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OpenSpace/modules/dsn/rendering/renderablecone.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_DSN___RENDERABLECONE___H__
#define __OPENSPACE_MODULE_DSN___RENDERABLECONE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/scene/scene.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/properties/vector/vec3property.h>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class Translation;
/**
* This is a class for rendering cones
**/
class RenderableCone : public Renderable {
public:
RenderableCone(const ghoul::Dictionary& dictionary);
virtual ~RenderableCone() = default;
void initializeGL() override;
void deinitializeGL() override;
virtual void update(const UpdateData& data) override;
virtual void createShaderProgram();
virtual void fillVertexArrays();
virtual void updateVertexAttributes();
virtual float calculateBaseRadius();
void render(const RenderData& data, RendererTasks& rendererTask) override;
void addVertexToVertexArray(std::vector<float> &_vertexArray, glm::dvec3 position, glm::vec4 color);
bool isReady() const override;
/// Number of variables in _uniformCache
static const GLuint uniformCacheSize = 2;
/// Returns the documentation entries
static documentation::Documentation Documentation();
protected:
const char* _identifier = "RenderableCone";
/// The backend storage for the vertex buffer object containing all points for the
/// lines to be rendered; position (3 floats) color (4 floats),
std::vector<float> _vertexBaseArray;
std::vector<float> _vertexLateralSurfaceArray;
/// The RenderInformation contains information filled in by the concrete subclasses to
/// be used by this class.
struct RenderInformation {
/// The vertex array object for this RenderInformation
GLuint _vaoID = 0;
/// The main vertex buffer object
GLuint _vBufferID = 0;
};
/// Set of information about the lateral surface of the cone
RenderInformation _lateralSurfaceInfo;
/// Set of information about the base of the cone
RenderInformation _baseInfo;
/// The vertex attribute location for position
/// must correlate to layout location in vertex shader
const GLuint _vaLocVer = 0;
/// The vertex attribute location for color
/// must correlate to layout location in vertex shader
const GLuint _vaLocCol = 1;
/// Specifies the number of components per generic vertex attribute
const GLuint _sizeFourVal = 4;
const GLuint _sizeThreeVal = 3;
const GLuint _sizeOneVal = 1;
/// Local model matrix, used for rendering in camera space
glm::dmat4 _localTransform = glm::dmat4(1.0);
/// The first element in the vertex buffer to be rendered
GLint _first = 0;
/// The number of values to be rendered
GLsizei _count = 0;
/// Program object used to render the data stored in RenderInformation
ghoul::opengl::ProgramObject* _programObject = nullptr;
/// Cache for uniform variables, update _uniformCacheSize accordingly
UniformCache(modelView, projection) _uniformCache;
glm::dvec3 getCoordinatePosFromFocusNode(glm::dvec3 worldPos);
void updateUniforms(const RenderData& data);
/// The VBO layout of the vertex position
struct PositionVBOLayout {
float x, y, z;
};
/// The VBO layout of the color
struct ColorVBOLayout {
float r, g, b, a;
};
glm::dvec3 _apexPosition;
glm::dvec3 _baseCenterDirection;
std::vector<glm::dvec3> _baseVertices;
glm::dvec3 _baseCenterPosition;
// lightdays in meters
double _unit = 2.59E13;
properties::FloatProperty _height;
properties::FloatProperty _radius;
properties::IntProperty _resolution;
properties::Vec3Property _color;
properties::BoolProperty _wireframe;
bool _showbase = true;
bool _apexIsNodeAttached = true;
bool _baseCenterIsNodeAttached = true;
bool _directionIsReversed = false;
glm::vec3 _defaultColor = { 0.4,0.4,0.4};
std::string _apexNodeId, _baseDirNodeId = "";
glm::dvec3 _focusNodePos;
};
} // namespace openspace
#endif //__OPENSPACE_MODULE_DSN___RENDERABLECONE___H__