Files
OpenSpace/src/interaction/keybindingmanager.cpp
Emil Axelsson 7181de4673 Feature/webgui ops (#723)
* Update node packages, download nodejs in build process, start server from openspace process
  * Patch CEF cmake automatically
  * Build webserver automatically
  * Work on CMake for WebBrowser, Webgui and CefWebGui
  * Map key modifiers to CEF
  * Smooth time interpolation in webgui
  * Automatically focus on search field in filter lists
  * Move webgui code to external repositories
  * Use asset system to distribute webgui
  * Remove webgui from main repository
  * Add support for right click in webgui and improve timetopic
  * Resolve cmake policy warning
  * Add relative time interpolation to lua interface
  * Sanitize json error message before logging error. Workaround for #736
  * Added gui properties to scene graph nodes
  * Add version topic
  * Add shortcuttopic
  * Add ability to disable rendering of cefwebgui
  * Don't do message loop work if there is no browser.
  * Set correct path to nodejs on unix
  * Message loop work in presync
  * modifications for shortcuts in gui, added names for shortcuts
  * Set properties via lua scripts
  * Allow gui grouping for shortcuts
  * Add gui paths keybindings
  * Blocking keyboard callbacks when webgui has keyboard focus in an editable field
  * Allow disabling of WebBrowser and CefWebGui
  * Make it possible to hide GUI
  * Get rid of redundant dashboard items if web gui is used
  * Hide WebGUI on slave nodes
  * Hide WebGUI on main rendering window if a GUI window exists
 * Enable WebGUI on default unless it is overwritten in the openspace.cfg
  * Add guiName for propery owners in socket api
2018-11-05 20:45:38 -05:00

223 lines
8.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/engine/globals.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/glm.h>
#include <sstream>
#include "keybindingmanager_lua.inl"
namespace openspace::interaction {
KeybindingManager::KeybindingManager()
: DocumentationGenerator(
"Documentation",
"keybindings",
{
{ "keybindingTemplate", "${WEB}/keybindings/keybinding.hbs" },
{ "mainTemplate", "${WEB}/keybindings/main.hbs" }
},
"${WEB}/keybindings/script.js"
)
{}
void KeybindingManager::keyboardCallback(Key key, KeyModifier modifier, KeyAction action)
{
if (action == KeyAction::Press || action == KeyAction::Repeat) {
// iterate over key bindings
auto ret = _keyLua.equal_range({ key, modifier });
for (auto it = ret.first; it != ret.second; ++it) {
using RS = scripting::ScriptEngine::RemoteScripting;
global::scriptEngine.queueScript(
it->second.command,
it->second.synchronization ? RS::Yes : RS::No
);
}
}
}
void KeybindingManager::resetKeyBindings() {
_keyLua.clear();
}
void KeybindingManager::bindKeyLocal(Key key,
KeyModifier modifier,
std::string luaCommand,
std::string documentation,
std::string name,
std::string guiPath)
{
_keyLua.insert({
{ key, modifier },
{
std::move(luaCommand),
IsSynchronized::No,
std::move(documentation),
std::move(name),
std::move(guiPath)
}
});
}
void KeybindingManager::bindKey(Key key,
KeyModifier modifier,
std::string luaCommand,
std::string documentation,
std::string name,
std::string guiPath)
{
_keyLua.insert({
{ key, modifier },
{
std::move(luaCommand),
IsSynchronized::Yes,
std::move(documentation),
std::move(name),
std::move(guiPath)
}
});
}
void KeybindingManager::removeKeyBinding(const std::string& key) {
// Erase-remove idiom does not work for std::multimap so we have to do this on foot
KeyWithModifier k = stringToKey(key);
for (auto it = _keyLua.begin(); it != _keyLua.end(); ) {
// If the current iterator is the key that we are looking for, delete it
// (std::multimap::erase will return the iterator to the next element for us)
if (it->first == k) {
it = _keyLua.erase(it);
}
else {
// We if it is not, we continue iteration
++it;
}
}
}
std::vector<std::pair<KeyWithModifier, KeybindingManager::KeyInformation>>
KeybindingManager::keyBinding(const std::string& key) const
{
std::vector<std::pair<KeyWithModifier, KeyInformation>> result;
KeyWithModifier k = stringToKey(key);
auto itRange = _keyLua.equal_range(k);
for (auto it = itRange.first; it != itRange.second; ++it) {
result.emplace_back(it->first, it->second);
}
return result;
}
const std::multimap<KeyWithModifier, KeybindingManager::KeyInformation>&
KeybindingManager::keyBindings() const
{
return _keyLua;
}
std::string KeybindingManager::generateJson() const {
std::stringstream json;
json << "[";
bool first = true;
for (const std::pair<KeyWithModifier, KeyInformation>& p : _keyLua) {
if (!first) {
json << ",";
}
first = false;
json << "{";
json << "\"key\": \"" << ghoul::to_string(p.first) << "\",";
json << "\"script\": \"" << escapedJson(p.second.command) << "\",";
json << "\"remoteScripting\": "
<< (p.second.synchronization ? "true," : "false,");
json << "\"documentation\": \"" << escapedJson(p.second.documentation) << "\",";
json << "\"name\": \"" << escapedJson(p.second.name) << "\"";
json << "}";
}
json << "]";
return json.str();
}
scripting::LuaLibrary KeybindingManager::luaLibrary() {
return {
"",
{
{
"clearKeys",
&luascriptfunctions::clearKeys,
{},
"",
"Clear all key bindings"
},
{
"clearKey",
&luascriptfunctions::clearKey,
{},
"string or strings",
"Unbinds the key or keys that have been provided. This function can be "
"called with a single key or with an array of keys to remove all of the "
"provided keys at once"
},
{
"bindKey",
&luascriptfunctions::bindKey,
{},
"string, string [,string]",
"Binds a key by name to a lua string command to execute both locally "
"and to broadcast to clients if this is the host of a parallel session. "
"The first argument is the key, the second argument is the Lua command "
"that is to be executed, and the optional third argument is a human "
"readable description of the command for documentation purposes."
},
{
"bindKeyLocal",
&luascriptfunctions::bindKeyLocal,
{},
"string, string [,string]",
"Binds a key by name to a lua string command to execute only locally. "
"The first argument is the key, the second argument is the Lua command "
"that is to be executed, and the optional third argument is a human "
"readable description of the command for documentation purposes."
},
{
"getKeyBinding",
&luascriptfunctions::getKeyBindings,
{},
"string",
"Returns a list of information about the keybindings for the provided "
"key. Each element in the list is a table describing the 'Command' that "
"was bound and whether it was a 'Remote' script or not."
}
}
};
}
} // namespace openspace::interaction