Files
OpenSpace/include/openspace/rendering/renderablevolumeexpert.h
michal 700f590a2a SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.
Added functionality:
- New class renderablesphericalgrid is repurposed code from powerscaledsphere class.
  Due to z-buffer issues used as reference grid to confirm planetary orbits are correct.
  This has been a major problem as prior we had no visual reference.
  Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid.
  To this also added separate shader: grid_vs.glsl / grid_fs.glsl
  These grids have a static-rotational matrix derived from partiview (thanks to Brian)
  since spice req. to-from frame to compute rotational matrix.

Time dependency:
- Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables
- All renderables accept runtimeData, keep private reference and use for computation of rotational matrix
- This obviously carries corresponding changes to Scenegraph and ScenegraphNode.

Spicemanager:
- Added function that more easily provides access to rotational matrix used in spice
 (used in renderableplanet for computing planetary objects spin around axis)

Ephemeris-classes:
- Now compute ephemeris from spice based on timeepoch in runtimedata
  TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers)

Renderengine:
- Advances time with the advanceTime method in RuntimeData struct

ISSUES:
- Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition,
  lots of debugging and major headaches before this conclusion.
- Depth buffer needs to be fixed in order to properly place planets.
- Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero.
  Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time,
  drawback is that they are 1,7 gb each.

TODO:
- Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or
  create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be
  sub-class of Renderable (have own render() method) - good/bad?
2014-09-19 20:32:33 -04:00

120 lines
4.5 KiB
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#ifndef __RENDERABLEVOLUMEEXPERT_H__
#define __RENDERABLEVOLUMEEXPERT_H__
// open space includes
#include <openspace/rendering/renderablevolume.h>
#include <openspace/rendering/volumeraycasterbox.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opencl/clcontext.h>
#include <ghoul/opencl/clcommandqueue.h>
#include <ghoul/opencl/clprogram.h>
#include <ghoul/opencl/clkernel.h>
#include <ghoul/filesystem/file.h>
#ifdef __APPLE__
#include <memory>
#else
#include <mutex>
#endif
namespace ghoul {
namespace opencl {
class CLWorkSize;
}
}
namespace openspace {
class RenderableVolumeExpert: public RenderableVolume {
public:
// constructors & destructor
RenderableVolumeExpert(const ghoul::Dictionary& dictionary);
~RenderableVolumeExpert();
bool initialize();
bool deinitialize();
virtual void render(const Camera *camera, const psc& thisPosition, RuntimeData* runtimeData);
virtual void update();
private:
// private methods
void safeKernelCompilation();
void safeUpdateTexture(const ghoul::filesystem::File& file);
// Volumes
std::vector<std::string> _volumePaths;
std::vector<ghoul::Dictionary> _volumeHints;
// Textures
ghoul::opengl::Texture* _output;
std::vector<ghoul::opengl::Texture*> _volumes;
std::vector<ghoul::opengl::Texture*> _transferFunctions;
std::vector<ghoul::filesystem::File*> _transferFunctionsFiles;
// opencl texture memory pointers
cl_mem _clBackTexture;
cl_mem _clFrontTexture;
cl_mem _clOutput;
std::vector<cl_mem> _clVolumes;
std::vector<cl_mem> _clTransferFunctions;
// opencl program
ghoul::opencl::CLContext _context;
ghoul::opencl::CLCommandQueue _commands;
ghoul::opencl::CLProgram _program;
ghoul::opencl::CLKernel _kernel;
ghoul::opencl::CLWorkSize* _ws;
ghoul::filesystem::File* _kernelSourceFile;
std::vector<std::pair<ghoul::opencl::CLProgram::Option, bool> > _kernelOptions;
std::vector<std::string> _kernelIncludes;
std::vector<std::pair<std::string,std::string> > _kernelDefinitions;
bool _programUpdateOnSave;
// mutexes to prevent inconsistencies
std::mutex* _kernelLock;
std::mutex* _textureLock;
ghoul::opengl::ProgramObject *_quadProgram;
GLuint _screenQuad;
VolumeRaycasterBox* _colorBoxRenderer;
glm::vec3 _boxScaling;
RuntimeData* _runtimeData;
};
} // namespace openspace
#endif