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https://github.com/OpenSpace/OpenSpace.git
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158 lines
6.8 KiB
C++
158 lines
6.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_DSN___RENDERABLECONE___H__
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#define __OPENSPACE_MODULE_DSN___RENDERABLECONE___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/scene/scene.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <openspace/properties/vector/vec3property.h>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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class Translation;
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/**
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* This is a class for rendering cones
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**/
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class RenderableCone : public Renderable {
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public:
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RenderableCone(const ghoul::Dictionary& dictionary);
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virtual ~RenderableCone() = default;
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void initializeGL() override;
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void deinitializeGL() override;
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virtual void update(const UpdateData& data) override;
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virtual void createShaderProgram();
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virtual void fillVertexArrays();
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virtual void updateVertexAttributes();
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virtual float calculateBaseRadius();
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void addVertexToVertexArray(std::vector<float> &_vertexArray, glm::dvec3 position, glm::vec4 color);
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bool isReady() const override;
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/// Number of variables in _uniformCache
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static const GLuint uniformCacheSize = 2;
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/// Returns the documentation entries
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static documentation::Documentation Documentation();
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protected:
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const char* _identifier = "RenderableCone";
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/// The backend storage for the vertex buffer object containing all points for the
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/// lines to be rendered; position (3 floats) color (4 floats),
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std::vector<float> _vertexBaseArray;
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std::vector<float> _vertexLateralSurfaceArray;
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/// The RenderInformation contains information filled in by the concrete subclasses to
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/// be used by this class.
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struct RenderInformation {
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/// The vertex array object for this RenderInformation
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GLuint _vaoID = 0;
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/// The main vertex buffer object
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GLuint _vBufferID = 0;
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};
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/// Set of information about the lateral surface of the cone
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RenderInformation _lateralSurfaceInfo;
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/// Set of information about the base of the cone
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RenderInformation _baseInfo;
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/// The vertex attribute location for position
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/// must correlate to layout location in vertex shader
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const GLuint _vaLocVer = 0;
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/// The vertex attribute location for color
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/// must correlate to layout location in vertex shader
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const GLuint _vaLocCol = 1;
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/// Specifies the number of components per generic vertex attribute
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const GLuint _sizeFourVal = 4;
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const GLuint _sizeThreeVal = 3;
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const GLuint _sizeOneVal = 1;
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/// Local model matrix, used for rendering in camera space
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glm::dmat4 _localTransform = glm::dmat4(1.0);
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/// The first element in the vertex buffer to be rendered
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GLint _first = 0;
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/// The number of values to be rendered
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GLsizei _count = 0;
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/// Program object used to render the data stored in RenderInformation
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ghoul::opengl::ProgramObject* _programObject = nullptr;
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/// Cache for uniform variables, update _uniformCacheSize accordingly
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UniformCache(modelView, projection) _uniformCache;
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glm::dvec3 getCoordinatePosFromFocusNode(glm::dvec3 worldPos);
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void updateUniforms(const RenderData& data);
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/// The VBO layout of the vertex position
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struct PositionVBOLayout {
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float x, y, z;
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};
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/// The VBO layout of the color
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struct ColorVBOLayout {
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float r, g, b, a;
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};
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glm::dvec3 _apexPosition;
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glm::dvec3 _baseCenterDirection;
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std::vector<glm::dvec3> _baseVertices;
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glm::dvec3 _baseCenterPosition;
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// lightdays in meters
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double _unit = 2.59E13;
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properties::FloatProperty _height;
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properties::FloatProperty _radius;
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properties::IntProperty _resolution;
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properties::Vec3Property _color;
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properties::BoolProperty _wireframe;
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bool _showbase = true;
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bool _apexIsNodeAttached = true;
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bool _baseCenterIsNodeAttached = true;
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bool _directionIsReversed = false;
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glm::vec3 _defaultColor = { 0.4,0.4,0.4};
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std::string _apexNodeId, _baseDirNodeId = "";
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glm::dvec3 _focusNodePos;
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};
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} // namespace openspace
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#endif //__OPENSPACE_MODULE_DSN___RENDERABLECONE___H__
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