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Added functionality: - New class renderablesphericalgrid is repurposed code from powerscaledsphere class. Due to z-buffer issues used as reference grid to confirm planetary orbits are correct. This has been a major problem as prior we had no visual reference. Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid. To this also added separate shader: grid_vs.glsl / grid_fs.glsl These grids have a static-rotational matrix derived from partiview (thanks to Brian) since spice req. to-from frame to compute rotational matrix. Time dependency: - Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables - All renderables accept runtimeData, keep private reference and use for computation of rotational matrix - This obviously carries corresponding changes to Scenegraph and ScenegraphNode. Spicemanager: - Added function that more easily provides access to rotational matrix used in spice (used in renderableplanet for computing planetary objects spin around axis) Ephemeris-classes: - Now compute ephemeris from spice based on timeepoch in runtimedata TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers) Renderengine: - Advances time with the advanceTime method in RuntimeData struct ISSUES: - Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition, lots of debugging and major headaches before this conclusion. - Depth buffer needs to be fixed in order to properly place planets. - Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero. Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time, drawback is that they are 1,7 gb each. TODO: - Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be sub-class of Renderable (have own render() method) - good/bad?
66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLE_H__
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#define __RENDERABLE_H__
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// open space includes
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/powerscaledscalar.h>
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#include <openspace/util/camera.h>
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#include <ghoul/misc/dictionary.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/util/runtimedata.h>
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namespace openspace {
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class Renderable : public properties::PropertyOwner {
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public:
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static Renderable* createFromDictionary(const ghoul::Dictionary& dictionary);
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// constructors & destructor
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Renderable(const ghoul::Dictionary& dictionary);
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virtual ~Renderable();
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virtual bool initialize() = 0;
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virtual bool deinitialize() = 0;
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void setBoundingSphere(const PowerScaledScalar& boundingSphere);
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const PowerScaledScalar& getBoundingSphere();
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virtual void render(const Camera* camera, const psc& thisPosition, RuntimeData* runtimeData) = 0;
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virtual void update();
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protected:
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// Renderable();
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private:
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PowerScaledScalar boundingSphere_;
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RuntimeData* _runtimeData;
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};
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} // namespace openspace
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#endif // __RENDERABLE_H__
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