texturePath,
|
|
bool isPlaceholder)
|
|
{
|
|
using std::unique_ptr;
|
|
using ghoul::opengl::Texture;
|
|
using ghoul::io::TextureReader;
|
|
|
|
|
|
if (isPlaceholder) {
|
|
return _placeholderTexture;
|
|
}
|
|
|
|
|
|
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(texturePath));
|
|
if (texture) {
|
|
if (texture->format() == Texture::Format::Red) {
|
|
ghoul::opengl::convertTextureFormat(*texture, Texture::Format::RGB);
|
|
}
|
|
texture->uploadTexture();
|
|
texture->setWrapping(
|
|
{ Texture::WrappingMode::Repeat, Texture::WrappingMode::MirroredRepeat }
|
|
);
|
|
texture->setFilter(Texture::FilterMode::LinearMipMap);
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
bool ProjectionComponent::generateProjectionLayerTexture(const glm::ivec2& size) {
|
|
LINFO(fmt::format("Creating projection texture of size '{}, {}'", size.x, size.y));
|
|
|
|
using namespace ghoul::opengl;
|
|
_projectionTexture = std::make_unique<Texture>(
|
|
glm::uvec3(size, 1),
|
|
Texture::Format::RGBA
|
|
);
|
|
if (_projectionTexture) {
|
|
_projectionTexture->uploadTexture();
|
|
}
|
|
|
|
if (_dilation.isEnabled) {
|
|
_dilation.texture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::RGBA
|
|
);
|
|
|
|
if (_dilation.texture) {
|
|
_dilation.texture->uploadTexture();
|
|
//_dilation.texture->setFilter(
|
|
// ghoul::opengl::Texture::FilterMode::AnisotropicMipMap
|
|
//);
|
|
}
|
|
|
|
_dilation.stencilTexture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::Red,
|
|
// @TODO: Remove the static cast ---abock
|
|
static_cast<GLenum>(ghoul::opengl::Texture::Format::Red)
|
|
);
|
|
|
|
if (_dilation.stencilTexture) {
|
|
_dilation.stencilTexture->uploadTexture();
|
|
//_dilation.texture->setFilter(
|
|
// ghoul::opengl::Texture::FilterMode::AnisotropicMipMap
|
|
//);
|
|
}
|
|
}
|
|
|
|
return _projectionTexture != nullptr;
|
|
}
|
|
|
|
bool ProjectionComponent::generateDepthTexture(const glm::ivec2& size) {
|
|
LINFO(fmt::format("Creating depth texture of size '{}, {}'", size.x, size.y));
|
|
|
|
_shadowing.texture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::DepthComponent,
|
|
GL_DEPTH_COMPONENT32F
|
|
);
|
|
|
|
if (_shadowing.texture) {
|
|
_shadowing.texture->uploadTexture();
|
|
}
|
|
|
|
return _shadowing.texture != nullptr;
|
|
|
|
}
|
|
|
|
} // namespace openspace
|